Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)

This commit is contained in:
ocornut 2016-02-16 09:14:38 +01:00
parent 9e86d0e225
commit 2813a44dcc
4 changed files with 10 additions and 2 deletions

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@ -62,6 +62,8 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
int fb_width = (int)(io.DisplaySize.x * io.DisplayFramebufferScale.x); int fb_width = (int)(io.DisplaySize.x * io.DisplayFramebufferScale.x);
int fb_height = (int)(io.DisplaySize.y * io.DisplayFramebufferScale.y); int fb_height = (int)(io.DisplaySize.y * io.DisplayFramebufferScale.y);
if (fb_width == 0 || fb_height == 0)
return;
draw_data->ScaleClipRects(io.DisplayFramebufferScale); draw_data->ScaleClipRects(io.DisplayFramebufferScale);
// Setup viewport, orthographic projection matrix // Setup viewport, orthographic projection matrix
@ -353,7 +355,7 @@ void ImGui_ImplGlfwGL3_NewFrame()
glfwGetWindowSize(g_Window, &w, &h); glfwGetWindowSize(g_Window, &w, &h);
glfwGetFramebufferSize(g_Window, &display_w, &display_h); glfwGetFramebufferSize(g_Window, &display_w, &display_h);
io.DisplaySize = ImVec2((float)w, (float)h); io.DisplaySize = ImVec2((float)w, (float)h);
io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h); io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0);
// Setup time step // Setup time step
double current_time = glfwGetTime(); double current_time = glfwGetTime();

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@ -48,6 +48,8 @@ void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
int fb_width = (int)(io.DisplaySize.x * io.DisplayFramebufferScale.x); int fb_width = (int)(io.DisplaySize.x * io.DisplayFramebufferScale.x);
int fb_height = (int)(io.DisplaySize.y * io.DisplayFramebufferScale.y); int fb_height = (int)(io.DisplaySize.y * io.DisplayFramebufferScale.y);
if (fb_width == 0 || fb_height == 0)
return;
draw_data->ScaleClipRects(io.DisplayFramebufferScale); draw_data->ScaleClipRects(io.DisplayFramebufferScale);
// Setup viewport, orthographic projection matrix // Setup viewport, orthographic projection matrix
@ -242,7 +244,7 @@ void ImGui_ImplGlfw_NewFrame()
glfwGetWindowSize(g_Window, &w, &h); glfwGetWindowSize(g_Window, &w, &h);
glfwGetFramebufferSize(g_Window, &display_w, &display_h); glfwGetFramebufferSize(g_Window, &display_w, &display_h);
io.DisplaySize = ImVec2((float)w, (float)h); io.DisplaySize = ImVec2((float)w, (float)h);
io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h); io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0);
// Setup time step // Setup time step
double current_time = glfwGetTime(); double current_time = glfwGetTime();

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@ -57,6 +57,8 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data)
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
int fb_width = (int)(io.DisplaySize.x * io.DisplayFramebufferScale.x); int fb_width = (int)(io.DisplaySize.x * io.DisplayFramebufferScale.x);
int fb_height = (int)(io.DisplaySize.y * io.DisplayFramebufferScale.y); int fb_height = (int)(io.DisplaySize.y * io.DisplayFramebufferScale.y);
if (fb_width == 0 || fb_height == 0)
return;
draw_data->ScaleClipRects(io.DisplayFramebufferScale); draw_data->ScaleClipRects(io.DisplayFramebufferScale);
// Setup orthographic projection matrix // Setup orthographic projection matrix

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@ -41,6 +41,8 @@ void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data)
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
int fb_width = (int)(io.DisplaySize.x * io.DisplayFramebufferScale.x); int fb_width = (int)(io.DisplaySize.x * io.DisplayFramebufferScale.x);
int fb_height = (int)(io.DisplaySize.y * io.DisplayFramebufferScale.y); int fb_height = (int)(io.DisplaySize.y * io.DisplayFramebufferScale.y);
if (fb_width == 0 || fb_height == 0)
return;
draw_data->ScaleClipRects(io.DisplayFramebufferScale); draw_data->ScaleClipRects(io.DisplayFramebufferScale);
// Setup viewport, orthographic projection matrix // Setup viewport, orthographic projection matrix