diff --git a/imgui.cpp b/imgui.cpp index d6d9f40f..c0b8b0c2 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -250,6 +250,7 @@ Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. Also read releases logs https://github.com/ocornut/imgui/releases for more details. + - 2018/02/18 (1.60) - BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. - 2018/02/16 (1.60) - obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display. - 2018/02/07 (1.60) - reorganized context handling to be more explicit, - YOU NOW NEED TO CALL ImGui::CreateContext() AT THE BEGINNING OF YOUR APP, AND CALL ImGui::DestroyContext() AT THE END. @@ -12744,7 +12745,7 @@ void ImGui::ClearDragDrop() // Call when current ID is active. // When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource() -bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags, int mouse_button) +bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; @@ -12752,6 +12753,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags, int mouse_button) bool source_drag_active = false; ImGuiID source_id = 0; ImGuiID source_parent_id = 0; + int mouse_button = 0; if (!(flags & ImGuiDragDropFlags_SourceExtern)) { source_id = window->DC.LastItemId; diff --git a/imgui.h b/imgui.h index 7629e06c..9b051356 100644 --- a/imgui.h +++ b/imgui.h @@ -452,7 +452,7 @@ namespace ImGui // Drag and Drop // [BETA API] Missing Demo code. API may evolve. - IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0, int mouse_button = 0); // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource() + IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource() IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t size, ImGuiCond cond = 0);// type is a user defined string of maximum 12 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true! IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()