mirror of
https://github.com/Drezil/imgui.git
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Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
This commit is contained in:
parent
c0fcf223be
commit
2825eaa0be
@ -46,8 +46,8 @@ void ImGui_ImplA5_RenderDrawLists(ImDrawData* draw_data)
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// FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats
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// FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats
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static ImVector<ImDrawVertAllegro> vertices;
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static ImVector<ImDrawVertAllegro> vertices;
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vertices.resize(cmd_list->VtxBuffer.size());
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vertices.resize(cmd_list->VtxBuffer.Size);
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for (int i = 0; i < cmd_list->VtxBuffer.size(); ++i)
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for (int i = 0; i < cmd_list->VtxBuffer.Size; ++i)
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{
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{
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const ImDrawVert &dv = cmd_list->VtxBuffer[i];
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const ImDrawVert &dv = cmd_list->VtxBuffer[i];
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ImDrawVertAllegro v;
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ImDrawVertAllegro v;
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@ -61,12 +61,12 @@ void ImGui_ImplA5_RenderDrawLists(ImDrawData* draw_data)
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// FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices
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// FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices
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// You can also use '#define ImDrawIdx unsigned int' in imconfig.h and request ImGui to output 32-bit indices
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// You can also use '#define ImDrawIdx unsigned int' in imconfig.h and request ImGui to output 32-bit indices
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static ImVector<int> indices;
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static ImVector<int> indices;
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indices.resize(cmd_list->IdxBuffer.size());
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indices.resize(cmd_list->IdxBuffer.Size);
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for (int i = 0; i < cmd_list->IdxBuffer.size(); ++i)
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for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
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indices[i] = (int)cmd_list->IdxBuffer.Data[i];
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indices[i] = (int)cmd_list->IdxBuffer.Data[i];
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int idx_offset = 0;
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int idx_offset = 0;
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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if (pcmd->UserCallback)
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@ -648,7 +648,7 @@ static void ImGui_ImplIOS_RenderDrawLists (ImDrawData *draw_data)
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ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front();
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ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front();
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glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
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glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
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int needed_vtx_size = cmd_list->VtxBuffer.size() * sizeof(ImDrawVert);
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const int needed_vtx_size = cmd_list->VtxBuffer.Size * sizeof(ImDrawVert);
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if (g_VboSize < needed_vtx_size)
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if (g_VboSize < needed_vtx_size)
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{
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{
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// Grow our buffer if needed
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// Grow our buffer if needed
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@ -659,11 +659,12 @@ static void ImGui_ImplIOS_RenderDrawLists (ImDrawData *draw_data)
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unsigned char* vtx_data = (unsigned char*)glMapBufferRange(GL_ARRAY_BUFFER, 0, needed_vtx_size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
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unsigned char* vtx_data = (unsigned char*)glMapBufferRange(GL_ARRAY_BUFFER, 0, needed_vtx_size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
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if (!vtx_data)
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if (!vtx_data)
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continue;
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continue;
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memcpy(vtx_data, &cmd_list->VtxBuffer[0], cmd_list->VtxBuffer.size() * sizeof(ImDrawVert));
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memcpy(vtx_data, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
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glUnmapBuffer(GL_ARRAY_BUFFER);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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for (const ImDrawCmd* pcmd = cmd_list->CmdBuffer.begin(); pcmd != cmd_list->CmdBuffer.end(); pcmd++)
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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if (pcmd->UserCallback)
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{
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{
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pcmd->UserCallback(cmd_list, pcmd);
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pcmd->UserCallback(cmd_list, pcmd);
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@ -87,10 +87,10 @@ void ImGui_ImplDX10_RenderDrawLists(ImDrawData* draw_data)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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memcpy(vtx_dst, &cmd_list->VtxBuffer[0], cmd_list->VtxBuffer.size() * sizeof(ImDrawVert));
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memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
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memcpy(idx_dst, &cmd_list->IdxBuffer[0], cmd_list->IdxBuffer.size() * sizeof(ImDrawIdx));
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memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
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vtx_dst += cmd_list->VtxBuffer.size();
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vtx_dst += cmd_list->VtxBuffer.Size;
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idx_dst += cmd_list->IdxBuffer.size();
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idx_dst += cmd_list->IdxBuffer.Size;
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}
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}
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g_pVB->Unmap();
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g_pVB->Unmap();
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g_pIB->Unmap();
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g_pIB->Unmap();
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@ -189,7 +189,7 @@ void ImGui_ImplDX10_RenderDrawLists(ImDrawData* draw_data)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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if (pcmd->UserCallback)
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@ -205,7 +205,7 @@ void ImGui_ImplDX10_RenderDrawLists(ImDrawData* draw_data)
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}
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}
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idx_offset += pcmd->ElemCount;
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idx_offset += pcmd->ElemCount;
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}
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}
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vtx_offset += cmd_list->VtxBuffer.size();
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vtx_offset += cmd_list->VtxBuffer.Size;
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}
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}
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// Restore modified DX state
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// Restore modified DX state
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@ -89,10 +89,10 @@ void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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memcpy(vtx_dst, &cmd_list->VtxBuffer[0], cmd_list->VtxBuffer.size() * sizeof(ImDrawVert));
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memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
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memcpy(idx_dst, &cmd_list->IdxBuffer[0], cmd_list->IdxBuffer.size() * sizeof(ImDrawIdx));
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memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
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vtx_dst += cmd_list->VtxBuffer.size();
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vtx_dst += cmd_list->VtxBuffer.Size;
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idx_dst += cmd_list->IdxBuffer.size();
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idx_dst += cmd_list->IdxBuffer.Size;
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}
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}
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ctx->Unmap(g_pVB, 0);
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ctx->Unmap(g_pVB, 0);
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ctx->Unmap(g_pIB, 0);
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ctx->Unmap(g_pIB, 0);
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@ -194,7 +194,7 @@ void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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if (pcmd->UserCallback)
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@ -210,7 +210,7 @@ void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
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}
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}
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idx_offset += pcmd->ElemCount;
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idx_offset += pcmd->ElemCount;
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}
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}
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vtx_offset += cmd_list->VtxBuffer.size();
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vtx_offset += cmd_list->VtxBuffer.Size;
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}
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}
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// Restore modified DX state
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// Restore modified DX state
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@ -73,8 +73,8 @@ void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawVert* vtx_src = &cmd_list->VtxBuffer[0];
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const ImDrawVert* vtx_src = cmd_list->VtxBuffer.Data;
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for (int i = 0; i < cmd_list->VtxBuffer.size(); i++)
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for (int i = 0; i < cmd_list->VtxBuffer.Size; i++)
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{
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{
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vtx_dst->pos[0] = vtx_src->pos.x;
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vtx_dst->pos[0] = vtx_src->pos.x;
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vtx_dst->pos[1] = vtx_src->pos.y;
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vtx_dst->pos[1] = vtx_src->pos.y;
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@ -85,8 +85,8 @@ void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data)
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vtx_dst++;
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vtx_dst++;
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vtx_src++;
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vtx_src++;
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}
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}
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memcpy(idx_dst, &cmd_list->IdxBuffer[0], cmd_list->IdxBuffer.size() * sizeof(ImDrawIdx));
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memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
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idx_dst += cmd_list->IdxBuffer.size();
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idx_dst += cmd_list->IdxBuffer.Size;
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}
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}
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g_pVB->Unlock();
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g_pVB->Unlock();
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g_pIB->Unlock();
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g_pIB->Unlock();
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@ -138,7 +138,7 @@ void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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if (pcmd->UserCallback)
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@ -150,11 +150,11 @@ void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data)
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const RECT r = { (LONG)pcmd->ClipRect.x, (LONG)pcmd->ClipRect.y, (LONG)pcmd->ClipRect.z, (LONG)pcmd->ClipRect.w };
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const RECT r = { (LONG)pcmd->ClipRect.x, (LONG)pcmd->ClipRect.y, (LONG)pcmd->ClipRect.z, (LONG)pcmd->ClipRect.w };
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g_pd3dDevice->SetTexture(0, (LPDIRECT3DTEXTURE9)pcmd->TextureId);
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g_pd3dDevice->SetTexture(0, (LPDIRECT3DTEXTURE9)pcmd->TextureId);
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g_pd3dDevice->SetScissorRect(&r);
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g_pd3dDevice->SetScissorRect(&r);
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g_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, vtx_offset, 0, (UINT)cmd_list->VtxBuffer.size(), idx_offset, pcmd->ElemCount/3);
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g_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, idx_offset, pcmd->ElemCount/3);
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}
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}
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idx_offset += pcmd->ElemCount;
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idx_offset += pcmd->ElemCount;
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}
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}
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vtx_offset += cmd_list->VtxBuffer.size();
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vtx_offset += cmd_list->VtxBuffer.Size;
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}
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}
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// Restore the DX9 state
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// Restore the DX9 state
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@ -40,9 +40,8 @@ void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
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for(int n = 0; n < draw_data->CmdListsCount; n++)
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for(int n = 0; n < draw_data->CmdListsCount; n++)
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{
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const unsigned char* vtx_buffer = (const unsigned char*)&cmd_list->VtxBuffer.front();
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const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
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const ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front();
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const int nVert = cmd_list->VtxBuffer.Size;
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int nVert = cmd_list->VtxBuffer.size();
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CIwFVec2* pVertStream = IW_GX_ALLOC(CIwFVec2, nVert);
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CIwFVec2* pVertStream = IW_GX_ALLOC(CIwFVec2, nVert);
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CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2, nVert);
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CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2, nVert);
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CIwColour* pColStream = IW_GX_ALLOC(CIwColour, nVert);
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CIwColour* pColStream = IW_GX_ALLOC(CIwColour, nVert);
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@ -62,12 +61,12 @@ void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
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IwGxSetColStream(pColStream, nVert);
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IwGxSetColStream(pColStream, nVert);
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IwGxSetNormStream(0);
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IwGxSetNormStream(0);
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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if (pcmd->UserCallback)
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{
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{
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pcmd->UserCallback(cmd_list,pcmd);
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pcmd->UserCallback(cmd_list, pcmd);
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}
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}
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else
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else
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{
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{
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@ -73,13 +73,13 @@ void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const unsigned char* vtx_buffer = (const unsigned char*)&cmd_list->VtxBuffer.front();
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const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
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const ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front();
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const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
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glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, pos)));
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glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)((char*)vtx_buffer + OFFSETOF(ImDrawVert, pos)));
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glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, uv)));
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glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)((char*)vtx_buffer + OFFSETOF(ImDrawVert, uv)));
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glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, col)));
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glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)((char*)vtx_buffer + OFFSETOF(ImDrawVert, col)));
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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if (pcmd->UserCallback)
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@ -89,13 +89,14 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
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const ImDrawIdx* idx_buffer_offset = 0;
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const ImDrawIdx* idx_buffer_offset = 0;
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glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
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glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
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glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.size() * sizeof(ImDrawVert), (GLvoid*)&cmd_list->VtxBuffer.front(), GL_STREAM_DRAW);
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glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert), (GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.size() * sizeof(ImDrawIdx), (GLvoid*)&cmd_list->IdxBuffer.front(), GL_STREAM_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx), (GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW);
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for (const ImDrawCmd* pcmd = cmd_list->CmdBuffer.begin(); pcmd != cmd_list->CmdBuffer.end(); pcmd++)
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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if (pcmd->UserCallback)
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{
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{
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pcmd->UserCallback(cmd_list, pcmd);
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pcmd->UserCallback(cmd_list, pcmd);
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@ -62,13 +62,13 @@ void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const unsigned char* vtx_buffer = (const unsigned char*)&cmd_list->VtxBuffer.front();
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const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
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const ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front();
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const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
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glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, pos)));
|
glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)((char*)vtx_buffer + OFFSETOF(ImDrawVert, pos)));
|
||||||
glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, uv)));
|
glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)((char*)vtx_buffer + OFFSETOF(ImDrawVert, uv)));
|
||||||
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, col)));
|
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)((char*)vtx_buffer + OFFSETOF(ImDrawVert, col)));
|
||||||
|
|
||||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
|
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||||
{
|
{
|
||||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||||
if (pcmd->UserCallback)
|
if (pcmd->UserCallback)
|
||||||
|
@ -83,13 +83,14 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
const ImDrawIdx* idx_buffer_offset = 0;
|
const ImDrawIdx* idx_buffer_offset = 0;
|
||||||
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
|
glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
|
||||||
glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.size() * sizeof(ImDrawVert), (GLvoid*)&cmd_list->VtxBuffer.front(), GL_STREAM_DRAW);
|
glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert), (GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW);
|
||||||
|
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle);
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle);
|
||||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.size() * sizeof(ImDrawIdx), (GLvoid*)&cmd_list->IdxBuffer.front(), GL_STREAM_DRAW);
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx), (GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW);
|
||||||
|
|
||||||
for (const ImDrawCmd* pcmd = cmd_list->CmdBuffer.begin(); pcmd != cmd_list->CmdBuffer.end(); pcmd++)
|
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||||
{
|
{
|
||||||
|
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||||
if (pcmd->UserCallback)
|
if (pcmd->UserCallback)
|
||||||
{
|
{
|
||||||
pcmd->UserCallback(cmd_list, pcmd);
|
pcmd->UserCallback(cmd_list, pcmd);
|
||||||
|
@ -315,10 +315,10 @@ void ImGui_ImplGlfwVulkan_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||||
{
|
{
|
||||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||||
memcpy(vtx_dst, &cmd_list->VtxBuffer[0], cmd_list->VtxBuffer.size() * sizeof(ImDrawVert));
|
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||||
memcpy(idx_dst, &cmd_list->IdxBuffer[0], cmd_list->IdxBuffer.size() * sizeof(ImDrawIdx));
|
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||||
vtx_dst += cmd_list->VtxBuffer.size();
|
vtx_dst += cmd_list->VtxBuffer.Size;
|
||||||
idx_dst += cmd_list->IdxBuffer.size();
|
idx_dst += cmd_list->IdxBuffer.Size;
|
||||||
}
|
}
|
||||||
VkMappedMemoryRange range[2] = {};
|
VkMappedMemoryRange range[2] = {};
|
||||||
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
||||||
@ -378,7 +378,7 @@ void ImGui_ImplGlfwVulkan_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||||
{
|
{
|
||||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
|
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||||
{
|
{
|
||||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||||
if (pcmd->UserCallback)
|
if (pcmd->UserCallback)
|
||||||
@ -397,7 +397,7 @@ void ImGui_ImplGlfwVulkan_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
}
|
}
|
||||||
idx_offset += pcmd->ElemCount;
|
idx_offset += pcmd->ElemCount;
|
||||||
}
|
}
|
||||||
vtx_offset += cmd_list->VtxBuffer.size();
|
vtx_offset += cmd_list->VtxBuffer.Size;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user