Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called (#800)

This commit is contained in:
ocornut 2016-10-01 14:59:28 +02:00
parent b96471143f
commit 2919c77bee

View File

@ -282,15 +282,15 @@ void ImGui_ImplGlfwGL3_InvalidateDeviceObjects()
if (g_ElementsHandle) glDeleteBuffers(1, &g_ElementsHandle); if (g_ElementsHandle) glDeleteBuffers(1, &g_ElementsHandle);
g_VaoHandle = g_VboHandle = g_ElementsHandle = 0; g_VaoHandle = g_VboHandle = g_ElementsHandle = 0;
glDetachShader(g_ShaderHandle, g_VertHandle); if (g_ShaderHandle && g_VertHandle) glDetachShader(g_ShaderHandle, g_VertHandle);
glDeleteShader(g_VertHandle); if (g_VertHandle) glDeleteShader(g_VertHandle);
g_VertHandle = 0; g_VertHandle = 0;
glDetachShader(g_ShaderHandle, g_FragHandle); if (g_ShaderHandle && g_FragHandle) glDetachShader(g_ShaderHandle, g_FragHandle);
glDeleteShader(g_FragHandle); if (g_FragHandle) glDeleteShader(g_FragHandle);
g_FragHandle = 0; g_FragHandle = 0;
glDeleteProgram(g_ShaderHandle); if (g_ShaderHandle) glDeleteProgram(g_ShaderHandle);
g_ShaderHandle = 0; g_ShaderHandle = 0;
if (g_FontTexture) if (g_FontTexture)