diff --git a/imgui.cpp b/imgui.cpp index 8cea73d5..1673e865 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -6250,17 +6250,6 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) if (window->ViewportOwned && !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration)) window->Flags |= ImGuiWindowFlags_NoTitleBar; - if (window->ViewportOwned) - { - // We currently have window fully covering a viewport and we disable WindowBg alpha, so clearing is not necessary - window->Viewport->Flags |= ImGuiViewportFlags_NoRendererClear; - - // Position - SetWindowPos(window, window->Viewport->Pos, ImGuiCond_Always); - if (window->Viewport->PlatformRequestResize) - SetWindowSize(window, window->Viewport->Size, ImGuiCond_Always); - } - window->ViewportId = window->Viewport->ID; } @@ -6550,8 +6539,34 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) window->LastFrameActive = current_frame; window->IDStack.resize(1); - // VIEWPORT - // We need to do this before using any style/font sizes, as viewport with a different DPI will affect those sizes. + // UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS + + // Update contents size from last frame for auto-fitting (or use explicit size) + window->SizeContents = CalcSizeContents(window); + if (window->HiddenFrames > 0) + window->HiddenFrames--; + + // Hide new windows for one frame until they calculate their size + if (window_just_created && (!window_size_x_set_by_api || !window_size_y_set_by_api)) + window->HiddenFrames = 1; + + // Hide popup/tooltip window when re-opening while we measure size (because we recycle the windows) + // We reset Size/SizeContents for reappearing popups/tooltips early in this function, so further code won't be tempted to use the old size. + if (window_just_activated_by_user && (flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0) + { + window->HiddenFrames = 1; + if (flags & ImGuiWindowFlags_AlwaysAutoResize) + { + if (!window_size_x_set_by_api) + window->Size.x = window->SizeFull.x = 0.f; + if (!window_size_y_set_by_api) + window->Size.y = window->SizeFull.y = 0.f; + window->SizeContents = ImVec2(0.f, 0.f); + } + } + + // SELECT VIEWPORT + // We need to do this before using any style/font sizes, as viewport with a different DPI may affect font sizes. UpdateSelectWindowViewport(window); SetCurrentViewport(window->Viewport); @@ -6586,31 +6601,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) } window->CollapseToggleWanted = false; - // UPDATE CONTENTS SIZE, REAPPEARING SIZE AND HIDDEN STATUS - - // Update contents size from last frame for auto-fitting (unless explicitly specified) - window->SizeContents = CalcSizeContents(window); - if (window->HiddenFrames > 0) - window->HiddenFrames--; - - // Hide new windows for one frame until they calculate their size - if (window_just_created && (!window_size_x_set_by_api || !window_size_y_set_by_api)) - window->HiddenFrames = 1; - - // Hide popup/tooltip window when re-opening while we measure size (because we recycle the windows) - if (window_just_activated_by_user && (flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0) - { - window->HiddenFrames = 1; - if (flags & ImGuiWindowFlags_AlwaysAutoResize) - { - if (!window_size_x_set_by_api) - window->Size.x = window->SizeFull.x = 0.f; - if (!window_size_y_set_by_api) - window->Size.y = window->SizeFull.y = 0.f; - window->SizeContents = ImVec2(0.f, 0.f); - } - } - // SIZE // Calculate auto-fit size, handle automatic resize @@ -6694,6 +6684,17 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) window->PosFloat = ImMax(window->PosFloat + window->Size, viewport_rect.Min + padding) - window->Size; window->PosFloat = ImMin(window->PosFloat, viewport_rect.Max - padding); } + + // Position window to fit within viewport + // We can also tell the back-end that clearing the platform window won't be necessary, as our window is filling the viewport and we have disabled BgAlpha + if (window->ViewportOwned) + { + window->Viewport->Flags |= ImGuiViewportFlags_NoRendererClear; + window->PosFloat = window->Viewport->Pos; + if (window->Viewport->PlatformRequestResize) + window->Size = window->SizeFull = window->Viewport->Size; + } + window->Pos = ImFloor(window->PosFloat); // Default item width. Make it proportional to window size if window manually resizes