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Examples: Win32: Using wc.lpszClassName instead of duplicating the literal. + tweak README format.
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@ -99,13 +99,13 @@ int main(int, char**)
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// Create application window
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
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RegisterClassEx(&wc);
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HWND hwnd = CreateWindow(_T("ImGui Example"), _T("Dear ImGui DirectX11 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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HWND hwnd = CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX11 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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// Initialize Direct3D
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if (CreateDeviceD3D(hwnd) < 0)
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{
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CleanupDeviceD3D();
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UnregisterClass(_T("ImGui Example"), wc.hInstance);
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UnregisterClass(wc.lpszClassName, wc.hInstance);
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return 1;
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}
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@ -222,7 +222,7 @@ int main(int, char**)
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CleanupDeviceD3D();
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DestroyWindow(hwnd);
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UnregisterClass(_T("ImGui Example"), wc.hInstance);
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UnregisterClass(wc.lpszClassName, wc.hInstance);
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return 0;
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}
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