Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375)

This commit is contained in:
ocornut
2015-10-15 12:44:30 +02:00
parent 81927b073e
commit 2b3fb5c0f7
3 changed files with 125 additions and 126 deletions

View File

@ -1,6 +1,9 @@
// ImGui Marmalade binding with IwGx
// Copyright (C) 2015 by Giovanni Zito
// This file is part of ImGui
// You can copy and use unmodified imgui_impl_* files in your project.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// See main.cpp for an example of using this.
// https://github.com/ocornut/imgui
IMGUI_API bool ImGui_Marmalade_Init(bool install_callbacks);
@ -13,7 +16,6 @@ IMGUI_API bool ImGui_Marmalade_CreateDeviceObjects();
// callbacks (installed by default if you enable 'install_callbacks' during initialization)
// You can also handle inputs yourself and use those as a reference.
IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData,void* pUserData);
//IMGUI_API void ImGui_Marmalade_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData,void* userData);
IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData,void* userData);
IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData);
IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData);
IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData, void* userData);