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Begin(): fixed calling Begin() more than once per frame setting window_just_activated_by_user
which in turn would set Appearing to true for that frame.
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@ -3951,7 +3951,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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window_is_new = true;
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}
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const int current_frame = ImGui::GetFrameCount();
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const int current_frame = g.FrameCount;
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const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame);
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if (first_begin_of_the_frame)
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window->Flags = (ImGuiWindowFlags)flags;
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@ -3965,8 +3965,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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CheckStacksSize(window, true);
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IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
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// FIXME: This is currently true if we call Begin() multiple times in a row on a same window.
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bool window_just_activated_by_user = (window->LastFrameActive != current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
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bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
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if (flags & ImGuiWindowFlags_Popup)
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{
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ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size];
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