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Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. (#787)
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@ -47,6 +47,7 @@ Other Changes:
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- Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. (#787)
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- Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. (#787)
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- Nav, InputText: Fixed accidental menu toggling while typing non-ascii characters using AltGR. [@rokups] (#370)
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- Nav, InputText: Fixed accidental menu toggling while typing non-ascii characters using AltGR. [@rokups] (#370)
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- Nav: Fixed using SetItemDefaultFocus() on windows with _NavFlattened flag. (#787)
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- Nav: Fixed using SetItemDefaultFocus() on windows with _NavFlattened flag. (#787)
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- Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. (#787)
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- Tables: Expose TableSetColumnEnabled() in public api. (#3935)
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- Tables: Expose TableSetColumnEnabled() in public api. (#3935)
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- Tables: Better preserve widths when columns count changes. (#4046)
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- Tables: Better preserve widths when columns count changes. (#4046)
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- TabBar: Fixed mouse reordering with very fast movements (e.g. crossing multiple tabs in a single
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- TabBar: Fixed mouse reordering with very fast movements (e.g. crossing multiple tabs in a single
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13
imgui.cpp
13
imgui.cpp
@ -3257,7 +3257,11 @@ bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id)
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const bool is_tab_stop = (g.CurrentItemFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
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const bool is_tab_stop = (g.CurrentItemFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
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window->DC.FocusCounterRegular++;
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window->DC.FocusCounterRegular++;
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if (is_tab_stop)
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if (is_tab_stop)
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{
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window->DC.FocusCounterTabStop++;
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window->DC.FocusCounterTabStop++;
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if (g.NavId == id)
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g.NavIdTabCounter = window->DC.FocusCounterTabStop;
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}
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// Process TAB/Shift-TAB to tab *OUT* of the currently focused item.
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// Process TAB/Shift-TAB to tab *OUT* of the currently focused item.
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// (Note that we can always TAB out of a widget that doesn't allow tabbing in)
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// (Note that we can always TAB out of a widget that doesn't allow tabbing in)
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@ -3787,12 +3791,14 @@ void ImGui::UpdateTabFocus()
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g.TabFocusPressed = (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab));
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g.TabFocusPressed = (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab));
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if (g.ActiveId == 0 && g.TabFocusPressed)
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if (g.ActiveId == 0 && g.TabFocusPressed)
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{
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{
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// Note that SetKeyboardFocusHere() sets the Next fields mid-frame. To be consistent we also
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// - This path is only taken when no widget are active/tabbed-into yet.
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// manipulate the Next fields even, even though they will be turned into Curr fields by the code below.
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// Subsequent tabbing will be processed by FocusableItemRegister()
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// - Note that SetKeyboardFocusHere() sets the Next fields mid-frame. To be consistent we also
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// manipulate the Next fields here even though they will be turned into Curr fields below.
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g.TabFocusRequestNextWindow = g.NavWindow;
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g.TabFocusRequestNextWindow = g.NavWindow;
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g.TabFocusRequestNextCounterRegular = INT_MAX;
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g.TabFocusRequestNextCounterRegular = INT_MAX;
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if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX)
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if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX)
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g.TabFocusRequestNextCounterTabStop = g.NavIdTabCounter + 1 + (g.IO.KeyShift ? -1 : 1);
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g.TabFocusRequestNextCounterTabStop = g.NavIdTabCounter + (g.IO.KeyShift ? -1 : 0);
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else
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else
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g.TabFocusRequestNextCounterTabStop = g.IO.KeyShift ? -1 : 0;
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g.TabFocusRequestNextCounterTabStop = g.IO.KeyShift ? -1 : 0;
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}
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}
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@ -8828,7 +8834,6 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con
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g.NavLayer = window->DC.NavLayerCurrent;
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g.NavLayer = window->DC.NavLayerCurrent;
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g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent;
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g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent;
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g.NavIdIsAlive = true;
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g.NavIdIsAlive = true;
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g.NavIdTabCounter = window->DC.FocusCounterTabStop;
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window->NavRectRel[window->DC.NavLayerCurrent] = nav_bb_rel; // Store item bounding box (relative to window position)
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window->NavRectRel[window->DC.NavLayerCurrent] = nav_bb_rel; // Store item bounding box (relative to window position)
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}
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}
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}
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}
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2
imgui.h
2
imgui.h
@ -61,7 +61,7 @@ Index of this file:
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// Version
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.83 WIP"
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#define IMGUI_VERSION "1.83 WIP"
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#define IMGUI_VERSION_NUM 18207
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#define IMGUI_VERSION_NUM 18208
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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@ -5501,7 +5501,7 @@ static void ShowDemoWindowMisc()
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ImGui::InputText("3", buf, IM_ARRAYSIZE(buf));
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ImGui::InputText("3", buf, IM_ARRAYSIZE(buf));
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ImGui::PushAllowKeyboardFocus(false);
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ImGui::PushAllowKeyboardFocus(false);
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ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf));
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ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf));
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//ImGui::SameLine(); HelpMarker("Use ImGui::PushAllowKeyboardFocus(bool) to disable tabbing through certain widgets.");
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ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab.");
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ImGui::PopAllowKeyboardFocus();
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ImGui::PopAllowKeyboardFocus();
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ImGui::InputText("5", buf, IM_ARRAYSIZE(buf));
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ImGui::InputText("5", buf, IM_ARRAYSIZE(buf));
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ImGui::TreePop();
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ImGui::TreePop();
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@ -5527,6 +5527,7 @@ static void ShowDemoWindowMisc()
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if (focus_3) ImGui::SetKeyboardFocusHere();
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if (focus_3) ImGui::SetKeyboardFocusHere();
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ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf));
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ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf));
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if (ImGui::IsItemActive()) has_focus = 3;
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if (ImGui::IsItemActive()) has_focus = 3;
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ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab.");
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ImGui::PopAllowKeyboardFocus();
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ImGui::PopAllowKeyboardFocus();
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if (has_focus)
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if (has_focus)
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