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https://github.com/Drezil/imgui.git
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Added ImGuiWindowFlags_ResizeFromAnySide flag and code to resize from any of the 4 corners (only 2 corners enabled). (#822)
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parent
77d1a4b636
commit
2ca4f9e862
101
imgui.cpp
101
imgui.cpp
@ -4198,6 +4198,37 @@ static ImGuiCol GetWindowBgColorIdxFromFlags(ImGuiWindowFlags flags)
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return ImGuiCol_WindowBg;
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return ImGuiCol_WindowBg;
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}
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}
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static void CalcResizePosSizeFromAnyCorner(ImGuiWindow* window, const ImVec2& corner_target, const ImVec2& corner_norm, ImVec2* out_pos, ImVec2* out_size)
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{
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ImVec2 pos_min = ImLerp(corner_target, window->Pos, corner_norm); // Expected window upper-left
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ImVec2 pos_max = ImLerp(window->Pos + window->Size, corner_target, corner_norm); // Expected window lower-right
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ImVec2 size_expected = pos_max - pos_min;
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ImVec2 size_constrained = CalcSizeFullWithConstraint(window, size_expected);
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*out_pos = pos_min;
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if (corner_norm.x == 0.0f)
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out_pos->x -= (size_constrained.x - size_expected.x);
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if (corner_norm.y == 0.0f)
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out_pos->y -= (size_constrained.y - size_expected.y);
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*out_size = size_constrained;
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}
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struct ImGuiResizeGripDef
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{
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const char* StrId;
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ImVec2 CornerNorm;
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ImVec2 InnerDir;
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int AngleMin12, AngleMax12;
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ImGuiMouseCursor MouseCursor;
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};
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const ImGuiResizeGripDef resize_grip_def[4] =
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{
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{ "#RESIZE0", ImVec2(1,1), ImVec2(-1,-1), 0, 3, ImGuiMouseCursor_ResizeNWSE }, // Lower right
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{ "#RESIZE1", ImVec2(0,1), ImVec2(+1,-1), 3, 6, ImGuiMouseCursor_ResizeNESW }, // Lower left
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{ "#RESIZE2", ImVec2(0,0), ImVec2(+1,+1), 6, 9, ImGuiMouseCursor_ResizeNWSE }, // Upper left
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{ "#RESIZE3", ImVec2(1,0), ImVec2(-1,+1), 9,12, ImGuiMouseCursor_ResizeNESW }, // Upper right
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};
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// Push a new ImGui window to add widgets to.
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// Push a new ImGui window to add widgets to.
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// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair.
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// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair.
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// - Begin/End can be called multiple times during the frame with the same window name to append content.
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// - Begin/End can be called multiple times during the frame with the same window name to append content.
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@ -4533,39 +4564,58 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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}
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else
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else
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{
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{
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ImU32 resize_col = 0;
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// Handle resize for: Resize Grips, Gamepad
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const float resize_corner_size = ImMax(g.FontSize * 1.35f, window_rounding + 1.0f + g.FontSize * 0.2f);
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ImU32 resize_grip_col[4] = { 0 };
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const int resize_grip_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 2 : 1; // 4
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const float resize_corner_size = (float)(int)ImMax(g.FontSize * 1.35f, window_rounding + 1.0f + g.FontSize * 0.2f);
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if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && !(flags & ImGuiWindowFlags_NoResize))
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if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && !(flags & ImGuiWindowFlags_NoResize))
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{
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{
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// Manual resize
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ImVec2 pos_target(FLT_MAX, FLT_MAX);
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// Using the FlattenChilds button flag, we make the resize button accessible even if we are hovering over a child window
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ImVec2 size_target(FLT_MAX, FLT_MAX);
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const ImVec2 br = window->Rect().GetBR();
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const ImRect resize_rect(br - ImFloor(ImVec2(resize_corner_size * 0.75f, resize_corner_size * 0.75f)), br);
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// Manual resize grips
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const ImGuiID resize_id = window->GetID("#RESIZE");
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for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++)
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bool hovered, held;
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{
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ButtonBehavior(resize_rect, resize_id, &hovered, &held, ImGuiButtonFlags_FlattenChilds);
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const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n];
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resize_col = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
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const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerNorm);
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if (hovered || held)
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g.MouseCursor = ImGuiMouseCursor_ResizeNWSE;
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// Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window
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ImRect resize_rect;
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resize_rect.Add(corner);
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resize_rect.Add(corner + grip.InnerDir * (float)(int)(resize_corner_size * 0.75f));
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bool hovered, held;
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ButtonBehavior(resize_rect, window->GetID(grip.StrId), &hovered, &held, ImGuiButtonFlags_FlattenChilds);
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if (hovered || held)
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g.MouseCursor = grip.MouseCursor;
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ImVec2 size_target(FLT_MAX,FLT_MAX);
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if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0])
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if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0])
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{
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{
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// Manual auto-fit when double-clicking
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// Manual auto-fit when double-clicking
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size_target = size_auto_fit;
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size_target = CalcSizeFullWithConstraint(window, size_auto_fit);
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ClearActiveID();
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ClearActiveID();
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}
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}
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else if (held)
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else if (held)
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{
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{
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// Resize from any of the four corners
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// We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position
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// We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position
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size_target = (g.IO.MousePos - g.ActiveIdClickOffset - window->Pos) + resize_rect.GetSize();
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ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize() * grip.CornerNorm; // Corner of the window corresponding to our corner grip
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CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerNorm, &pos_target, &size_target);
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}
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resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
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}
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}
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if (size_target.x != FLT_MAX && size_target.y != FLT_MAX)
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// Apply back modified position/size to window
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if (size_target.x != FLT_MAX)
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{
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{
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window->SizeFull = CalcSizeFullWithConstraint(window, size_target);
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window->SizeFull = size_target;
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MarkIniSettingsDirty(window);
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MarkIniSettingsDirty(window);
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}
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}
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if (pos_target.x != FLT_MAX)
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{
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window->Pos = window->PosFloat = ImVec2((float)(int)pos_target.x, (float)(int)pos_target.y);
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MarkIniSettingsDirty(window);
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}
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window->Size = window->SizeFull;
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window->Size = window->SizeFull;
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title_bar_rect = window->TitleBarRect();
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title_bar_rect = window->TitleBarRect();
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}
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}
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@ -4595,15 +4645,18 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (window->ScrollbarY)
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if (window->ScrollbarY)
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Scrollbar(ImGuiLayoutType_Vertical);
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Scrollbar(ImGuiLayoutType_Vertical);
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// Render resize grip
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// Render resize grips (after their input handling so we don't have a frame of latency)
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// (after the input handling so we don't have a frame of latency)
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if (!(flags & ImGuiWindowFlags_NoResize))
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if (!(flags & ImGuiWindowFlags_NoResize))
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{
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{
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const ImVec2 br = window->Rect().GetBR();
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for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++)
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window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -window_border_size));
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{
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window->DrawList->PathLineTo(br + ImVec2(-window_border_size, -resize_corner_size));
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const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n];
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window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - window_border_size, br.y - window_rounding - window_border_size), window_rounding, 0, 3);
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const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerNorm);
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window->DrawList->PathFillConvex(resize_col);
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window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, resize_corner_size) : ImVec2(resize_corner_size, window_border_size)));
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window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(resize_corner_size, window_border_size) : ImVec2(window_border_size, resize_corner_size)));
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window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + window_border_size), corner.y + grip.InnerDir.y * (window_rounding + window_border_size)), window_rounding, grip.AngleMin12, grip.AngleMax12);
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window->DrawList->PathFillConvex(resize_grip_col[resize_grip_n]);
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}
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}
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}
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// Borders
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// Borders
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2
imgui.h
2
imgui.h
@ -513,6 +513,8 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y)
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ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y)
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ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x)
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ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x)
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ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)
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ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)
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ImGuiWindowFlags_ResizeFromAnySide = 1 << 17,
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// [Internal]
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// [Internal]
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ImGuiWindowFlags_ChildWindow = 1 << 22, // Don't use! For internal use by BeginChild()
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ImGuiWindowFlags_ChildWindow = 1 << 22, // Don't use! For internal use by BeginChild()
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ImGuiWindowFlags_ComboBox = 1 << 23, // Don't use! For internal use by ComboBox()
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ImGuiWindowFlags_ComboBox = 1 << 23, // Don't use! For internal use by ComboBox()
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