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InputText: Fixed CTRL+Arrow or OSX double-click leaking the presence of spaces when ImGuiInputTextFlags_Password is used. (#4155, #4156) [@michael-swan]
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@ -59,6 +59,8 @@ Other Changes:
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- ColorEdit4: Alpha default to 255 (instead of 0) when omitted in hex input. (#3973) [@squadack]
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- ColorEdit4: Alpha default to 255 (instead of 0) when omitted in hex input. (#3973) [@squadack]
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- InputText: Do not filter private unicode codepoints (e.g. icons) when pasted from clipboard. (#4005) [@dougbinks]
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- InputText: Do not filter private unicode codepoints (e.g. icons) when pasted from clipboard. (#4005) [@dougbinks]
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- InputText: Align caret/cursor to pixel coordinates. (#4080) [@elvissteinjr]
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- InputText: Align caret/cursor to pixel coordinates. (#4080) [@elvissteinjr]
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- InputText: Fixed CTRL+Arrow or OSX double-click leaking the presence of spaces when ImGuiInputTextFlags_Password
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is used. (#4155, #4156) [@michael-swan]
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- LabelText: Fixed clipping of multi-line value text when label is single-line. (#4004)
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- LabelText: Fixed clipping of multi-line value text when label is single-line. (#4004)
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- LabelText: Fixed vertical alignment of single-line value text when label is multi-line. (#4004)
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- LabelText: Fixed vertical alignment of single-line value text when label is multi-line. (#4004)
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- Popups: Added 'OpenPopup(ImGuiID id)' overload to facilitate calling from nested stacks. (#3993, #331) [@zlash]
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- Popups: Added 'OpenPopup(ImGuiID id)' overload to facilitate calling from nested stacks. (#3993, #331) [@zlash]
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@ -1029,7 +1029,7 @@ struct IMGUI_API ImGuiInputTextState
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bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
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bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
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bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
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bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
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bool Edited; // edited this frame
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bool Edited; // edited this frame
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ImGuiInputTextFlags UserFlags; // Temporarily set while we call user's callback
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ImGuiInputTextFlags Flags; // copy of InputText() flags
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ImGuiInputTextCallback UserCallback; // "
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ImGuiInputTextCallback UserCallback; // "
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void* UserCallbackData; // "
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void* UserCallbackData; // "
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@ -3597,11 +3597,12 @@ static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* ob
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r->num_chars = (int)(text_remaining - (text + line_start_idx));
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r->num_chars = (int)(text_remaining - (text + line_start_idx));
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}
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}
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// When ImGuiInputTextFlags_Password is set, we don't want actions such as CTRL+Arrow to leak the fact that underlying data are blanks or separators.
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static bool is_separator(unsigned int c) { return ImCharIsBlankW(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
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static bool is_separator(unsigned int c) { return ImCharIsBlankW(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
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static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator(obj->TextW[idx - 1]) && !is_separator(obj->TextW[idx]) ) : 1; }
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static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (is_separator(obj->TextW[idx - 1]) && !is_separator(obj->TextW[idx]) ) : 1; }
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static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
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static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
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#ifdef __APPLE__ // FIXME: Move setting to IO structure
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#ifdef __APPLE__ // FIXME: Move setting to IO structure
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static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx]) ) : 1; }
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static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx]) ) : 1; }
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static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
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static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
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#else
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#else
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static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
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static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
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@ -3627,7 +3628,7 @@ static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n)
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static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const ImWchar* new_text, int new_text_len)
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static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const ImWchar* new_text, int new_text_len)
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{
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{
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const bool is_resizable = (obj->UserFlags & ImGuiInputTextFlags_CallbackResize) != 0;
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const bool is_resizable = (obj->Flags & ImGuiInputTextFlags_CallbackResize) != 0;
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const int text_len = obj->CurLenW;
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const int text_len = obj->CurLenW;
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IM_ASSERT(pos <= text_len);
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IM_ASSERT(pos <= text_len);
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@ -4067,7 +4068,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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backup_current_text_length = state->CurLenA;
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backup_current_text_length = state->CurLenA;
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state->Edited = false;
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state->Edited = false;
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state->BufCapacityA = buf_size;
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state->BufCapacityA = buf_size;
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state->UserFlags = flags;
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state->Flags = flags;
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state->UserCallback = callback;
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state->UserCallback = callback;
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state->UserCallbackData = callback_user_data;
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state->UserCallbackData = callback_user_data;
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@ -4420,7 +4421,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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}
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}
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// Clear temporary user storage
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// Clear temporary user storage
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state->UserFlags = 0;
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state->Flags = ImGuiInputTextFlags_None;
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state->UserCallback = NULL;
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state->UserCallback = NULL;
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state->UserCallbackData = NULL;
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state->UserCallbackData = NULL;
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}
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}
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