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Merge branch 'master' into docking
# Conflicts: # examples/imgui_impl_opengl2.cpp # examples/imgui_impl_opengl3.cpp # imgui.cpp # imgui_widgets.cpp
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@ -205,7 +205,7 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
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// Render command lists
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int vtx_offset = 0;
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int idx_offset = 0;
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ImVec2 pos = draw_data->DisplayPos;
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ImVec2 clip_off = draw_data->DisplayPos;
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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@ -220,7 +220,7 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
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else
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{
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// Apply scissor/clipping rectangle
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const D3D10_RECT r = { (LONG)(pcmd->ClipRect.x - pos.x), (LONG)(pcmd->ClipRect.y - pos.y), (LONG)(pcmd->ClipRect.z - pos.x), (LONG)(pcmd->ClipRect.w - pos.y)};
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const D3D10_RECT r = { (LONG)(pcmd->ClipRect.x - clip_off.x), (LONG)(pcmd->ClipRect.y - clip_off.y), (LONG)(pcmd->ClipRect.z - clip_off.x), (LONG)(pcmd->ClipRect.w - clip_off.y)};
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ctx->RSSetScissorRects(1, &r);
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// Bind texture, Draw
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