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Renamed GetTextLineSpacing to GetTextLineHeightWithSpacing. Added GetCursorPosX/GetCursorPosY
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15
imgui.cpp
15
imgui.cpp
@ -129,6 +129,7 @@
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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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- 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing()
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- 2015/02/01 (1.31) - removed IO.MemReallocFn (unused)
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- 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions.
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- 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader.
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@ -3294,7 +3295,7 @@ float ImGui::GetTextLineHeight()
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return window->FontSize();
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}
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float ImGui::GetTextLineSpacing()
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float ImGui::GetTextLineHeightWithSpacing()
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -3333,6 +3334,16 @@ ImVec2 ImGui::GetCursorPos()
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return window->DC.CursorPos - window->Pos;
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}
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float ImGui::GetCursorPosX()
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{
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return ImGui::GetCursorPos().x;
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}
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float ImGui::GetCursorPosY()
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{
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return ImGui::GetCursorPos().y;
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}
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void ImGui::SetCursorPos(const ImVec2& pos)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -8502,7 +8513,7 @@ struct ExampleAppConsole
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// Display every line as a separate entry so we can change their color or add custom widgets. If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end());
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// NB- if you have lots of text this approach may be too inefficient. You can seek and display only the lines that are on display using a technique similar to what TextUnformatted() does,
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// or faster if your entries are already stored into a table.
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ImGui::BeginChild("ScrollingRegion", ImVec2(0,-ImGui::GetTextLineSpacing()*2));
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ImGui::BeginChild("ScrollingRegion", ImVec2(0,-ImGui::GetTextLineHeightWithSpacing()*2));
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4,1)); // Tighten spacing
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for (size_t i = 0; i < Items.size(); i++)
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{
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8
imgui.h
8
imgui.h
@ -166,7 +166,7 @@ namespace ImGui
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IMGUI_API ImVec2 GetWindowContentRegionMax();
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IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
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IMGUI_API ImFont* GetWindowFont();
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IMGUI_API float GetWindowFontSize();
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IMGUI_API float GetWindowFontSize(); // size (also height in pixels) of current font with current scale applied
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IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows.
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IMGUI_API ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to do your own drawing.
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IMGUI_API ImVec2 GetWindowSize(); // get current window position.
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@ -218,14 +218,16 @@ namespace ImGui
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IMGUI_API void SetColumnOffset(int column_index, float offset);
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IMGUI_API float GetColumnWidth(int column_index = -1);
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IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
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IMGUI_API float GetCursorPosX(); // "
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IMGUI_API float GetCursorPosY(); // "
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IMGUI_API void SetCursorPos(const ImVec2& pos); // "
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IMGUI_API void SetCursorPosX(float x); // "
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IMGUI_API void SetCursorPosY(float y); // "
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IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates (0..io.DisplaySize)
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IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates (0..io.DisplaySize)
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IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets.
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IMGUI_API float GetTextLineSpacing();
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IMGUI_API float GetTextLineHeight();
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IMGUI_API float GetTextLineHeight(); // height of font == GetWindowFontSize()
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IMGUI_API float GetTextLineHeightWithSpacing(); // spacing (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y
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// ID scopes
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// If you are creating repeated widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them.
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