Rebuild ImFontAtlas::GetGlyphRangesJapanese offset table (#3627)

- GetGlyphRangesJapanese now supports
  - 2136 'Joyo (meaning "for regular use" or "for common use")' Kanji
  - 863 'Jinmeiyo" (meaning "for personal name")' Kanji
This commit is contained in:
vaiorabbit
2020-11-23 17:19:56 +09:00
committed by ocornut
parent d20f2bc90a
commit 2afdfa602f
3 changed files with 70 additions and 36 deletions

View File

@ -75,6 +75,9 @@ Other Changes:
feedback and control of keyboard/gamepad navigation highlight and mouse hover disable flag. (#787, #2048)
- Metrics: Fixed mishandling of ImDrawCmd::VtxOffset in wireframe mesh renderer.
- Metrics: Rebranded as "Dear ImGui Metrics/Debugger" to clarify its purpose.
- Fonts: Updated GetGlyphRangesJapanese() to include a larger 2999 ideograms selection of Joyo/Jinmeiyo
kanjis, from the previous 1946 ideograms selection. This will consume a some more memory but be generally
much more fitting for Japanese display, until we switch to a more dynamic atlas. (#3627) [@vaiorabbit]
- Misc: Made the ItemFlags stack shared, so effectively the ButtonRepeat/AllowKeyboardFocus states
(and others exposed in internals such as PushItemFlag) are inherited by stacked Begin/End pairs,
vs previously a non-child stacked Begin() would reset those flags back to zero for the stacked window.