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Added GetGlyphRangesCyrillic() helper (#237)
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18
imgui.cpp
18
imgui.cpp
@ -17,7 +17,7 @@
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- Why is my text output blurry?
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- How can I load a different font than the default?
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- How can I load multiple fonts?
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- How can I display and input Chinese, Japanese, Korean characters?
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- How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
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- ISSUES & TODO-LIST
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- CODE
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- SAMPLE CODE
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@ -309,7 +309,8 @@
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// the first loaded font gets used by default
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// use ImGui::PushFont()/ImGui::PopFont() to change the font at runtime
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Q: How can I render and input Chinese, Japanese, Korean characters?
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Q: How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
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A: When loading a font, pass custom Unicode ranges to specify the glyphs to load. ImGui will support UTF-8 encoding across the board.
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Character input depends on you passing the right character code to io.AddInputCharacter(). The example applications do that.
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@ -9737,6 +9738,19 @@ const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
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return &ranges[0];
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}
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const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
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{
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static const ImWchar ranges[] =
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{
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0x0020, 0x00FF, // Basic Latin + Latin Supplement
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0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
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0x2DE0, 0x2DFF, // Cyrillic Extended-A
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0xA640, 0xA69F, // Cyrillic Extended-B
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0,
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};
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return &ranges[0];
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}
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void ImFont::BuildLookupTable()
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{
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int max_codepoint = 0;
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1
imgui.h
1
imgui.h
@ -1089,6 +1089,7 @@ struct ImFontAtlas
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IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin
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IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
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IMGUI_API const ImWchar* GetGlyphRangesChinese(); // Japanese + full set of about 21000 CJK Unified Ideographs
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IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters
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// Members
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// (Access texture data via GetTexData*() calls which will setup a default font for you.)
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