Merge branch 'master' into drag_and_drop

# Conflicts:
#	imgui.cpp
#	imgui.h
This commit is contained in:
omar
2017-12-11 16:39:27 +01:00
6 changed files with 590 additions and 354 deletions

View File

@ -80,7 +80,7 @@ static void ShowExampleAppLongText(bool* p_open);
static void ShowExampleAppAutoResize(bool* p_open);
static void ShowExampleAppConstrainedResize(bool* p_open);
static void ShowExampleAppFixedOverlay(bool* p_open);
static void ShowExampleAppManipulatingWindowTitle(bool* p_open);
static void ShowExampleAppWindowTitles(bool* p_open);
static void ShowExampleAppCustomRendering(bool* p_open);
static void ShowExampleAppMainMenuBar();
static void ShowExampleMenuFile();
@ -133,34 +133,34 @@ void ImGui::ShowTestWindow(bool* p_open)
static bool show_app_auto_resize = false;
static bool show_app_constrained_resize = false;
static bool show_app_fixed_overlay = false;
static bool show_app_manipulating_window_title = false;
static bool show_app_window_titles = false;
static bool show_app_custom_rendering = false;
static bool show_app_style_editor = false;
static bool show_app_metrics = false;
static bool show_app_about = false;
if (show_app_main_menu_bar) ShowExampleAppMainMenuBar();
if (show_app_console) ShowExampleAppConsole(&show_app_console);
if (show_app_log) ShowExampleAppLog(&show_app_log);
if (show_app_layout) ShowExampleAppLayout(&show_app_layout);
if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor);
if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text);
if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize);
if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize);
if (show_app_fixed_overlay) ShowExampleAppFixedOverlay(&show_app_fixed_overlay);
if (show_app_manipulating_window_title) ShowExampleAppManipulatingWindowTitle(&show_app_manipulating_window_title);
if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
if (show_app_main_menu_bar) ShowExampleAppMainMenuBar();
if (show_app_console) ShowExampleAppConsole(&show_app_console);
if (show_app_log) ShowExampleAppLog(&show_app_log);
if (show_app_layout) ShowExampleAppLayout(&show_app_layout);
if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor);
if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text);
if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize);
if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize);
if (show_app_fixed_overlay) ShowExampleAppFixedOverlay(&show_app_fixed_overlay);
if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles);
if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
if (show_app_metrics) ImGui::ShowMetricsWindow(&show_app_metrics);
if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); }
if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); }
if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); }
if (show_app_about)
{
ImGui::Begin("About ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Begin("About Dear ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("dear imgui, %s", ImGui::GetVersion());
ImGui::Separator();
ImGui::Text("By Omar Cornut and all github contributors.");
ImGui::Text("ImGui is licensed under the MIT License, see LICENSE for more information.");
ImGui::Text("By Omar Cornut and all dear imgui contributors.");
ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
ImGui::End();
}
@ -170,6 +170,7 @@ void ImGui::ShowTestWindow(bool* p_open)
static bool no_move = false;
static bool no_resize = false;
static bool no_collapse = false;
static bool no_close = false;
// Demonstrate the various window flags. Typically you would just use the default.
ImGuiWindowFlags window_flags = 0;
@ -179,6 +180,8 @@ void ImGui::ShowTestWindow(bool* p_open)
if (no_move) window_flags |= ImGuiWindowFlags_NoMove;
if (no_resize) window_flags |= ImGuiWindowFlags_NoResize;
if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse;
if (no_close) p_open = NULL; // Don't pass our bool* to Begin
ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("ImGui Demo", p_open, window_flags))
{
@ -211,7 +214,7 @@ void ImGui::ShowTestWindow(bool* p_open)
ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize);
ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize);
ImGui::MenuItem("Simple overlay", NULL, &show_app_fixed_overlay);
ImGui::MenuItem("Manipulating window title", NULL, &show_app_manipulating_window_title);
ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles);
ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering);
ImGui::EndMenu();
}
@ -219,7 +222,7 @@ void ImGui::ShowTestWindow(bool* p_open)
{
ImGui::MenuItem("Metrics", NULL, &show_app_metrics);
ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor);
ImGui::MenuItem("About ImGui", NULL, &show_app_about);
ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about);
ImGui::EndMenu();
}
ImGui::EndMenuBar();
@ -241,6 +244,7 @@ void ImGui::ShowTestWindow(bool* p_open)
ImGui::Checkbox("No move", &no_move); ImGui::SameLine(150);
ImGui::Checkbox("No resize", &no_resize); ImGui::SameLine(300);
ImGui::Checkbox("No collapse", &no_collapse);
ImGui::Checkbox("No close", &no_close);
if (ImGui::TreeNode("Style"))
{
@ -248,7 +252,7 @@ void ImGui::ShowTestWindow(bool* p_open)
ImGui::TreePop();
}
if (ImGui::TreeNode("Logging"))
if (ImGui::TreeNode("Capture/Logging"))
{
ImGui::TextWrapped("The logging API redirects all text output so you can easily capture the content of a window or a block. Tree nodes can be automatically expanded. You can also call ImGui::LogText() to output directly to the log without a visual output.");
ImGui::LogButtons();
@ -318,7 +322,7 @@ void ImGui::ShowTestWindow(bool* p_open)
static int item = 1;
ImGui::Combo("combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); // Combo using values packed in a single constant string (for really quick combo)
const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK" };
const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO", "PPPP", "QQQQQQQQQQ", "RRR", "SSSS" };
static int item2 = -1;
ImGui::Combo("combo scroll", &item2, items, IM_ARRAYSIZE(items)); // Combo using proper array. You can also pass a callback to retrieve array value, no need to create/copy an array just for that.
@ -1664,7 +1668,7 @@ void ImGui::ShowTestWindow(bool* p_open)
if (ImGui::TreeNode("Horizontal Scrolling"))
{
ImGui::SetNextWindowContentWidth(1500);
ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f));
ImGui::BeginChild("##ScrollingRegion", ImVec2(0, ImGui::GetFontSize() * 20), false, ImGuiWindowFlags_HorizontalScrollbar);
ImGui::Columns(10);
int ITEMS_COUNT = 2000;
@ -1827,6 +1831,8 @@ void ImGui::ShowTestWindow(bool* p_open)
if (ImGui::TreeNode("Dragging"))
{
ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget.");
for (int button = 0; button < 3; button++)
ImGui::Text("IsMouseDragging(%d) = %d", button, ImGui::IsMouseDragging(button));
ImGui::Button("Drag Me");
if (ImGui::IsItemActive())
{
@ -1845,12 +1851,16 @@ void ImGui::ShowTestWindow(bool* p_open)
if (ImGui::TreeNode("Mouse cursors"))
{
const char* mouse_cursors_names[] = { "Arrow", "TextInput", "Move", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE" };
IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_Count_);
ImGui::Text("Current mouse cursor = %d: %s", ImGui::GetMouseCursor(), mouse_cursors_names[ImGui::GetMouseCursor()]);
ImGui::Text("Hover to see mouse cursors:");
ImGui::SameLine(); ShowHelpMarker("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, otherwise your backend needs to handle it.");
for (int i = 0; i < ImGuiMouseCursor_Count_; i++)
{
char label[32];
sprintf(label, "Mouse cursor %d", i);
sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]);
ImGui::Bullet(); ImGui::Selectable(label, false);
if (ImGui::IsItemHovered())
ImGui::SetMouseCursor(i);
@ -2276,8 +2286,8 @@ static void ShowExampleAppFixedOverlay(bool* p_open)
}
// Demonstrate using "##" and "###" in identifiers to manipulate ID generation.
// Read section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." about ID.
static void ShowExampleAppManipulatingWindowTitle(bool*)
// This apply to regular items as well. Read FAQ section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." for details.
static void ShowExampleAppWindowTitles(bool*)
{
// By default, Windows are uniquely identified by their title.
// You can use the "##" and "###" markers to manipulate the display/ID.
@ -2295,7 +2305,7 @@ static void ShowExampleAppManipulatingWindowTitle(bool*)
// Using "###" to display a changing title but keep a static identifier "AnimatedTitle"
char buf[128];
sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime()/0.25f)&3], rand());
sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime()/0.25f)&3], ImGui::GetFrameCount());
ImGui::SetNextWindowPos(ImVec2(100,300), ImGuiCond_FirstUseEver);
ImGui::Begin(buf);
ImGui::Text("This window has a changing title.");
@ -2781,7 +2791,7 @@ static void ShowExampleAppLog(bool* p_open)
if (time - last_time >= 0.20f && !ImGui::GetIO().KeyCtrl)
{
const char* random_words[] = { "system", "info", "warning", "error", "fatal", "notice", "log" };
log.AddLog("[%s] Hello, time is %.1f, rand() %d\n", random_words[rand() % IM_ARRAYSIZE(random_words)], time, (int)rand());
log.AddLog("[%s] Hello, time is %.1f, frame count is %d\n", random_words[rand() % IM_ARRAYSIZE(random_words)], time, ImGui::GetFrameCount());
last_time = time;
}