Begin: Work toward obsoleting the 5-arguments Begin() overload. Removed bg_alpha from internal BeginEx(). (3)

This commit is contained in:
omar 2017-10-17 16:14:20 +02:00
parent 4aa9d2089d
commit 2739b6ebcd
3 changed files with 26 additions and 15 deletions

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@ -4025,25 +4025,41 @@ static ImGuiCol GetWindowBgColorIdxFromFlags(ImGuiWindowFlags flags)
// Push a new ImGui window to add widgets to. // Push a new ImGui window to add widgets to.
// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair. // - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair.
// - Begin/End can be called multiple times during the frame with the same window name to append content. // - Begin/End can be called multiple times during the frame with the same window name to append content.
// - 'size_on_first_use' for a regular window denote the initial size for first-time creation (no saved data) and isn't that useful. Use SetNextWindowSize() prior to calling Begin() for more flexible window manipulation.
// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). // - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file).
// You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file. // You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file.
// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned. // - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
// - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. // - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiCond_FirstUseEver) prior to calling Begin().
bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
{ {
return BeginEx(name, p_open, -1.0f, flags); return BeginEx(name, p_open, flags);
} }
bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha, ImGuiWindowFlags flags) // FIXME-OBSOLETE: Old Begin() API, avoid calling this version directly!
bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override, ImGuiWindowFlags flags)
{ {
ImGuiContext& g = *GImGui;
// Old API feature: we could pass the initial window size as a parameter, however this was very misleading because in most cases it would only affect the window when it didn't have storage in the .ini file.
if (size_on_first_use.x != 0.0f || size_on_first_use.y != 0.0f) if (size_on_first_use.x != 0.0f || size_on_first_use.y != 0.0f)
SetNextWindowSize(size_on_first_use, ImGuiCond_FirstUseEver); SetNextWindowSize(size_on_first_use, ImGuiCond_FirstUseEver);
return BeginEx(name, p_open, bg_alpha, flags);
// Old API feature: we could override the window background alpha with a parameter. This is actually tricky to reproduce manually because:
// (1) there are multiple variants of WindowBg (popup, tooltip, etc.) and (2) you can't call PushStyleColor before Begin and PopStyleColor just after Begin() because of how CheckStackSizes() behave.
// The user-side solution is to do backup = GetStyleColorVec4(ImGuiCol_xxxBG), PushStyleColor(ImGuiCol_xxxBg), Begin, PushStyleColor(ImGuiCol_xxxBg, backup), [...], PopStyleColor(), End(); PopStyleColor() - which is super awkward.
// The alpha override was rarely used but for now we'll leave the Begin() variant around for a bit. We may either lift the constraint on CheckStackSizes() either add a SetNextWindowBgAlpha() helper that does it magically.
const ImGuiCol bg_color_idx = GetWindowBgColorIdxFromFlags(flags);
const ImVec4 bg_color_backup = g.Style.Colors[bg_color_idx];
if (bg_alpha_override >= 0.0f)
g.Style.Colors[bg_color_idx].w = bg_alpha_override;
bool ret = BeginEx(name, p_open, flags);
if (bg_alpha_override >= 0.0f)
g.Style.Colors[bg_color_idx] = bg_color_backup;
return ret;
} }
bool ImGui::BeginEx(const char* name, bool* p_open, float bg_alpha, ImGuiWindowFlags flags) bool ImGui::BeginEx(const char* name, bool* p_open, ImGuiWindowFlags flags)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style; const ImGuiStyle& style = g.Style;
@ -4392,13 +4408,8 @@ bool ImGui::BeginEx(const char* name, bool* p_open, float bg_alpha, ImGuiWindowF
window->BorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f; window->BorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
// Window background, Default Alpha // Window background, Default Alpha
ImGuiCol bg_color_idx = GetWindowBgColorIdxFromFlags(flags); ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags));
ImVec4 bg_color = style.Colors[bg_color_idx]; // We don't use GetColorU32() because bg_alpha is assigned (not multiplied) below window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImGuiCorner_All : ImGuiCorner_BotLeft|ImGuiCorner_BotRight);
if (bg_alpha >= 0.0f)
bg_color.w = bg_alpha;
bg_color.w *= style.Alpha;
if (bg_color.w > 0.0f)
window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImGuiCorner_All : ImGuiCorner_BotLeft|ImGuiCorner_BotRight);
// Title bar // Title bar
const bool is_focused = g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow; const bool is_focused = g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow;

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@ -2130,7 +2130,7 @@ static void ShowExampleAppFixedOverlay(bool* p_open)
ImVec2 window_pos = ImVec2((corner & 1) ? ImGui::GetIO().DisplaySize.x - DISTANCE : DISTANCE, (corner & 2) ? ImGui::GetIO().DisplaySize.y - DISTANCE : DISTANCE); ImVec2 window_pos = ImVec2((corner & 1) ? ImGui::GetIO().DisplaySize.x - DISTANCE : DISTANCE, (corner & 2) ? ImGui::GetIO().DisplaySize.y - DISTANCE : DISTANCE);
ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f); ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot); ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.3f)); ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.3f)); // Transparent background
if (ImGui::Begin("Example: Fixed Overlay", p_open, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings)) if (ImGui::Begin("Example: Fixed Overlay", p_open, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings))
{ {
ImGui::Text("Simple overlay\nin the corner of the screen.\n(right-click to change position)"); ImGui::Text("Simple overlay\nin the corner of the screen.\n(right-click to change position)");

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@ -782,7 +782,7 @@ namespace ImGui
IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled); IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
IMGUI_API void PopItemFlag(); IMGUI_API void PopItemFlag();
IMGUI_API bool BeginEx(const char* name, bool* p_open, float bg_alpha, ImGuiWindowFlags flags); IMGUI_API bool BeginEx(const char* name, bool* p_open, ImGuiWindowFlags flags);
IMGUI_API void OpenPopupEx(ImGuiID id, bool reopen_existing); IMGUI_API void OpenPopupEx(ImGuiID id, bool reopen_existing);
IMGUI_API void ClosePopup(ImGuiID id); IMGUI_API void ClosePopup(ImGuiID id);