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Merge branch 'master' into viewport
# Conflicts: # imgui.h
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@ -6223,7 +6223,10 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
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ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
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bool ret = TabItemEx(tab_bar, label, p_open, flags);
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if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
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PushID(tab_bar->Tabs[tab_bar->LastTabItemIdx].ID);
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
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g.CurrentWindow->IDStack.push_back(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label)
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}
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return ret;
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}
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@ -6237,7 +6240,7 @@ void ImGui::EndTabItem()
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ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
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if (!(tab->Flags & ImGuiTabItemFlags_NoPushId))
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PopID();
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g.CurrentWindow->IDStack.pop_back();
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}
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bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags)
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@ -6345,6 +6348,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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// Click to Select a tab
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ImGuiButtonFlags button_flags = (ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_AllowItemOverlap);
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if (g.DragDropActive)
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button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
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hovered |= (g.HoveredId == id);
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