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InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99
). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) (#4552, #2321)
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@ -5118,7 +5118,7 @@ void ImGui::EndChild()
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ItemAdd(bb, window->ChildId);
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RenderNavHighlight(bb, window->ChildId);
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// When browsing a window that has no activable items (scroll only) we keep a highlight on the child
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// When browsing a window that has no activable items (scroll only) we keep a highlight on the child (pass g.NavId to trick into always displaying)
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if (window->DC.NavLayersActiveMask == 0 && window == g.NavWindow)
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RenderNavHighlight(ImRect(bb.Min - ImVec2(2, 2), bb.Max + ImVec2(2, 2)), g.NavId, ImGuiNavHighlightFlags_TypeThin);
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}
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