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Rebuild ImFontAtlas::GetGlyphRangesJapanese offset table (#3627)
- GetGlyphRangesJapanese now supports - 2136 'Joyo (meaning "for regular use" or "for common use")' Kanji - 863 'Jinmeiyo" (meaning "for personal name")' Kanji
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@ -75,6 +75,9 @@ Other Changes:
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feedback and control of keyboard/gamepad navigation highlight and mouse hover disable flag. (#787, #2048)
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- Metrics: Fixed mishandling of ImDrawCmd::VtxOffset in wireframe mesh renderer.
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- Metrics: Rebranded as "Dear ImGui Metrics/Debugger" to clarify its purpose.
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- Fonts: Updated GetGlyphRangesJapanese() to include a larger 2999 ideograms selection of Joyo/Jinmeiyo
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kanjis, from the previous 1946 ideograms selection. This will consume a some more memory but be generally
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much more fitting for Japanese display, until we switch to a more dynamic atlas. (#3627) [@vaiorabbit]
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- Misc: Made the ItemFlags stack shared, so effectively the ButtonRepeat/AllowKeyboardFocus states
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(and others exposed in internals such as PushItemFlag) are inherited by stacked Begin/End pairs,
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vs previously a non-child stacked Begin() would reset those flags back to zero for the stacked window.
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