Merge branch 'martty-master'

This commit is contained in:
ocornut 2016-11-12 17:50:25 +01:00
commit 2973287fd3
6 changed files with 104 additions and 194 deletions

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@ -1,4 +1,3 @@
#!/bin/bash #!/bin/bash
glslangValidator -V -o glsl_shader.frag.spv glsl_shader.frag glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
glslangValidator -V -o glsl_shader.vert.spv glsl_shader.vert glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
spirv-remap --map all --dce all --strip-all --input glsl_shader.frag.spv glsl_shader.vert.spv --output ./

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@ -1,9 +1,9 @@
#version 450 core #version 450 core
layout(location = 0, index = 0) out vec4 fColor; layout(location = 0) out vec4 fColor;
layout(set=0, binding=0) uniform sampler2D sTexture; layout(set=0, binding=0) uniform sampler2D sTexture;
in block{ layout(location = 0) in struct{
vec4 Color; vec4 Color;
vec2 UV; vec2 UV;
} In; } In;

View File

@ -8,7 +8,7 @@ layout(push_constant) uniform uPushConstant{
vec2 uTranslate; vec2 uTranslate;
} pc; } pc;
out block{ layout(location = 0) out struct{
vec4 Color; vec4 Color;
vec2 UV; vec2 UV;
} Out; } Out;

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@ -1,4 +1,6 @@
// ImGui GLFW binding with Vulkan + shaders // ImGui GLFW binding with Vulkan + shaders
// FIXME: Changes of ImTextureID aren't supported by this binding! Please, someone add it!
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown(). // If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
@ -59,168 +61,85 @@ static VkBuffer g_IndexBuffer[IMGUI_VK_QUEUED_FRAMES] = {};
static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE; static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
static VkBuffer g_UploadBuffer = VK_NULL_HANDLE; static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
static unsigned char __glsl_shader_vert_spv[] = static uint32_t __glsl_shader_vert_spv[] =
{ {
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0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00,
0x17, 0x2f, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x17, 0x2f, 0x00, 0x00, 0x54, 0x47, 0x00, 0x00,
0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
}; };
static unsigned int __glsl_shader_vert_spv_len = 1172;
static unsigned char __glsl_shader_frag_spv[] = static uint32_t __glsl_shader_frag_spv[] =
{ {
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0x6c, 0x5d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
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0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
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0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
0xec, 0x14, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
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0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, 0x00010038
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0x35, 0x16, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
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0xe4, 0x23, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
}; };
static unsigned int __glsl_shader_frag_spv_len = 660;
static uint32_t ImGui_ImplGlfwVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits) static uint32_t ImGui_ImplGlfwVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
{ {
@ -604,13 +523,13 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects()
{ {
VkShaderModuleCreateInfo vert_info = {}; VkShaderModuleCreateInfo vert_info = {};
vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
vert_info.codeSize = __glsl_shader_vert_spv_len; vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv; vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module); err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module);
ImGui_ImplGlfwVulkan_VkResult(err); ImGui_ImplGlfwVulkan_VkResult(err);
VkShaderModuleCreateInfo frag_info = {}; VkShaderModuleCreateInfo frag_info = {};
frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
frag_info.codeSize = __glsl_shader_frag_spv_len; frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv; frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module); err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module);
ImGui_ImplGlfwVulkan_VkResult(err); ImGui_ImplGlfwVulkan_VkResult(err);
@ -796,33 +715,22 @@ void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects()
void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects() void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects()
{ {
ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects(); ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
for (int i=0; i<IMGUI_VK_QUEUED_FRAMES; i++)
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
{ {
if (g_VertexBuffer[i]) if (g_VertexBuffer[i]) { vkDestroyBuffer(g_Device, g_VertexBuffer[i], g_Allocator); g_VertexBuffer[i] = VK_NULL_HANDLE; }
vkDestroyBuffer(g_Device, g_VertexBuffer[i], g_Allocator); if (g_VertexBufferMemory[i]) { vkFreeMemory(g_Device, g_VertexBufferMemory[i], g_Allocator); g_VertexBufferMemory[i] = VK_NULL_HANDLE; }
if (g_VertexBufferMemory[i]) if (g_IndexBuffer[i]) { vkDestroyBuffer(g_Device, g_IndexBuffer[i], g_Allocator); g_IndexBuffer[i] = VK_NULL_HANDLE; }
vkFreeMemory(g_Device, g_VertexBufferMemory[i], g_Allocator); if (g_IndexBufferMemory[i]) { vkFreeMemory(g_Device, g_IndexBufferMemory[i], g_Allocator); g_IndexBufferMemory[i] = VK_NULL_HANDLE; }
if (g_IndexBuffer[i])
vkDestroyBuffer(g_Device, g_IndexBuffer[i], g_Allocator);
if (g_IndexBufferMemory[i])
vkFreeMemory(g_Device, g_IndexBufferMemory[i], g_Allocator);
} }
if (g_FontView) if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
vkDestroyImageView(g_Device, g_FontView, g_Allocator); if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
if (g_FontImage) if (g_FontMemory) { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; }
vkDestroyImage(g_Device, g_FontImage, g_Allocator); if (g_FontSampler) { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; }
if (g_FontMemory) if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
vkFreeMemory(g_Device, g_FontMemory, g_Allocator); if (g_PipelineLayout) { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
if (g_FontSampler) if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
vkDestroySampler(g_Device, g_FontSampler, g_Allocator);
if (g_DescriptorSetLayout)
vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator);
if (g_PipelineLayout)
vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator);
if (g_Pipeline)
vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator);
} }
bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data) bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data)
@ -930,6 +838,7 @@ void ImGui_ImplGlfwVulkan_NewFrame()
// Start the frame // Start the frame
ImGui::NewFrame(); ImGui::NewFrame();
} }
void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer) void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer)
{ {
g_CommandBuffer = command_buffer; g_CommandBuffer = command_buffer;

View File

@ -1,4 +1,6 @@
// ImGui GLFW binding with Vulkan + shaders // ImGui GLFW binding with Vulkan + shaders
// FIXME: Changes of ImTextureID aren't supported by this binding! Please, someone add it!
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown(). // If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.

View File

@ -61,10 +61,10 @@ static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
check_vk_result(err); check_vk_result(err);
// Destroy old Framebuffer: // Destroy old Framebuffer:
for (uint32_t i=0; i<g_BackBufferCount; i++) for (uint32_t i = 0; i < g_BackBufferCount; i++)
if (g_BackBufferView[i]) if (g_BackBufferView[i])
vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator); vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
for(uint32_t i=0; i<g_BackBufferCount; i++) for (uint32_t i = 0; i < g_BackBufferCount; i++)
if (g_Framebuffer[i]) if (g_Framebuffer[i])
vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator); vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
if (g_RenderPass) if (g_RenderPass)
@ -155,7 +155,7 @@ static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
info.components.b = VK_COMPONENT_SWIZZLE_B; info.components.b = VK_COMPONENT_SWIZZLE_B;
info.components.a = VK_COMPONENT_SWIZZLE_A; info.components.a = VK_COMPONENT_SWIZZLE_A;
info.subresourceRange = g_ImageRange; info.subresourceRange = g_ImageRange;
for (uint32_t i = 0; i<g_BackBufferCount; i++) for (uint32_t i = 0; i < g_BackBufferCount; i++)
{ {
info.image = g_BackBuffer[i]; info.image = g_BackBuffer[i];
err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]); err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
@ -174,7 +174,7 @@ static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
info.width = fb_width; info.width = fb_width;
info.height = fb_height; info.height = fb_height;
info.layers = 1; info.layers = 1;
for (uint32_t i = 0; i<g_BackBufferCount; i++) for (uint32_t i = 0; i < g_BackBufferCount; i++)
{ {
attachment[0] = g_BackBufferView[i]; attachment[0] = g_BackBufferView[i];
err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]); err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
@ -244,7 +244,7 @@ static void setup_vulkan(GLFWwindow* window)
} }
// Create Command Buffers // Create Command Buffers
for (int i=0; i<IMGUI_VK_QUEUED_FRAMES; i++) for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
{ {
{ {
VkCommandPoolCreateInfo info = {}; VkCommandPoolCreateInfo info = {};