Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)

# Conflicts:
#	imgui.cpp
This commit is contained in:
ocornut
2022-01-28 15:53:09 +01:00
parent d5f0d45ae4
commit 27004aca70
4 changed files with 11 additions and 14 deletions

View File

@ -392,7 +392,6 @@ CODE
- likewise io.MousePos and GetMousePos() will use OS coordinates.
If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
- 2022/01/26 (1.87) - inputs: moved ImGuiKeyModsFlags definition from imgui.h to imgui_internal.h. Was never advertised and used in a place marked "private" in comments. Will still be used internally.
- 2022/01/20 (1.87) - inputs: reworded gamepad IO.
- Backend writing to io.NavInputs[] -> backend should call io.AddKeyEvent()/io.AddKeyAnalogEvent() with ImGuiKey_GamepadXXX values.
- 2022/01/19 (1.87) - sliders, drags: removed support for legacy arithmetic operators (+,+-,*,/) when inputing text. This doesn't break any api/code but a feature that used to be accessible by end-users (which seemingly no one used).