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	Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375)
This commit is contained in:
		@@ -1,6 +1,9 @@
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// ImGui Marmalade binding with IwGx
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					// ImGui Marmalade binding with IwGx
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// Copyright (C) 2015 by Giovanni Zito
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					// Copyright (C) 2015 by Giovanni Zito
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// This file is part of ImGui
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					// This file is part of ImGui
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					// You can copy and use unmodified imgui_impl_* files in your project. 
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					// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). 
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					// See main.cpp for an example of using this.
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// https://github.com/ocornut/imgui
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					// https://github.com/ocornut/imgui
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#include <imgui.h>
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					#include <imgui.h>
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@@ -16,8 +19,8 @@
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static double       g_Time = 0.0f;
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					static double       g_Time = 0.0f;
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static bool         g_MousePressed[3] = { false, false, false };
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					static bool         g_MousePressed[3] = { false, false, false };
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static float        g_MouseWheel = 0.0f;
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					static float        g_MouseWheel = 0.0f;
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static CIwTexture*  g_FontTexture = 0;
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					static CIwTexture*  g_FontTexture = NULL;
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static char*        g_ClipboardText = 0 ;
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					static char*        g_ClipboardText = NULL;
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static bool         g_osdKeyboardEnabled = false;
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					static bool         g_osdKeyboardEnabled = false;
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// use this setting to scale the interface - e.g. on device you could use 2 or 3 scale factor
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					// use this setting to scale the interface - e.g. on device you could use 2 or 3 scale factor
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@@ -41,8 +44,9 @@ void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
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        CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2, nVert);
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					        CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2, nVert);
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        CIwColour* pColStream = IW_GX_ALLOC(CIwColour, nVert);
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					        CIwColour* pColStream = IW_GX_ALLOC(CIwColour, nVert);
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        for( int i=0; i < nVert; i++ ) {
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					        for( int i=0; i < nVert; i++ ) 
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            // todo - optimize multiplication on gpu using vertex shader
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					        {
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					            // TODO: optimize multiplication on gpu using vertex shader
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            pVertStream[i].x = cmd_list->VtxBuffer[i].pos.x * g_scale.x;
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					            pVertStream[i].x = cmd_list->VtxBuffer[i].pos.x * g_scale.x;
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            pVertStream[i].y = cmd_list->VtxBuffer[i].pos.y * g_scale.y;
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					            pVertStream[i].y = cmd_list->VtxBuffer[i].pos.y * g_scale.y;
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            pUVStream[i].x = cmd_list->VtxBuffer[i].uv.x;
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					            pUVStream[i].x = cmd_list->VtxBuffer[i].uv.x;
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@@ -73,7 +77,6 @@ void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
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                pCurrentMaterial->SetAlphaTestMode(CIwMaterial::ALPHATEST_DISABLED);
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					                pCurrentMaterial->SetAlphaTestMode(CIwMaterial::ALPHATEST_DISABLED);
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                pCurrentMaterial->SetTexture((CIwTexture*)pcmd->TextureId);
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					                pCurrentMaterial->SetTexture((CIwTexture*)pcmd->TextureId);
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                IwGxSetMaterial(pCurrentMaterial);
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					                IwGxSetMaterial(pCurrentMaterial);
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                IwGxDrawPrims(IW_GX_TRI_LIST, (uint16*)idx_buffer, pcmd->ElemCount);
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					                IwGxDrawPrims(IW_GX_TRI_LIST, (uint16*)idx_buffer, pcmd->ElemCount);
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            }
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					            }
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            idx_buffer += pcmd->ElemCount;
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					            idx_buffer += pcmd->ElemCount;
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@@ -81,18 +84,20 @@ void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
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        IwGxFlush();
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					        IwGxFlush();
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    }
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					    }
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    // TODO restore modified state (i.e. mvp matrix)
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					    // TODO: restore modified state (i.e. mvp matrix)
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}
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					}
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static const char* ImGui_Marmalade_GetClipboardText()
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					static const char* ImGui_Marmalade_GetClipboardText()
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{
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					{
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    if(s3eClipboardAvailable()) {
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					    if (s3eClipboardAvailable()) 
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					    {
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        int size = s3eClipboardGetText(NULL, 0);
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					        int size = s3eClipboardGetText(NULL, 0);
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        if( size > 0 ) {
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					        if (size > 0) 
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            if(g_ClipboardText) {
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					        {
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					            if (g_ClipboardText) 
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					            {
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                delete[] g_ClipboardText;
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					                delete[] g_ClipboardText;
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                g_ClipboardText = 0 ;
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					                g_ClipboardText = NULL;
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            }
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					            }
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            g_ClipboardText = new char[size];
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					            g_ClipboardText = new char[size];
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            g_ClipboardText[0] = '\0';
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					            g_ClipboardText[0] = '\0';
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@@ -105,54 +110,42 @@ static const char* ImGui_Marmalade_GetClipboardText()
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static void ImGui_Marmalade_SetClipboardText(const char* text)
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					static void ImGui_Marmalade_SetClipboardText(const char* text)
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{
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					{
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    if( s3eClipboardAvailable() ) {
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					    if (s3eClipboardAvailable())
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        s3eClipboardSetText(text);
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					        s3eClipboardSetText(text);
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}
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					}
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}
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int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData)
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					int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData)
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{
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					{
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    // pEvent->m_Button is of type s3ePointerButton and indicates which mouse
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					    // pEvent->m_Button is of type s3ePointerButton and indicates which mouse
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    // button was pressed.  For touchscreens this should always have the value
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					    // button was pressed.  For touchscreen this should always have the value
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    // S3E_POINTER_BUTTON_SELECT
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					    // S3E_POINTER_BUTTON_SELECT
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    s3ePointerEvent* pEvent = (s3ePointerEvent*)SystemData;
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					    s3ePointerEvent* pEvent = (s3ePointerEvent*)SystemData;
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    if(pEvent->m_Pressed==1) {
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					    if (pEvent->m_Pressed == 1) 
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        if(pEvent->m_Button == S3E_POINTER_BUTTON_LEFTMOUSE) {
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					    {
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					        if (pEvent->m_Button == S3E_POINTER_BUTTON_LEFTMOUSE)
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            g_MousePressed[0] = true;
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					            g_MousePressed[0] = true;
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        }
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					        if (pEvent->m_Button == S3E_POINTER_BUTTON_RIGHTMOUSE)
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        if(pEvent->m_Button == S3E_POINTER_BUTTON_RIGHTMOUSE) {
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            g_MousePressed[1] = true;
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					            g_MousePressed[1] = true;
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        }
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					        if (pEvent->m_Button == S3E_POINTER_BUTTON_MIDDLEMOUSE)
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        if(pEvent->m_Button == S3E_POINTER_BUTTON_MIDDLEMOUSE) {
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            g_MousePressed[2] = true;
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					            g_MousePressed[2] = true;
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        }
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					        if (pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELUP)
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        if(pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELUP) {
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            g_MouseWheel += pEvent->m_y;
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					            g_MouseWheel += pEvent->m_y;
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        }
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					        if (pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELDOWN)
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        if(pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELDOWN) {
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            g_MouseWheel += pEvent->m_y;
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					            g_MouseWheel += pEvent->m_y;
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    }
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					    }
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    }
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    return 0;
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					    return 0;
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}
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					}
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//void ImGui_Marmalade_ScrollCallback(double /*xoffset*/,double yoffset)
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//{
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//  g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
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//}
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int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData)
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					int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData)
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{
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					{
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    ImGuiIO& io = ImGui::GetIO();
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					    ImGuiIO& io = ImGui::GetIO();
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    s3eKeyboardEvent* e = (s3eKeyboardEvent*)SystemData;
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					    s3eKeyboardEvent* e = (s3eKeyboardEvent*)SystemData;
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    if( e->m_Pressed == 1 ) {
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					    if (e->m_Pressed == 1)
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        io.KeysDown[e->m_Key] = true;
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					        io.KeysDown[e->m_Key] = true;
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    }
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					    if (e->m_Pressed == 0)
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    if(e->m_Pressed == 0) {
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        io.KeysDown[e->m_Key] = false;
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					        io.KeysDown[e->m_Key] = false;
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    }
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    io.KeyCtrl = s3eKeyboardGetState(s3eKeyLeftControl) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightControl) == S3E_KEY_STATE_DOWN;
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					    io.KeyCtrl = s3eKeyboardGetState(s3eKeyLeftControl) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightControl) == S3E_KEY_STATE_DOWN;
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    io.KeyShift = s3eKeyboardGetState(s3eKeyLeftShift) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightShift) == S3E_KEY_STATE_DOWN;
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					    io.KeyShift = s3eKeyboardGetState(s3eKeyLeftShift) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightShift) == S3E_KEY_STATE_DOWN;
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@@ -164,11 +157,9 @@ int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData)
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int32 ImGui_Marmalade_CharCallback(void* SystemData, void* userData)
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					int32 ImGui_Marmalade_CharCallback(void* SystemData, void* userData)
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{
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					{
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    ImGuiIO& io = ImGui::GetIO();
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					    ImGuiIO& io = ImGui::GetIO();
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    s3eKeyboardCharEvent* e = (s3eKeyboardCharEvent*)SystemData;
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					    s3eKeyboardCharEvent* e = (s3eKeyboardCharEvent*)SystemData;
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    if( (e->m_Char > 0 && e->m_Char < 0x10000) ) {
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					    if ((e->m_Char > 0 && e->m_Char < 0x10000))
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        io.AddInputCharacter((unsigned short)e->m_Char);
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					        io.AddInputCharacter((unsigned short)e->m_Char);
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    }
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    return 0;
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					    return 0;
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}
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					}
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@@ -207,16 +198,17 @@ bool ImGui_Marmalade_CreateDeviceObjects()
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void    ImGui_Marmalade_InvalidateDeviceObjects()
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					void    ImGui_Marmalade_InvalidateDeviceObjects()
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{
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					{
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    if(g_ClipboardText) {
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					    if (g_ClipboardText) 
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					    {
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        delete[] g_ClipboardText;
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					        delete[] g_ClipboardText;
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        g_ClipboardText = 0 ;
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					        g_ClipboardText = NULL;
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    }
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					    }
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    if (g_FontTexture)
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					    if (g_FontTexture)
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    {
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					    {
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        delete g_FontTexture;
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					        delete g_FontTexture;
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        ImGui::GetIO().Fonts->TexID = 0;
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					        ImGui::GetIO().Fonts->TexID = 0;
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        g_FontTexture = 0;
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					        g_FontTexture = NULL;
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    }
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					    }
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}
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					}
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@@ -268,9 +260,8 @@ void ImGui_Marmalade_Shutdown()
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void ImGui_Marmalade_NewFrame()
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					void ImGui_Marmalade_NewFrame()
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{
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					{
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    if (!g_FontTexture) {
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					    if (!g_FontTexture)
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        ImGui_Marmalade_CreateDeviceObjects();
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					        ImGui_Marmalade_CreateDeviceObjects();
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    }
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    ImGuiIO& io = ImGui::GetIO();
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					    ImGuiIO& io = ImGui::GetIO();
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@@ -290,7 +281,8 @@ void ImGui_Marmalade_NewFrame()
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    mouse_y = s3ePointerGetY();
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					    mouse_y = s3ePointerGetY();
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    io.MousePos = ImVec2((float)mouse_x/g_scale.x, (float)mouse_y/g_scale.y);   // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
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					    io.MousePos = ImVec2((float)mouse_x/g_scale.x, (float)mouse_y/g_scale.y);   // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
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    for (int i = 0; i < 3; i++) {
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					    for (int i = 0; i < 3; i++) 
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					    {
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        io.MouseDown[i] = g_MousePressed[i] || s3ePointerGetState((s3ePointerButton)i) != S3E_POINTER_STATE_UP;    // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
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					        io.MouseDown[i] = g_MousePressed[i] || s3ePointerGetState((s3ePointerButton)i) != S3E_POINTER_STATE_UP;    // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
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        g_MousePressed[i] = false;
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					        g_MousePressed[i] = false;
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    }
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					    }
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@@ -298,21 +290,27 @@ void ImGui_Marmalade_NewFrame()
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    io.MouseWheel = g_MouseWheel;
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					    io.MouseWheel = g_MouseWheel;
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    g_MouseWheel = 0.0f;
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					    g_MouseWheel = 0.0f;
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    // Hide OS mouse cursor if ImGui is drawing it
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					    // TODO: Hide OS mouse cursor if ImGui is drawing it
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    // s3ePointerSetInt(S3E_POINTER_HIDE_CURSOR,(io.MouseDrawCursor ? 0 : 1));
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					    // s3ePointerSetInt(S3E_POINTER_HIDE_CURSOR,(io.MouseDrawCursor ? 0 : 1));
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    // Start the frame
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					    // Start the frame
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    ImGui::NewFrame();
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					    ImGui::NewFrame();
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     // show/hide OSD keyboard
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					     // Show/hide OSD keyboard
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    if( io.WantTextInput ) {    // some text input widget is active?
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					    if (io.WantTextInput)
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        if( !g_osdKeyboardEnabled ) {
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					    {    
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					        // Some text input widget is active?
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					        if (!g_osdKeyboardEnabled) 
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					        {
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            g_osdKeyboardEnabled = true;
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					            g_osdKeyboardEnabled = true;
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            s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR, 1);    // show OSD keyboard
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					            s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR, 1);    // show OSD keyboard
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        }
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					        }
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    }
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					    }
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    else {    // no text input widget is active
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					    else 
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        if(g_osdKeyboardEnabled) {
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					    {
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					        // No text input widget is active
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					        if (g_osdKeyboardEnabled)
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					        {
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            g_osdKeyboardEnabled = false;
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					            g_osdKeyboardEnabled = false;
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            s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR, 0);    // hide OSD keyboard
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					            s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR, 0);    // hide OSD keyboard
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        }
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					        }
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@@ -1,6 +1,9 @@
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// ImGui Marmalade binding with IwGx
 | 
					// ImGui Marmalade binding with IwGx
 | 
				
			||||||
// Copyright (C) 2015 by Giovanni Zito
 | 
					// Copyright (C) 2015 by Giovanni Zito
 | 
				
			||||||
// This file is part of ImGui
 | 
					// This file is part of ImGui
 | 
				
			||||||
 | 
					// You can copy and use unmodified imgui_impl_* files in your project. 
 | 
				
			||||||
 | 
					// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). 
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			||||||
 | 
					// See main.cpp for an example of using this.
 | 
				
			||||||
// https://github.com/ocornut/imgui
 | 
					// https://github.com/ocornut/imgui
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IMGUI_API bool        ImGui_Marmalade_Init(bool install_callbacks);
 | 
					IMGUI_API bool        ImGui_Marmalade_Init(bool install_callbacks);
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@@ -14,6 +17,5 @@ IMGUI_API bool        ImGui_Marmalade_CreateDeviceObjects();
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// callbacks (installed by default if you enable 'install_callbacks' during initialization)
 | 
					// callbacks (installed by default if you enable 'install_callbacks' during initialization)
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// You can also handle inputs yourself and use those as a reference.
 | 
					// You can also handle inputs yourself and use those as a reference.
 | 
				
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IMGUI_API int32       ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData);
 | 
					IMGUI_API int32       ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData);
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//IMGUI_API void        ImGui_Marmalade_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
 | 
					 | 
				
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IMGUI_API int32       ImGui_Marmalade_KeyCallback(void* SystemData, void* userData);
 | 
					IMGUI_API int32       ImGui_Marmalade_KeyCallback(void* SystemData, void* userData);
 | 
				
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IMGUI_API int32       ImGui_Marmalade_CharCallback(void* SystemData, void* userData);
 | 
					IMGUI_API int32       ImGui_Marmalade_CharCallback(void* SystemData, void* userData);
 | 
				
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 | 
				
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@@ -11,7 +11,6 @@
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			|||||||
#include <s3ePointer.h>
 | 
					#include <s3ePointer.h>
 | 
				
			||||||
#include <IwGx.h>
 | 
					#include <IwGx.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
int main(int, char**)
 | 
					int main(int, char**)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    // Setup ImGui binding
 | 
					    // Setup ImGui binding
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user