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Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375)
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@ -1,6 +1,9 @@
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// ImGui Marmalade binding with IwGx
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// Copyright (C) 2015 by Giovanni Zito
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// This file is part of ImGui
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// You can copy and use unmodified imgui_impl_* files in your project.
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// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
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// See main.cpp for an example of using this.
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// https://github.com/ocornut/imgui
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IMGUI_API bool ImGui_Marmalade_Init(bool install_callbacks);
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@ -13,7 +16,6 @@ IMGUI_API bool ImGui_Marmalade_CreateDeviceObjects();
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// callbacks (installed by default if you enable 'install_callbacks' during initialization)
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// You can also handle inputs yourself and use those as a reference.
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IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData,void* pUserData);
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//IMGUI_API void ImGui_Marmalade_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData,void* userData);
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IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData,void* userData);
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IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData);
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IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData);
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IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData, void* userData);
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