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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts: examples/directx11_example/imgui_impl_dx11.cpp examples/directx9_example/imgui_impl_dx9.cpp examples/opengl3_example/imgui_impl_glfw_gl3.cpp examples/opengl_example/imgui_impl_glfw.cpp imgui.cpp
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@ -23,7 +23,7 @@ static GLuint g_FontTexture = 0;
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static int g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
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static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0;
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static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0;
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static size_t g_VboSize = 0;
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static int g_VboSize = 0;
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static unsigned int g_VboHandle = 0, g_VaoHandle = 0;
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// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
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@ -59,7 +59,7 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
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// Grow our buffer according to what we need
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glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
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size_t needed_vtx_size = draw_data->total_vtx_count * sizeof(ImDrawVert);
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int needed_vtx_size = draw_data->total_vtx_count * sizeof(ImDrawVert);
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if (g_VboSize < needed_vtx_size)
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{
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g_VboSize = needed_vtx_size + 5000 * sizeof(ImDrawVert); // Grow buffer
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