crc32 on strings is performed in one pass - removed the strlen() call.

This commit is contained in:
ocornut 2014-12-30 15:18:21 +00:00
parent 691ca46978
commit 2d111ccb55
2 changed files with 21 additions and 13 deletions

View File

@ -1,4 +1,4 @@
// ImGui library v1.19
// ImGui library v1.19 wip
// See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
// Get latest version at https://github.com/ocornut/imgui
@ -540,6 +540,7 @@ static const char* ImStristr(const char* haystack, const char* needle, const cha
return NULL;
}
// Pass data_size==0 for zero-terminated string
static ImU32 ImCrc32(const void* data, size_t data_size, ImU32 seed = 0)
{
static ImU32 crc32_lut[256] = { 0 };
@ -556,8 +557,19 @@ static ImU32 ImCrc32(const void* data, size_t data_size, ImU32 seed = 0)
}
ImU32 crc = ~seed;
const unsigned char* current = (const unsigned char*)data;
if (data_size > 0)
{
// Known size
while (data_size--)
crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *current++];
}
else
{
// Zero-terminated string
while (unsigned char c = *current++)
crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
}
return ~crc;
}
@ -1243,7 +1255,7 @@ ImGuiWindow::~ImGuiWindow()
ImGuiID ImGuiWindow::GetID(const char* str)
{
const ImGuiID seed = IDStack.empty() ? 0 : IDStack.back();
const ImGuiID id = ImCrc32(str, strlen(str), seed); // FIXME-OPT: crc32 function/variant should handle zero-terminated strings
const ImGuiID id = ImCrc32(str, 0, seed);
RegisterAliveId(id);
return id;
}
@ -7071,13 +7083,9 @@ void ImGui::ShowTestWindow(bool* opened)
ImGui::InputInt("input int", &i0);
ImGui::InputFloat("input float", &f0, 0.01f, 1.0f);
//static float vec2a[3] = { 0.10f, 0.20f };
//ImGui::InputFloat2("input float2", vec2a);
static float vec3a[3] = { 0.10f, 0.20f, 0.30f };
ImGui::InputFloat3("input float3", vec3a);
//static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
//ImGui::InputFloat2("input float2", vec4a);
ImGui::InputFloat3("input float3", vec4a);
//ImGui::InputFloat4("input float4", vec4a);
static int i1=0;

View File

@ -1,4 +1,4 @@
// ImGui library v1.19
// ImGui library v1.19 wip
// See .cpp file for commentary.
// See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.