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https://github.com/Drezil/imgui.git
synced 2025-07-05 20:48:46 +02:00
@ -958,7 +958,7 @@ void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, floa
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return;
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}
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// Note that we are adding a point at both a_min and a_max.
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// Note that we are adding a point at both a_min and a_max.
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// If you are trying to draw a full closed circle you don't want the overlapping points!
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_Path.reserve(_Path.Size + (num_segments + 1));
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for (int i = 0; i <= num_segments; i++)
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@ -1848,7 +1848,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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continue;
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if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
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continue;
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// Add to avail set/counters
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src_tmp.GlyphsCount++;
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dst_tmp.GlyphsCount++;
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@ -2019,7 +2019,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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float char_off_x = font_off_x;
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if (char_advance_x_org != char_advance_x_mod)
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char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
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// Register glyph
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stbtt_aligned_quad q;
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float dummy_x = 0.0f, dummy_y = 0.0f;
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@ -2300,7 +2300,7 @@ const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
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3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
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4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
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1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
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51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
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51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
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};
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static ImWchar base_ranges[] = // not zero-terminated
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{
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@ -3049,8 +3049,8 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
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draw_list->PathFillConvex(col);
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}
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// FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it,
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// and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match
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// FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it,
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// and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match
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// the boldness or positioning of what the font uses...
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void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col)
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{
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