Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows. Shortened amount of nodes in columns>tree demo.

This commit is contained in:
omar 2019-05-27 17:28:18 +02:00
parent 9c35344175
commit 2d68e892a8
3 changed files with 7 additions and 6 deletions

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@ -54,12 +54,13 @@ Other Changes:
- Scrollbar: Very minor bounding box adjustment to cope with various border size. - Scrollbar: Very minor bounding box adjustment to cope with various border size.
- Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the - Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the
collapsing/docking button to the other side of the title bar. collapsing/docking button to the other side of the title bar.
- Style: Made window close button cross is slightly smaller. - Style: Made window close button cross slightly smaller.
- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545) - ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
Combine with RasterizerFlags::MonoHinting for best results. Combine with RasterizerFlags::MonoHinting for best results.
- ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not - ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not
fully cleared. Fixed edge case overflow when adding character 0xFFFF. (#2568). [@NIKE3500] fully cleared. Fixed edge-case overflow when adding character 0xFFFF. (#2568). [@NIKE3500]
- Add native Mac clipboard copy/paste default implementation in core library to match what we are - Demo: Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows.
- Backends: Add native Mac clipboard copy/paste default implementation in core library to match what we are
dealing with Win32, and to facilitate integration in custom engines. (#2546) [@andrewwillmott] dealing with Win32, and to facilitate integration in custom engines. (#2546) [@andrewwillmott]
- Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), - Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(),
the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode

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@ -9730,7 +9730,7 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
void ImGui::ShowMetricsWindow(bool* p_open) void ImGui::ShowMetricsWindow(bool* p_open)
{ {
if (!ImGui::Begin("ImGui Metrics", p_open)) if (!ImGui::Begin("Dear ImGui Metrics", p_open))
{ {
ImGui::End(); ImGui::End();
return; return;

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@ -246,7 +246,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver);
// Main body of the Demo window starts here. // Main body of the Demo window starts here.
if (!ImGui::Begin("ImGui Demo", p_open, window_flags)) if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags))
{ {
// Early out if the window is collapsed, as an optimization. // Early out if the window is collapsed, as an optimization.
ImGui::End(); ImGui::End();
@ -2572,7 +2572,7 @@ static void ShowDemoWindowColumns()
ImGui::NextColumn(); ImGui::NextColumn();
if (open1) if (open1)
{ {
for (int y = 0; y < 5; y++) for (int y = 0; y < 3; y++)
{ {
bool open2 = ImGui::TreeNode((void*)(intptr_t)y, "Node%d.%d", x, y); bool open2 = ImGui::TreeNode((void*)(intptr_t)y, "Node%d.%d", x, y);
ImGui::NextColumn(); ImGui::NextColumn();