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	Renamed GetTextLineSpacing to GetTextLineHeightWithSpacing. Added GetCursorPosX/GetCursorPosY
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							| @@ -166,7 +166,7 @@ namespace ImGui | ||||
|     IMGUI_API ImVec2        GetWindowContentRegionMax(); | ||||
|     IMGUI_API ImDrawList*   GetWindowDrawList();                                                // get rendering command-list if you want to append your own draw primitives. | ||||
|     IMGUI_API ImFont*       GetWindowFont(); | ||||
|     IMGUI_API float         GetWindowFontSize(); | ||||
|     IMGUI_API float         GetWindowFontSize();                                                // size (also height in pixels) of current font with current scale applied | ||||
|     IMGUI_API void          SetWindowFontScale(float scale);                                    // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows. | ||||
|     IMGUI_API ImVec2        GetWindowPos();                                                     // you should rarely need/care about the window position, but it can be useful if you want to do your own drawing. | ||||
|     IMGUI_API ImVec2        GetWindowSize();                                                    // get current window position. | ||||
| @@ -218,14 +218,16 @@ namespace ImGui | ||||
|     IMGUI_API void          SetColumnOffset(int column_index, float offset); | ||||
|     IMGUI_API float         GetColumnWidth(int column_index = -1); | ||||
|     IMGUI_API ImVec2        GetCursorPos();                                                     // cursor position is relative to window position | ||||
|     IMGUI_API float         GetCursorPosX();                                                    // " | ||||
|     IMGUI_API float         GetCursorPosY();                                                    // " | ||||
|     IMGUI_API void          SetCursorPos(const ImVec2& pos);                                    // " | ||||
|     IMGUI_API void          SetCursorPosX(float x);                                             // " | ||||
|     IMGUI_API void          SetCursorPosY(float y);                                             // " | ||||
|     IMGUI_API ImVec2        GetCursorScreenPos();                                               // cursor position in absolute screen coordinates (0..io.DisplaySize) | ||||
|     IMGUI_API void          SetCursorScreenPos(const ImVec2& pos);                              // cursor position in absolute screen coordinates (0..io.DisplaySize) | ||||
|     IMGUI_API void          AlignFirstTextHeightToWidgets();                                    // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets. | ||||
|     IMGUI_API float         GetTextLineSpacing(); | ||||
|     IMGUI_API float         GetTextLineHeight(); | ||||
|     IMGUI_API float         GetTextLineHeight();                                                // height of font == GetWindowFontSize() | ||||
|     IMGUI_API float         GetTextLineHeightWithSpacing();                                     // spacing (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y | ||||
|  | ||||
|     // ID scopes | ||||
|     // If you are creating repeated widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them. | ||||
|   | ||||
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