diff --git a/examples/premake5-lib.lua b/examples/premake5-lib.lua new file mode 100644 index 00000000..9747ba65 --- /dev/null +++ b/examples/premake5-lib.lua @@ -0,0 +1,7 @@ +project "imgui" + kind "StaticLib" + files { "../*.h", "../*.cpp" } + vpaths { ["imgui"] = { "../*.cpp", "../*.h", "../misc/debuggers/*.natvis" } } + filter { "toolset:msc*" } + files { "../misc/debuggers/*.natvis" } + diff --git a/examples/premake5.lua b/examples/premake5.lua new file mode 100644 index 00000000..e185c47b --- /dev/null +++ b/examples/premake5.lua @@ -0,0 +1,298 @@ + +-- We use Premake5 to generate project files (Visual Studio solutions, XCode solutions, Makefiles, etc.) +-- Download Premake5: at https://premake.github.io/download +-- YOU NEED PREMAKE 5.0.0-alpha10 or later + +--------- HELP +-- To reduce friction for people who don't aren't used to Premake, we list some concrete usage examples. + +if _ACTION == nil then + print "-----------------------------------------" + print " DEAR IMGUI EXAMPLES - PROJECT GENERATOR" + print "-----------------------------------------" + print "Usage:" + print " premake5 [generator] [options]" + print "Examples:" + print " premake5 vs2010" + print " premake5 vs2019 --with-sdl --with-vulkan" + print " premake5 xcode4 --with-glfw" + print " premake5 gmake2 --with-glfw --cc=clang" + print "Generators:" + print " codelite gmake gmake2 vs2008 vs2010 vs2012 vs2013 vs2015 vs2017 xcode4 etc." + print "Options:" + print " --with-dx9 Enable dear imgui DirectX 9 example" + print " --with-dx10 Enable dear imgui DirectX 10 example" + print " --with-dx11 Enable dear imgui DirectX 11 example" + print " --with-dx12 Enable dear imgui DirectX 12 example (vs2015+)" + print " --with-glfw Enable dear imgui GLFW examples" + print " --with-sdl Enable dear imgui SDL examples" + print " --with-vulkan Enable dear imgui Vulkan example" + print " --cc=clang Compile with Clang" + print " --cc=gcc Compile with GCC" + print "Project and object files will be created in the build/ folder. You can delete your build/ folder at any time." + print "" +end + +---------- OPTIONS + +newoption { trigger = "with-dx9", description="Enable dear imgui DirectX 9 example" } +newoption { trigger = "with-dx10", description="Enable dear imgui DirectX 10 example" } +newoption { trigger = "with-dx11", description="Enable dear imgui DirectX 11 example" } +newoption { trigger = "with-dx12", description="Enable dear imgui DirectX 12 example" } +newoption { trigger = "with-glfw", description="Enable dear imgui GLFW examples" } +newoption { trigger = "with-sdl", description="Enable dear imgui SDL examples" } +newoption { trigger = "with-vulkan", description="Enable dear imgui Vulkan example" } + +-- Enable/detect default options under Windows +if _ACTION ~= nil and ((os.istarget ~= nil and os.istarget("windows")) or (os.is ~= nil and os.is("windows"))) then + print("( enabling --with-dx9 )"); + print("( enabling --with-dx10 )"); + print("( enabling --with-dx11 )"); + _OPTIONS["with-dx9"] = 1 + _OPTIONS["with-dx10"] = 1 + _OPTIONS["with-dx11"] = 1 + if _ACTION >= "vs2015" then + print("( enabling --with-dx12 because compiler is " .. _ACTION .. " )"); + _OPTIONS["with-dx12"] = 1 + end + print("( enabling --with-glfw because GLFW is included in the libs/ folder )"); + _OPTIONS["with-glfw"] = 1 + if os.getenv("SDL2_DIR") then + print("( enabling --with-sdl because SDL2_DIR environment variable was found )"); + _OPTIONS["with-sdl"] = 1 + end + if os.getenv("VULKAN_SDK") then + print("( enabling --with-vulkan because VULKAN_SDK environment variable was found )"); + _OPTIONS["with-vulkan"] = 1 + end +end + + +--------- HELPER FUNCTIONS + +-- Helper function: add dear imgui source files into project +function imgui_as_src(fs_path, project_path) + if (project_path == nil) then project_path = fs_path; end; -- default to same virtual folder as the file system folder (in this project it would be ".." !) + + files { fs_path .. "/*.cpp", fs_path .. "/*.h" } + includedirs { fs_path, fs_path .. "/backends" } + vpaths { [project_path] = { fs_path .. "/*.*", fs_path .. "/misc/debuggers/*.natvis" } } -- add in a specific folder of the Visual Studio project + filter { "toolset:msc*" } + files { fs_path .. "/misc/debuggers/*.natvis" } + filter {} +end + +-- Helper function: add dear imgui as a library (uncomment the 'include "premake5-lib"' line) +--include "premake5-lib" +function imgui_as_lib(fs_path) + includedirs { fs_path, fs_path .. "/backends" } + links "imgui" +end + +--------- SOLUTION, PROJECTS + +workspace "imgui_examples" + configurations { "Debug", "Release" } + platforms { "x86", "x86_64" } + + location "build/" + symbols "On" + warnings "Extra" + --flags { "FatalCompileWarnings"} + + filter { "configurations:Debug" } + optimize "Off" + filter { "configurations:Release" } + optimize "On" + filter { "toolset:clang", "system:windows" } + buildoptions { "-Xclang", "-flto-visibility-public-std" } -- Remove "warning LNK4049: locally defined symbol ___std_terminate imported" + +-- example_win32_directx11 (Win32 + DirectX 11) +-- We have DX11 as the first project because this is what Visual Studio uses +if (_OPTIONS["with-dx11"]) then + project "example_win32_directx11" + kind "ConsoleApp" + imgui_as_src ("..", "imgui") + --imgui_as_lib ("..") + files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx11.*", "example_win32_directx11/*.cpp", "example_win32_directx11/*.h", "README.txt" } + vpaths { ["sources"] = "./**" } + filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100" } + includedirs { "$(DXSDK_DIR)/Include" } + filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86" } + libdirs { "$(DXSDK_DIR)/Lib/x86" } + filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86_64" } + libdirs { "$(DXSDK_DIR)/Lib/x64" } + filter { "system:windows" } + links { "d3d11", "d3dcompiler", "dxgi" } +end + +-- example_win32_directx9 (Win32 + DirectX 9) +if (_OPTIONS["with-dx9"]) then + project "example_win32_directx9" + kind "ConsoleApp" + imgui_as_src ("..", "imgui") + --imgui_as_lib ("..") + files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx9.*", "example_win32_directx9/*.cpp", "example_win32_directx9/*.h", "README.txt" } + vpaths { ["sources"] = "./**" } + filter { "system:windows" } + links { "d3d9" } +end + +-- example_win32_directx10 (Win32 + DirectX 10) +if (_OPTIONS["with-dx10"]) then + project "example_win32_directx10" + kind "ConsoleApp" + imgui_as_src ("..", "imgui") + --imgui_as_lib ("..") + files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx10.*", "example_win32_directx10/*.cpp", "example_win32_directx10/*.h", "README.txt" } + vpaths { ["sources"] = "./**" } + filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100" } + includedirs { "$(DXSDK_DIR)/Include" } + filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86" } + libdirs { "$(DXSDK_DIR)/Lib/x86" } + filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86_64" } + libdirs { "$(DXSDK_DIR)/Lib/x64" } + filter { "system:windows" } + links { "d3d10", "d3dcompiler", "dxgi" } +end + +-- example_win32_directx12 (Win32 + DirectX 12) +if (_OPTIONS["with-dx12"]) then + project "example_win32_directx12" + kind "ConsoleApp" + systemversion "10.0.16299.0" + imgui_as_src ("..", "imgui") + --imgui_as_lib ("..") + files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx12.*", "example_win32_directx12/*.cpp", "example_win32_directx12/*.h", "README.txt" } + vpaths { ["sources"] = "./**" } + filter { "system:windows" } + links { "d3d12", "d3dcompiler", "dxgi" } +end + +-- example_glfw_opengl2 (GLFW + OpenGL2) +if (_OPTIONS["with-glfw"]) then + project "example_glfw_opengl2" + kind "ConsoleApp" + imgui_as_src ("..", "imgui") + --imgui_as_lib ("..") + files { "../backends/imgui_impl_glfw.*", "../backends/imgui_impl_opengl2.*", "example_glfw_opengl2/*.h", "example_glfw_opengl2/*.cpp", "README.txt"} + vpaths { ["sources"] = "./**" } + includedirs { "libs/glfw/include" } + filter { "system:windows", "platforms:x86" } + libdirs { "libs/glfw/lib-vc2010-32" } + filter { "system:windows", "platforms:x86_64" } + libdirs { "libs/glfw/lib-vc2010-64" } + filter { "system:windows" } + ignoredefaultlibraries { "msvcrt" } + links { "opengl32", "glfw3" } + filter { "system:macosx" } + libdirs { "/usr/local/lib" } + links { "glfw" } + linkoptions { "-framework OpenGL" } +end + +-- example_glfw_opengl3 (GLFW + OpenGL3) +if (_OPTIONS["with-glfw"]) then + project "example_glfw_opengl3" + kind "ConsoleApp" + imgui_as_src ("..", "imgui") + --imgui_as_lib ("..") + vpaths { ["sources"] = "./**" } + files { "../backends/imgui_impl_glfw.*", "../backends/imgui_impl_opengl3.*", "example_glfw_opengl3/*.h", "example_glfw_opengl3/*.cpp", "./README.txt", "libs/gl3w/GL/gl3w.c" } + includedirs { "libs/glfw/include", "libs/gl3w" } + filter { "system:windows", "platforms:x86" } + libdirs { "libs/glfw/lib-vc2010-32" } + filter { "system:windows", "platforms:x86_64" } + libdirs { "libs/glfw/lib-vc2010-64" } + filter { "system:windows" } + ignoredefaultlibraries { "msvcrt" } + links { "opengl32", "glfw3" } + filter { "system:macosx" } + libdirs { "/usr/local/lib" } + links { "glfw" } + linkoptions { "-framework OpenGL" } +end + +-- example_glfw_vulkan (GLFW + Vulkan) +if (_OPTIONS["with-vulkan"]) then + project "example_glfw_vulkan" + kind "ConsoleApp" + imgui_as_src ("..", "imgui") + --imgui_as_lib ("..") + vpaths { ["sources"] = "./**" } + files { "../backends/imgui_impl_glfw*", "../backends/imgui_impl_vulkan.*", "example_glfw_vulkan/*.h", "example_glfw_vulkan/*.cpp", "./README.txt" } + includedirs { "libs/glfw/include", "%VULKAN_SDK%/include" } + filter { "system:windows", "platforms:x86" } + libdirs { "libs/glfw/lib-vc2010-32", "%VULKAN_SDK%/lib32" } + filter { "system:windows", "platforms:x86_64" } + libdirs { "libs/glfw/lib-vc2010-64", "%VULKAN_SDK%/lib" } + filter { "system:windows" } + ignoredefaultlibraries { "msvcrt" } + links { "vulkan-1", "glfw3" } +end + +-- example_null (no rendering) +if (true) then + project "example_null" + kind "ConsoleApp" + imgui_as_src ("..", "imgui") + --imgui_as_lib ("..") + vpaths { ["sources"] = "./**" } + files { "example_null/*.h", "example_null/*.cpp", "./README.txt" } + filter { "system:windows" } + ignoredefaultlibraries { "msvcrt" } +end + +-- example_sdl_opengl2 (SDL + OpenGL2) +if (_OPTIONS["with-sdl"]) then + project "example_sdl_opengl2" + kind "ConsoleApp" + imgui_as_src ("..", "imgui") + --imgui_as_lib ("..") + vpaths { ["sources"] = "./**" } + files { "../backends/imgui_impl_sdl*", "../backends/imgui_impl_opengl2.*", "example_sdl_opengl2/*.h", "example_sdl_opengl2/*.cpp", "./README.txt" } + includedirs { "%SDL2_DIR%/include" } + filter { "system:windows", "platforms:x86" } + libdirs { "%SDL2_DIR%/lib/x86" } + filter { "system:windows", "platforms:x86_64" } + libdirs { "%SDL2_DIR%/lib/x64" } + filter { "system:windows" } + ignoredefaultlibraries { "msvcrt" } + links { "SDL2", "SDL2main", "opengl32" } +end + +-- example_sdl_opengl3 (SDL + OpenGL3) +if (_OPTIONS["with-sdl"]) then + project "example_sdl_opengl3" + kind "ConsoleApp" + imgui_as_src ("..", "imgui") + --imgui_as_lib ("..") + vpaths { ["sources"] = "./**" } + files { "../backends/imgui_impl_sdl*", "../backends/imgui_impl_opengl3.*", "example_sdl_opengl3/*.h", "example_sdl_opengl3/*.cpp", "./README.txt", "libs/gl3w/GL/gl3w.c" } + includedirs { "%SDL2_DIR%/include", "libs/gl3w" } + filter { "system:windows", "platforms:x86" } + libdirs { "%SDL2_DIR%/lib/x86" } + filter { "system:windows", "platforms:x86_64" } + libdirs { "%SDL2_DIR%/lib/x64" } + filter { "system:windows" } + ignoredefaultlibraries { "msvcrt" } + links { "SDL2", "SDL2main", "opengl32" } +end + +-- example_sdl_vulkan (SDL + Vulkan) +if (_OPTIONS["with-vulkan"]) then + project "example_sdl_vulkan" + kind "ConsoleApp" + imgui_as_src ("..", "imgui") + --imgui_as_lib ("..") + vpaths { ["sources"] = "./**" } + files { "../backends/imgui_impl_sdl*", "../backends/imgui_impl_vulkan.*", "example_sdl_vulkan/*.h", "example_sdl_vulkan/*.cpp", "./README.txt" } + includedirs { "%SDL2_DIR%/include", "%VULKAN_SDK%/include" } + filter { "system:windows", "platforms:x86" } + libdirs { "%SDL2_DIR%/lib/x86", "%VULKAN_SDK%/lib32" } + filter { "system:windows", "platforms:x86_64" } + libdirs { "%SDL2_DIR%/lib/x64", "%VULKAN_SDK%/lib" } + filter { "system:windows" } + ignoredefaultlibraries { "msvcrt" } + links { "SDL2", "SDL2main", "vulkan-1" } +end