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Misc tweaks - mostly toward minimizing diff in upcoming backport merge of a few viewport structures in master
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@ -3291,9 +3291,6 @@ static void ShowDemoWindowPopups()
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// Always center this window when appearing
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ImVec2 center = ImGui::GetMainViewport()->GetCenter();
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//ImVec2 parent_pos = ImGui::GetWindowPos();
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//ImVec2 parent_size = ImGui::GetWindowSize();
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//ImVec2 center(parent_pos.x + parent_size.x * 0.5f, parent_pos.y + parent_size.y * 0.5f);
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ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize))
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@ -7068,21 +7065,23 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
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// + a context-menu to choose which corner of the screen to use.
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static void ShowExampleAppSimpleOverlay(bool* p_open)
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{
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// FIXME-VIEWPORT: Select a default viewport
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const float DISTANCE = 10.0f;
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static int corner = 0;
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ImGuiIO& io = ImGui::GetIO();
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
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if (corner != -1)
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{
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window_flags |= ImGuiWindowFlags_NoMove;
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const float PAD = 10.0f;
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImVec2 work_area_pos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any!
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ImVec2 work_area_size = viewport->WorkSize;
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ImVec2 window_pos = ImVec2((corner & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
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ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
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ImVec2 work_pos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any!
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ImVec2 work_size = viewport->WorkSize;
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ImVec2 window_pos, window_pos_pivot;
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window_pos.x = (corner & 1) ? (work_pos.x + work_size.x - PAD) : (work_pos.x + PAD);
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window_pos.y = (corner & 2) ? (work_pos.y + work_size.y - PAD) : (work_pos.y + PAD);
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window_pos_pivot.x = (corner & 1) ? 1.0f : 0.0f;
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window_pos_pivot.y = (corner & 2) ? 1.0f : 0.0f;
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ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
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ImGui::SetNextWindowViewport(viewport->ID);
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window_flags |= ImGuiWindowFlags_NoMove;
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}
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ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
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if (ImGui::Begin("Example: Simple overlay", p_open, window_flags))
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@ -7114,10 +7113,12 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
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// Demonstrate creating a window covering the entire screen/viewport
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static void ShowExampleAppFullscreen(bool* p_open)
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{
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ImGuiIO& io = ImGui::GetIO();
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// May use viewport->WorkPos and viewport->WorkSize to avoid menu-bar/task-bar
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImGui::SetNextWindowPos(viewport->Pos);
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ImGui::SetNextWindowSize(viewport->Size);
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static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImGui::SetNextWindowSize(io.DisplaySize);
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if (ImGui::Begin("Example: Fullscreen window", p_open, flags))
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{
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ImGui::CheckboxFlags("ImGuiWindowFlags_NoBackground", &flags, ImGuiWindowFlags_NoBackground);
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@ -7140,16 +7141,19 @@ static void ShowExampleAppFullscreen(bool* p_open)
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// Read FAQ section "How can I have multiple widgets with the same label?" for details.
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static void ShowExampleAppWindowTitles(bool*)
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{
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ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImVec2 base_pos = viewport->WorkPos;
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// By default, Windows are uniquely identified by their title.
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// You can use the "##" and "###" markers to manipulate the display/ID.
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// Using "##" to display same title but have unique identifier.
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ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 100), ImGuiCond_FirstUseEver);
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ImGui::Begin("Same title as another window##1");
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ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique.");
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ImGui::End();
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ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 200), ImGuiCond_FirstUseEver);
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ImGui::Begin("Same title as another window##2");
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ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique.");
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ImGui::End();
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@ -7157,7 +7161,7 @@ static void ShowExampleAppWindowTitles(bool*)
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// Using "###" to display a changing title but keep a static identifier "AnimatedTitle"
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char buf[128];
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sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount());
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ImGui::SetNextWindowPos(ImVec2(100, 300), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 300), ImGuiCond_FirstUseEver);
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ImGui::Begin(buf);
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ImGui::Text("This window has a changing title.");
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ImGui::End();
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