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	Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (#4266, #4267)
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		| @@ -14,6 +14,7 @@ | ||||
|  | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2021-06-25: OpenGL: Use OES_vertex_array extension on Emscripten + backup/restore current state. | ||||
| //  2021-06-21: OpenGL: Destroy individual vertex/fragment shader objects right after they are linked into the main shader. | ||||
| //  2021-05-24: OpenGL: Access GL_CLIP_ORIGIN when "GL_ARB_clip_control" extension is detected, inside of just OpenGL 4.5 version. | ||||
| //  2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) | ||||
| @@ -94,6 +95,12 @@ | ||||
| // GL includes | ||||
| #if defined(IMGUI_IMPL_OPENGL_ES2) | ||||
| #include <GLES2/gl2.h> | ||||
| #if defined(__EMSCRIPTEN__) | ||||
| #ifndef GL_GLEXT_PROTOTYPES | ||||
| #define GL_GLEXT_PROTOTYPES | ||||
| #endif | ||||
| #include <GLES2/gl2ext.h> | ||||
| #endif | ||||
| #elif defined(IMGUI_IMPL_OPENGL_ES3) | ||||
| #if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) | ||||
| #include <OpenGLES/ES3/gl.h>    // Use GL ES 3 | ||||
| @@ -132,6 +139,17 @@ using namespace gl; | ||||
| #endif | ||||
| #endif | ||||
|  | ||||
| // Vertex arrays are not supported on ES2/WebGL1 unless Emscripten which uses an extension | ||||
| #ifndef IMGUI_IMPL_OPENGL_ES2 | ||||
| #define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY | ||||
| #elif defined(__EMSCRIPTEN__) | ||||
| #define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY | ||||
| #define glBindVertexArray       glBindVertexArrayOES | ||||
| #define glGenVertexArrays       glGenVertexArraysOES | ||||
| #define glDeleteVertexArrays    glDeleteVertexArraysOES | ||||
| #define GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_OES | ||||
| #endif | ||||
|  | ||||
| // Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have. | ||||
| #if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2) | ||||
| #define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET | ||||
| @@ -323,7 +341,7 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid | ||||
| #endif | ||||
|  | ||||
|     (void)vertex_array_object; | ||||
| #ifndef IMGUI_IMPL_OPENGL_ES2 | ||||
| #ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY | ||||
|     glBindVertexArray(vertex_array_object); | ||||
| #endif | ||||
|  | ||||
| @@ -358,7 +376,7 @@ void    ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) | ||||
|     GLuint last_sampler; if (g_GlVersion >= 330) { glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); } else { last_sampler = 0; } | ||||
| #endif | ||||
|     GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer); | ||||
| #ifndef IMGUI_IMPL_OPENGL_ES2 | ||||
| #ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY | ||||
|     GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object); | ||||
| #endif | ||||
| #ifdef GL_POLYGON_MODE | ||||
| @@ -385,7 +403,7 @@ void    ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) | ||||
|     // Recreate the VAO every time (this is to easily allow multiple GL contexts to be rendered to. VAO are not shared among GL contexts) | ||||
|     // The renderer would actually work without any VAO bound, but then our VertexAttrib calls would overwrite the default one currently bound. | ||||
|     GLuint vertex_array_object = 0; | ||||
| #ifndef IMGUI_IMPL_OPENGL_ES2 | ||||
| #ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY | ||||
|     glGenVertexArrays(1, &vertex_array_object); | ||||
| #endif | ||||
|     ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); | ||||
| @@ -443,7 +461,7 @@ void    ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) | ||||
|     } | ||||
|  | ||||
|     // Destroy the temporary VAO | ||||
| #ifndef IMGUI_IMPL_OPENGL_ES2 | ||||
| #ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY | ||||
|     glDeleteVertexArrays(1, &vertex_array_object); | ||||
| #endif | ||||
|  | ||||
| @@ -455,7 +473,7 @@ void    ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) | ||||
|         glBindSampler(0, last_sampler); | ||||
| #endif | ||||
|     glActiveTexture(last_active_texture); | ||||
| #ifndef IMGUI_IMPL_OPENGL_ES2 | ||||
| #ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY | ||||
|     glBindVertexArray(last_vertex_array_object); | ||||
| #endif | ||||
|     glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); | ||||
| @@ -559,7 +577,7 @@ bool    ImGui_ImplOpenGL3_CreateDeviceObjects() | ||||
|     GLint last_texture, last_array_buffer; | ||||
|     glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); | ||||
|     glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); | ||||
| #ifndef IMGUI_IMPL_OPENGL_ES2 | ||||
| #ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY | ||||
|     GLint last_vertex_array; | ||||
|     glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); | ||||
| #endif | ||||
| @@ -732,7 +750,7 @@ bool    ImGui_ImplOpenGL3_CreateDeviceObjects() | ||||
|     // Restore modified GL state | ||||
|     glBindTexture(GL_TEXTURE_2D, last_texture); | ||||
|     glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); | ||||
| #ifndef IMGUI_IMPL_OPENGL_ES2 | ||||
| #ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY | ||||
|     glBindVertexArray(last_vertex_array); | ||||
| #endif | ||||
|  | ||||
|   | ||||
| @@ -63,6 +63,7 @@ Other Changes: | ||||
|   about building on 32-bit systems. (#4225) [@kingofthebongo2008] | ||||
| - Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998) | ||||
| - Backends: OpenGL3: Destroy vertex/fragment shader objects right after they are linked into main shader. (#4244) [@Crowbarous] | ||||
| - Backends: OpenGL3: Use OES_vertex_array extension on Emscripten + backup/restore current state. (#4266, #4267) [@harry75369] | ||||
| - Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. (#4253) [@rokups] | ||||
| - Examples: OSX+OpenGL2: Fix event forwarding (fix key remaining stuck when using shortcuts with Cmd/Super key). | ||||
|   Other OSX examples were not affected. (#4253, #1873) [@rokups] | ||||
|   | ||||
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