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Fixed compatibility with std::vector if user decide to #define ImVector
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commit
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@ -92,9 +92,9 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
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{
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// Render command list
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const ImDrawList* cmd_list = cmd_lists[n];
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const ImDrawCmd* pcmd_end = cmd_list->commands.end();
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for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end; pcmd++)
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for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
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const RECT r = { (LONG)pcmd->clip_rect.x, (LONG)pcmd->clip_rect.y, (LONG)pcmd->clip_rect.z, (LONG)pcmd->clip_rect.w };
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g_pd3dDevice->SetScissorRect(&r);
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g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, vtx_offset, pcmd->vtx_count/3);
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@ -63,15 +63,15 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
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for (int n = 0; n < cmd_lists_count; n++)
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{
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const ImDrawList* cmd_list = cmd_lists[n];
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const unsigned char* vtx_buffer = (const unsigned char*)cmd_list->vtx_buffer.begin();
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const unsigned char* vtx_buffer = (const unsigned char*)&cmd_list->vtx_buffer.front();
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glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer + offsetof(ImDrawVert, pos)));
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glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer + offsetof(ImDrawVert, uv)));
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glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)(vtx_buffer + offsetof(ImDrawVert, col)));
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int vtx_offset = 0;
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const ImDrawCmd* pcmd_end = cmd_list->commands.end();
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for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end; pcmd++)
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for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
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glScissor((int)pcmd->clip_rect.x, (int)(height - pcmd->clip_rect.w), (int)(pcmd->clip_rect.z - pcmd->clip_rect.x), (int)(pcmd->clip_rect.w - pcmd->clip_rect.y));
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glDrawArrays(GL_TRIANGLES, vtx_offset, pcmd->vtx_count);
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vtx_offset += pcmd->vtx_count;
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@ -204,6 +204,7 @@
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- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
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- input: support track pad style scrolling & slider edit.
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- tooltip: move to fit within screen (e.g. when mouse cursor is right of the screen).
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- clipboard: automatically transform \n into \n\r or equivalent for higher compability on windows
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- portability: big-endian test/support (github issue #81)
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- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL
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- misc: not thread-safe
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4
imgui.h
4
imgui.h
@ -573,8 +573,8 @@ struct ImGuiTextBuffer
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ImGuiTextBuffer() { Buf.push_back(0); }
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~ImGuiTextBuffer() { clear(); }
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const char* begin() const { return Buf.begin(); }
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const char* end() const { return Buf.end()-1; }
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const char* begin() const { return &Buf.front(); }
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const char* end() const { return &Buf.back(); } // Buf is zero-terminated, so end() will point on the zero-terminator
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size_t size() const { return Buf.size()-1; }
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bool empty() { return Buf.empty(); }
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void clear() { Buf.clear(); Buf.push_back(0); }
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