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	Demos: Tweaks of popups/context/menus section.
This commit is contained in:
		| @@ -1383,22 +1383,6 @@ void ImGui::ShowTestWindow(bool* p_open) | ||||
|                 ImGui::EndPopup(); | ||||
|             } | ||||
|  | ||||
|             ImGui::Spacing(); | ||||
|             ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!"); | ||||
|             ImGui::Separator(); | ||||
|             // NB: As a quirk in this very specific example, we want to differentiate the parent of this menu from the parent of the various popup menus above. | ||||
|             // To do so we are encloding the items in a PushID()/PopID() block to make them two different menusets. If we don't, opening any popup above and hovering our menu here | ||||
|             // would open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it, which is the desired behavior for regular menus. | ||||
|             ImGui::PushID("foo"); | ||||
|             ImGui::MenuItem("Menu item", "CTRL+M"); | ||||
|             if (ImGui::BeginMenu("Menu inside a regular window")) | ||||
|             { | ||||
|                 ShowExampleMenuFile(); | ||||
|                 ImGui::EndMenu(); | ||||
|             } | ||||
|             ImGui::PopID(); | ||||
|             ImGui::Separator(); | ||||
|  | ||||
|             ImGui::TreePop(); | ||||
|         } | ||||
|  | ||||
| @@ -1415,7 +1399,9 @@ void ImGui::ShowTestWindow(bool* p_open) | ||||
|             { | ||||
|                 if (ImGui::Selectable("Set to zero")) value = 0.0f; | ||||
|                 if (ImGui::Selectable("Set to PI")) value = 3.1415f; | ||||
|                 ImGui::DragFloat("Value", &value, 0.1f, 0.0f, 0.0f); | ||||
|                 ImGui::PushItemWidth(-1); | ||||
|                 ImGui::DragFloat("##Value", &value, 0.1f, 0.0f, 0.0f); | ||||
|                 ImGui::PopItemWidth(); | ||||
|                 ImGui::EndPopup(); | ||||
|             } | ||||
|  | ||||
| @@ -1485,6 +1471,25 @@ void ImGui::ShowTestWindow(bool* p_open) | ||||
|  | ||||
|             ImGui::TreePop(); | ||||
|         } | ||||
|  | ||||
|         if (ImGui::TreeNode("Menus inside a regular window")) | ||||
|         { | ||||
|             ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!"); | ||||
|             ImGui::Separator(); | ||||
|             // NB: As a quirk in this very specific example, we want to differentiate the parent of this menu from the parent of the various popup menus above. | ||||
|             // To do so we are encloding the items in a PushID()/PopID() block to make them two different menusets. If we don't, opening any popup above and hovering our menu here | ||||
|             // would open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it, which is the desired behavior for regular menus. | ||||
|             ImGui::PushID("foo"); | ||||
|             ImGui::MenuItem("Menu item", "CTRL+M"); | ||||
|             if (ImGui::BeginMenu("Menu inside a regular window")) | ||||
|             { | ||||
|                 ShowExampleMenuFile(); | ||||
|                 ImGui::EndMenu(); | ||||
|             } | ||||
|             ImGui::PopID(); | ||||
|             ImGui::Separator(); | ||||
|             ImGui::TreePop(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     if (ImGui::CollapsingHeader("Columns")) | ||||
|   | ||||
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