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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # examples/example_glfw_vulkan/main.cpp # examples/example_sdl_vulkan/main.cpp # imgui.cpp
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@ -100,7 +100,7 @@ struct ImGuiDockNode; // Docking system node (hold a list of Windo
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struct ImGuiDockNodeSettings; // Storage for a dock node in .ini file (we preserve those even if the associated dock node isn't active during the session)
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struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup()
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struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box
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struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() internal data
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struct ImGuiLastItemDataBackup; // Backup and restore IsItemHovered() internal data
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struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
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struct ImGuiNavMoveResult; // Result of a gamepad/keyboard directional navigation move query result
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struct ImGuiNextWindowData; // Storage for SetNextWindow** functions
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@ -1035,7 +1035,7 @@ struct ImGuiColumns
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float HostCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns()
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ImRect HostInitialClipRect; // Backup of ClipRect at the time of BeginColumns()
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ImRect HostBackupClipRect; // Backup of ClipRect during PushColumnsBackground()/PopColumnsBackground()
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ImRect HostWorkRect; // Backup of WorkRect at the time of BeginColumns()
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ImRect HostBackupParentWorkRect;//Backup of WorkRect at the time of BeginColumns()
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ImVector<ImGuiColumnData> Columns;
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ImDrawListSplitter Splitter;
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@ -1801,7 +1801,8 @@ struct IMGUI_API ImGuiWindow
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ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window.
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ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar)
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ImRect InnerClipRect; // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect.
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ImRect WorkRect; // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentRegionRect over time (from 1.71+ onward).
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ImRect WorkRect; // Initially covers the whole scrolling region. Reduced by containers e.g columns/tables when active. Shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentRegionRect over time (from 1.71+ onward).
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ImRect ParentWorkRect; // Backup of WorkRect before entering a container such as columns/tables. Used by e.g. SpanAllColumns functions to easily access. Stacked containers are responsible for maintaining this. // FIXME-WORKRECT: Could be a stack?
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ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back().
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ImRect ContentRegionRect; // FIXME: This is currently confusing/misleading. It is essentially WorkRect but not handling of scrolling. We currently rely on it as right/bottom aligned sizing operation need some size to rely on.
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ImVec2ih HitTestHoleSize; // Define an optional rectangular hole where mouse will pass-through the window.
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@ -1866,14 +1867,14 @@ public:
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};
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// Backup and restore just enough data to be able to use IsItemHovered() on item A after another B in the same window has overwritten the data.
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struct ImGuiItemHoveredDataBackup
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struct ImGuiLastItemDataBackup
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{
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ImGuiID LastItemId;
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ImGuiItemStatusFlags LastItemStatusFlags;
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ImRect LastItemRect;
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ImRect LastItemDisplayRect;
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ImGuiItemHoveredDataBackup() { Backup(); }
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ImGuiLastItemDataBackup() { Backup(); }
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void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; }
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void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; }
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};
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@ -2053,6 +2054,7 @@ namespace ImGui
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IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL);
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IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id);
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IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
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IMGUI_API void SetLastItemData(ImGuiWindow* window, ImGuiID item_id, ImGuiItemStatusFlags status_flags, const ImRect& item_rect);
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IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id); // Return true if focus is requested
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IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
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IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h);
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