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Turned ImVec2 to const ref to RenderChar(), RenderText(), ColorButton(), PushClipRect(). for consistency. Comments about polygon filling winding order.
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@ -1294,7 +1294,7 @@ enum ImGuiNavHighlightFlags_
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enum ImGuiNavDirSourceFlags_
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{
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ImGuiNavDirSourceFlags_None = 0,
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ImGuiNavDirSourceFlags_RawKeyboard = 1 << 0, // Raw keyboard (not pulled from nav), faciliate use of some functions before we can unify nav and keys
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ImGuiNavDirSourceFlags_RawKeyboard = 1 << 0, // Raw keyboard (not pulled from nav), facilitate use of some functions before we can unify nav and keys
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ImGuiNavDirSourceFlags_Keyboard = 1 << 1,
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ImGuiNavDirSourceFlags_PadDPad = 1 << 2,
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ImGuiNavDirSourceFlags_PadLStick = 1 << 3
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