From 25b4b88a7a16bdd7fda8e30bfe8c53a786473204 Mon Sep 17 00:00:00 2001 From: ocornut Date: Thu, 10 Sep 2015 21:10:01 +0100 Subject: [PATCH] Examples: Update readme. --- examples/README.txt | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/examples/README.txt b/examples/README.txt index 01fe515a..28035f51 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -14,9 +14,12 @@ ImGui is highly portable and only requires a few things to run: - Optional: clipboard support, mouse cursor supports, Windows IME support, etc. So this is essentially what those examples are doing + the obligatory cruft for portability. -Unfortunately in 2015 it is still a massive pain to create and maintain portable build files using -external library like the ones we're using here to provide 3D rendering. -For most examples here I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX. +Unfortunately in 2015 it is still tedious to create and maintain portable build files using external +libraries (the kind we're using here to create a window and render 3D triangles) without relying on +third party software. For most examples here I choose to provide: + - Makefiles for Linux/OSX + - Batch files for Visual Studio 2008+ + - A .sln project file for Visual Studio 2010+ Please let me know if they don't work with your setup! You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those directly with a command-line compiler.