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Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows. Shortened amount of nodes in columns>tree demo.
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@ -54,12 +54,13 @@ Other Changes:
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- Scrollbar: Very minor bounding box adjustment to cope with various border size.
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- Scrollbar: Very minor bounding box adjustment to cope with various border size.
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- Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the
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- Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the
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collapsing/docking button to the other side of the title bar.
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collapsing/docking button to the other side of the title bar.
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- Style: Made window close button cross is slightly smaller.
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- Style: Made window close button cross slightly smaller.
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- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
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- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
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Combine with RasterizerFlags::MonoHinting for best results.
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Combine with RasterizerFlags::MonoHinting for best results.
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- ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not
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- ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not
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fully cleared. Fixed edge case overflow when adding character 0xFFFF. (#2568). [@NIKE3500]
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fully cleared. Fixed edge-case overflow when adding character 0xFFFF. (#2568). [@NIKE3500]
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- Add native Mac clipboard copy/paste default implementation in core library to match what we are
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- Demo: Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows.
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- Backends: Add native Mac clipboard copy/paste default implementation in core library to match what we are
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dealing with Win32, and to facilitate integration in custom engines. (#2546) [@andrewwillmott]
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dealing with Win32, and to facilitate integration in custom engines. (#2546) [@andrewwillmott]
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- Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(),
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- Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(),
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the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode
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the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode
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@ -9730,7 +9730,7 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
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void ImGui::ShowMetricsWindow(bool* p_open)
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void ImGui::ShowMetricsWindow(bool* p_open)
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{
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{
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if (!ImGui::Begin("ImGui Metrics", p_open))
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if (!ImGui::Begin("Dear ImGui Metrics", p_open))
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{
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{
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ImGui::End();
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ImGui::End();
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return;
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return;
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@ -246,7 +246,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver);
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// Main body of the Demo window starts here.
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// Main body of the Demo window starts here.
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if (!ImGui::Begin("ImGui Demo", p_open, window_flags))
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if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags))
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{
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{
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// Early out if the window is collapsed, as an optimization.
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// Early out if the window is collapsed, as an optimization.
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ImGui::End();
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ImGui::End();
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@ -2572,7 +2572,7 @@ static void ShowDemoWindowColumns()
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ImGui::NextColumn();
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ImGui::NextColumn();
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if (open1)
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if (open1)
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{
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{
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for (int y = 0; y < 5; y++)
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for (int y = 0; y < 3; y++)
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{
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{
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bool open2 = ImGui::TreeNode((void*)(intptr_t)y, "Node%d.%d", x, y);
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bool open2 = ImGui::TreeNode((void*)(intptr_t)y, "Node%d.%d", x, y);
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ImGui::NextColumn();
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ImGui::NextColumn();
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