mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Fixed warnings for more stringent compilation settings. Added various small helpers.
This commit is contained in:
parent
c938affcac
commit
2573ffb6fc
@ -28,7 +28,7 @@
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/*
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/*
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namespace ImGui
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namespace ImGui
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{
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{
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void Value(const char* prefix, cosnt MyVec2& v, const char* float_format = NULL);
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void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL);
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void Value(const char* prefix, cosnt MyVec4& v, const char* float_format = NULL);
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void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL);
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};
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};
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*/
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*/
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144
imgui.cpp
144
imgui.cpp
@ -274,7 +274,7 @@ ImGuiIO::ImGuiIO()
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// - on Windows you can get those using ToAscii+keyboard state, or via the VM_CHAR message
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// - on Windows you can get those using ToAscii+keyboard state, or via the VM_CHAR message
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void ImGuiIO::AddInputCharacter(char c)
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void ImGuiIO::AddInputCharacter(char c)
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{
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{
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const int n = strlen(InputCharacters);
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const size_t n = strlen(InputCharacters);
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if (n < sizeof(InputCharacters) / sizeof(InputCharacters[0]))
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if (n < sizeof(InputCharacters) / sizeof(InputCharacters[0]))
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{
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{
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InputCharacters[n] = c;
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InputCharacters[n] = c;
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@ -287,7 +287,7 @@ void ImGuiIO::AddInputCharacter(char c)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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#undef ARRAYSIZE
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#undef ARRAYSIZE
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#define ARRAYSIZE(_ARR) (sizeof(_ARR)/sizeof(*_ARR))
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#define ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR)))
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#undef PI
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#undef PI
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const float PI = 3.14159265358979323846f;
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const float PI = 3.14159265358979323846f;
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@ -337,7 +337,7 @@ static const char* ImStristr(const char* haystack, const char* needle, const cha
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if (!needle_end)
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if (!needle_end)
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needle_end = needle + strlen(needle);
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needle_end = needle + strlen(needle);
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const char un0 = toupper(*needle);
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const char un0 = (char)toupper(*needle);
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while (*haystack)
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while (*haystack)
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{
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{
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if (toupper(*haystack) == un0)
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if (toupper(*haystack) == un0)
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@ -382,7 +382,7 @@ static size_t ImFormatString(char* buf, size_t buf_size, const char* fmt, ...)
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int w = vsnprintf(buf, buf_size, fmt, args);
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int w = vsnprintf(buf, buf_size, fmt, args);
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va_end(args);
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va_end(args);
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buf[buf_size-1] = 0;
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buf[buf_size-1] = 0;
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if (w == -1) w = buf_size;
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if (w == -1) w = (int)buf_size;
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return w;
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return w;
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}
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}
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@ -390,7 +390,7 @@ static size_t ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_li
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{
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{
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int w = vsnprintf(buf, buf_size, fmt, args);
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int w = vsnprintf(buf, buf_size, fmt, args);
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buf[buf_size-1] = 0;
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buf[buf_size-1] = 0;
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if (w == -1) w = buf_size;
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if (w == -1) w = (int)buf_size;
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return w;
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return w;
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}
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}
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@ -541,7 +541,7 @@ struct ImGuiTextEditState
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{
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{
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char Text[1024]; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so own buffer.
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char Text[1024]; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so own buffer.
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char InitialText[1024]; // backup of end-user buffer at focusing time, to ESC key can do a revert. Also used for arithmetic operations (but could use a pre-parsed float there).
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char InitialText[1024]; // backup of end-user buffer at focusing time, to ESC key can do a revert. Also used for arithmetic operations (but could use a pre-parsed float there).
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int MaxLength; // end-user buffer size <= 1024 (or increase above)
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size_t BufSize; // end-user buffer size, <= 1024 (or increase above)
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float Width; // widget width
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float Width; // widget width
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float ScrollX;
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float ScrollX;
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STB_TexteditState StbState;
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STB_TexteditState StbState;
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@ -555,7 +555,7 @@ struct ImGuiTextEditState
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void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
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void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
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bool CursorIsVisible() const { return CursorAnim <= 0.0f || fmodf(CursorAnim, 1.20f) <= 0.80f; } // Blinking
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bool CursorIsVisible() const { return CursorAnim <= 0.0f || fmodf(CursorAnim, 1.20f) <= 0.80f; } // Blinking
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bool HasSelection() const { return StbState.select_start != StbState.select_end; }
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bool HasSelection() const { return StbState.select_start != StbState.select_end; }
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void SelectAll() { StbState.select_start = 0; StbState.select_end = strlen(Text); StbState.cursor = StbState.select_end; StbState.has_preferred_x = false; }
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void SelectAll() { StbState.select_start = 0; StbState.select_end = (int)strlen(Text); StbState.cursor = StbState.select_end; StbState.has_preferred_x = false; }
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void OnKeyboardPressed(int key);
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void OnKeyboardPressed(int key);
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void UpdateScrollOffset();
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void UpdateScrollOffset();
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@ -717,7 +717,7 @@ static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::
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{
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{
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ImVector<ImGuiStorage::Pair>::iterator first = data.begin();
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ImVector<ImGuiStorage::Pair>::iterator first = data.begin();
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ImVector<ImGuiStorage::Pair>::iterator last = data.end();
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ImVector<ImGuiStorage::Pair>::iterator last = data.end();
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int count = last - first;
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int count = (int)(last - first);
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while (count > 0)
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while (count > 0)
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{
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{
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int count2 = count / 2;
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int count2 = count / 2;
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@ -870,18 +870,20 @@ bool ImGuiTextFilter::PassFilter(const char* val) const
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void ImGuiTextBuffer::Append(const char* fmt, ...)
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void ImGuiTextBuffer::append(const char* fmt, ...)
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{
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{
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va_list args;
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va_list args;
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va_start(args, fmt);
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va_start(args, fmt);
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int len = vsnprintf(NULL, 0, fmt, args);
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int len = vsnprintf(NULL, 0, fmt, args);
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va_end(args);
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va_end(args);
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if (len <= 0)
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return;
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const size_t write_off = Buf.size();
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const size_t write_off = Buf.size();
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if (write_off + len >= Buf.capacity())
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if (write_off + len >= Buf.capacity())
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Buf.reserve(Buf.capacity() * 2);
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Buf.reserve(Buf.capacity() * 2);
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Buf.resize(write_off + len);
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Buf.resize(write_off + (size_t)len);
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va_start(args, fmt);
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va_start(args, fmt);
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ImFormatStringV(&Buf[write_off] - 1, len+1, fmt, args);
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ImFormatStringV(&Buf[write_off] - 1, len+1, fmt, args);
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@ -1165,7 +1167,7 @@ void NewFrame()
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else
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else
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g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev;
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g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev;
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g.IO.MousePosPrev = g.IO.MousePos;
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g.IO.MousePosPrev = g.IO.MousePos;
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for (int i = 0; i < ARRAYSIZE(g.IO.MouseDown); i++)
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for (size_t i = 0; i < ARRAYSIZE(g.IO.MouseDown); i++)
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{
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{
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g.IO.MouseDownTime[i] = g.IO.MouseDown[i] ? (g.IO.MouseDownTime[i] < 0.0f ? 0.0f : g.IO.MouseDownTime[i] + g.IO.DeltaTime) : -1.0f;
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g.IO.MouseDownTime[i] = g.IO.MouseDown[i] ? (g.IO.MouseDownTime[i] < 0.0f ? 0.0f : g.IO.MouseDownTime[i] + g.IO.DeltaTime) : -1.0f;
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g.IO.MouseClicked[i] = (g.IO.MouseDownTime[i] == 0.0f);
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g.IO.MouseClicked[i] = (g.IO.MouseDownTime[i] == 0.0f);
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@ -1185,7 +1187,7 @@ void NewFrame()
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}
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}
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}
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}
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}
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}
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for (int i = 0; i < ARRAYSIZE(g.IO.KeysDown); i++)
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for (size_t i = 0; i < ARRAYSIZE(g.IO.KeysDown); i++)
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g.IO.KeysDownTime[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownTime[i] < 0.0f ? 0.0f : g.IO.KeysDownTime[i] + g.IO.DeltaTime) : -1.0f;
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g.IO.KeysDownTime[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownTime[i] < 0.0f ? 0.0f : g.IO.KeysDownTime[i] + g.IO.DeltaTime) : -1.0f;
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// Clear reference to active widget if the widget isn't alive anymore
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// Clear reference to active widget if the widget isn't alive anymore
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@ -1303,7 +1305,6 @@ static void AddWindowToSortedBuffer(ImGuiWindow* window, ImVector<ImGuiWindow*>&
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static void PushClipRect(const ImVec4& clip_rect, bool clipped = true)
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static void PushClipRect(const ImVec4& clip_rect, bool clipped = true)
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{
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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ImVec4 cr = clip_rect;
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ImVec4 cr = clip_rect;
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@ -1320,7 +1321,6 @@ static void PushClipRect(const ImVec4& clip_rect, bool clipped = true)
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static void PopClipRect()
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static void PopClipRect()
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{
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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window->ClipRectStack.pop_back();
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window->ClipRectStack.pop_back();
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window->DrawList->PopClipRect();
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window->DrawList->PopClipRect();
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@ -1451,9 +1451,9 @@ static void LogText(const ImVec2& ref_pos, const char* text, const char* text_en
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else
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else
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{
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{
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if (log_new_line || !is_first_line)
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if (log_new_line || !is_first_line)
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g.LogClipboard.Append("\n%*s%.*s", tree_depth*4, "", char_count, text_remaining);
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g.LogClipboard.append("\n%*s%.*s", tree_depth*4, "", char_count, text_remaining);
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else
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else
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g.LogClipboard.Append(" %.*s", char_count, text_remaining);
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g.LogClipboard.append(" %.*s", char_count, text_remaining);
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}
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}
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}
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}
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@ -1496,7 +1496,6 @@ static void RenderText(ImVec2 pos, const char* text, const char* text_end, const
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static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding)
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static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding)
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{
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
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window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
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@ -1509,7 +1508,6 @@ static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
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static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale = 1.0f, bool shadow = false)
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static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale = 1.0f, bool shadow = false)
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{
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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const float h = window->FontSize() * 1.00f;
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const float h = window->FontSize() * 1.00f;
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@ -1538,7 +1536,6 @@ static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale = 1.0f,
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static ImVec2 CalcTextSize(const char* text, const char* text_end, const bool hide_text_after_hash)
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static ImVec2 CalcTextSize(const char* text, const char* text_end, const bool hide_text_after_hash)
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{
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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const char* text_display_end;
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const char* text_display_end;
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@ -1556,7 +1553,7 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
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ImGuiState& g = GImGui;
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ImGuiState& g = GImGui;
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for (int i = (int)g.Windows.size()-1; i >= 0; i--)
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for (int i = (int)g.Windows.size()-1; i >= 0; i--)
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{
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{
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ImGuiWindow* window = g.Windows[i];
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ImGuiWindow* window = g.Windows[(size_t)i];
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if (!window->Visible)
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if (!window->Visible)
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continue;
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continue;
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if (excluding_childs && (window->Flags & ImGuiWindowFlags_ChildWindow) != 0)
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if (excluding_childs && (window->Flags & ImGuiWindowFlags_ChildWindow) != 0)
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@ -1588,6 +1585,11 @@ static bool IsMouseHoveringBox(const ImGuiAabb& box)
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return box_for_touch.Contains(g.IO.MousePos);
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return box_for_touch.Contains(g.IO.MousePos);
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}
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}
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bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max)
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{
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return IsMouseHoveringBox(ImGuiAabb(box_min, box_max));
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}
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
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{
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{
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ImGuiState& g = GImGui;
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ImGuiState& g = GImGui;
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@ -1631,6 +1633,13 @@ bool IsMouseClicked(int button, bool repeat)
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return false;
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return false;
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}
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}
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bool IsMouseDoubleClicked(int button)
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{
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ImGuiState& g = GImGui;
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IM_ASSERT(button >= 0 && button < ARRAYSIZE(g.IO.MouseDown));
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return g.IO.MouseDoubleClicked[button];
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}
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ImVec2 GetMousePos()
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ImVec2 GetMousePos()
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{
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{
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return GImGui.IO.MousePos;
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return GImGui.IO.MousePos;
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@ -1681,7 +1690,7 @@ void BeginChild(const char* str_id, ImVec2 size, bool border, ImGuiWindowFlags e
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ImGuiState& g = GImGui;
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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ImU32 flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_ChildWindow;
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_ChildWindow;
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const ImVec2 content_max = window->Pos + ImGui::GetWindowContentRegionMax();
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const ImVec2 content_max = window->Pos + ImGui::GetWindowContentRegionMax();
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const ImVec2 cursor_pos = window->Pos + ImGui::GetCursorPos();
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const ImVec2 cursor_pos = window->Pos + ImGui::GetCursorPos();
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@ -2084,7 +2093,7 @@ void End()
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}
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}
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if (g.LogClipboard.size() > 1)
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if (g.LogClipboard.size() > 1)
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{
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{
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g.LogClipboard.Append("\n");
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g.LogClipboard.append("\n");
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if (g.IO.SetClipboardTextFn)
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if (g.IO.SetClipboardTextFn)
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g.IO.SetClipboardTextFn(g.LogClipboard.begin(), g.LogClipboard.end());
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g.IO.SetClipboardTextFn(g.LogClipboard.begin(), g.LogClipboard.end());
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g.LogClipboard.clear();
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g.LogClipboard.clear();
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@ -2296,21 +2305,24 @@ void SetCursorPos(ImVec2 p)
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void SetScrollPosHere()
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void SetScrollPosHere()
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{
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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window->NextScrollY = (window->DC.CursorPos.y + window->ScrollY) - (window->Pos.y + window->SizeFull.y * 0.5f) - (window->TitleBarHeight() + window->WindowPadding().y);
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window->NextScrollY = (window->DC.CursorPos.y + window->ScrollY) - (window->Pos.y + window->SizeFull.y * 0.5f) - (window->TitleBarHeight() + window->WindowPadding().y);
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}
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}
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void SetTreeStateStorage(ImGuiStorage* tree)
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void SetTreeStateStorage(ImGuiStorage* tree)
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{
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.StateStorage = tree ? tree : &window->StateStorage;
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window->DC.StateStorage = tree ? tree : &window->StateStorage;
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}
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}
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ImGuiStorage* GetTreeStateStorage()
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{
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ImGuiWindow* window = GetCurrentWindow();
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return window->DC.StateStorage;
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}
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void TextV(const char* fmt, va_list args)
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void TextV(const char* fmt, va_list args)
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{
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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if (window->Collapsed)
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if (window->Collapsed)
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return;
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return;
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@ -2577,7 +2589,6 @@ bool SmallButton(const char* label)
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static bool CloseWindowButton(bool* open)
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static bool CloseWindowButton(bool* open)
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{
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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const ImGuiID id = window->GetID("##CLOSE");
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const ImGuiID id = window->GetID("##CLOSE");
|
||||||
@ -2613,6 +2624,7 @@ void LogToTTY(int max_depth)
|
|||||||
return;
|
return;
|
||||||
g.LogEnabled = true;
|
g.LogEnabled = true;
|
||||||
g.LogFile = stdout;
|
g.LogFile = stdout;
|
||||||
|
if (max_depth >= 0)
|
||||||
g.LogAutoExpandMaxDepth = max_depth;
|
g.LogAutoExpandMaxDepth = max_depth;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2621,9 +2633,11 @@ void LogToFile(int max_depth, const char* filename)
|
|||||||
ImGuiState& g = GImGui;
|
ImGuiState& g = GImGui;
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
return;
|
return;
|
||||||
IM_ASSERT(filename);
|
if (!filename)
|
||||||
|
filename = g.IO.LogFilename;
|
||||||
g.LogEnabled = true;
|
g.LogEnabled = true;
|
||||||
g.LogFile = fopen(filename, "at");
|
g.LogFile = fopen(filename, "at");
|
||||||
|
if (max_depth >= 0)
|
||||||
g.LogAutoExpandMaxDepth = max_depth;
|
g.LogAutoExpandMaxDepth = max_depth;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2634,6 +2648,7 @@ void LogToClipboard(int max_depth)
|
|||||||
return;
|
return;
|
||||||
g.LogEnabled = true;
|
g.LogEnabled = true;
|
||||||
g.LogFile = NULL;
|
g.LogFile = NULL;
|
||||||
|
if (max_depth >= 0)
|
||||||
g.LogAutoExpandMaxDepth = max_depth;
|
g.LogAutoExpandMaxDepth = max_depth;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2761,7 +2776,7 @@ void BulletText(const char* fmt, ...)
|
|||||||
|
|
||||||
const float line_height = window->FontSize();
|
const float line_height = window->FontSize();
|
||||||
const ImVec2 text_size = CalcTextSize(text_begin, text_end);
|
const ImVec2 text_size = CalcTextSize(text_begin, text_end);
|
||||||
const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(line_height + (text_size.x ? (g.Style.FramePadding.x*2) : 0.0f),0) + text_size); // Empty text doesn't add padding
|
const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(line_height + (text_size.x > 0.0f ? (g.Style.FramePadding.x*2) : 0.0f),0) + text_size); // Empty text doesn't add padding
|
||||||
ItemSize(bb);
|
ItemSize(bb);
|
||||||
|
|
||||||
if (ClipAdvance(bb))
|
if (ClipAdvance(bb))
|
||||||
@ -2775,10 +2790,6 @@ void BulletText(const char* fmt, ...)
|
|||||||
|
|
||||||
bool TreeNode(const char* str_id, const char* fmt, ...)
|
bool TreeNode(const char* str_id, const char* fmt, ...)
|
||||||
{
|
{
|
||||||
ImGuiState& g = GImGui;
|
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
|
||||||
ImGuiStorage* tree = window->DC.StateStorage;
|
|
||||||
|
|
||||||
static char buf[1024];
|
static char buf[1024];
|
||||||
va_list args;
|
va_list args;
|
||||||
va_start(args, fmt);
|
va_start(args, fmt);
|
||||||
@ -2800,10 +2811,6 @@ bool TreeNode(const char* str_id, const char* fmt, ...)
|
|||||||
|
|
||||||
bool TreeNode(const void* ptr_id, const char* fmt, ...)
|
bool TreeNode(const void* ptr_id, const char* fmt, ...)
|
||||||
{
|
{
|
||||||
ImGuiState& g = GImGui;
|
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
|
||||||
ImGuiStorage* tree = window->DC.StateStorage;
|
|
||||||
|
|
||||||
static char buf[1024];
|
static char buf[1024];
|
||||||
va_list args;
|
va_list args;
|
||||||
va_start(args, fmt);
|
va_start(args, fmt);
|
||||||
@ -3147,7 +3154,6 @@ bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const ImVec2 text_size = CalcTextSize(label);
|
|
||||||
|
|
||||||
bool value_changed = false;
|
bool value_changed = false;
|
||||||
|
|
||||||
@ -3192,7 +3198,6 @@ static void Plot(ImGuiPlotType plot_type, const char* label, const float* values
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const ImGuiID id = window->GetID(label);
|
|
||||||
|
|
||||||
const ImVec2 text_size = CalcTextSize(label);
|
const ImVec2 text_size = CalcTextSize(label);
|
||||||
if (graph_size.x == 0)
|
if (graph_size.x == 0)
|
||||||
@ -3430,17 +3435,17 @@ static bool is_separator(char c) { return c==',' || c==';' || c=='(' || c==')' |
|
|||||||
#define STB_TEXTEDIT_IS_SPACE(c) (is_white(c) || is_separator(c))
|
#define STB_TEXTEDIT_IS_SPACE(c) (is_white(c) || is_separator(c))
|
||||||
void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int idx, int n) { char* dst = obj->Text+idx; const char* src = obj->Text+idx+n; while (char c = *src++) *dst++ = c; *dst = '\0'; }
|
void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int idx, int n) { char* dst = obj->Text+idx; const char* src = obj->Text+idx+n; while (char c = *src++) *dst++ = c; *dst = '\0'; }
|
||||||
|
|
||||||
bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int idx, const char* new_text, int new_text_size)
|
bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int idx, const char* new_text, int new_text_len)
|
||||||
{
|
{
|
||||||
char* buf_end = obj->Text + obj->MaxLength;
|
char* buf_end = obj->Text + obj->BufSize;
|
||||||
int text_size = strlen(obj->Text);
|
const int text_len = (int)strlen(obj->Text);
|
||||||
|
|
||||||
if (new_text_size > buf_end - (obj->Text + text_size + 1))
|
if (new_text_len > buf_end - (obj->Text + text_len + 1))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
memmove(obj->Text + idx + new_text_size, obj->Text + idx, text_size - idx);
|
memmove(obj->Text + idx + new_text_len, obj->Text + idx, text_len - idx);
|
||||||
memcpy(obj->Text + idx, new_text, new_text_size);
|
memcpy(obj->Text + idx, new_text, new_text_len);
|
||||||
obj->Text[text_size + new_text_size] = 0;
|
obj->Text[text_len + new_text_len] = 0;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -3522,7 +3527,7 @@ void ImGuiTextEditState::RenderTextScrolledClipped(ImFont font, float font_size,
|
|||||||
const float clip_end = (text_end[0] != '\0' && text_end > text_start) ? symbol_w : 0.0f;
|
const float clip_end = (text_end[0] != '\0' && text_end > text_start) ? symbol_w : 0.0f;
|
||||||
|
|
||||||
// Draw text
|
// Draw text
|
||||||
ImGui::RenderText(pos+ImVec2(clip_begin,0), text_start+(clip_begin?1:0), text_end-(clip_end?1:0), false);//, &text_params_with_clipping);
|
ImGui::RenderText(pos+ImVec2(clip_begin,0), text_start+(clip_begin>0.0f?1:0), text_end-(clip_end>0.0f?1:0), false);//, &text_params_with_clipping);
|
||||||
|
|
||||||
// Draw the clip symbol
|
// Draw the clip symbol
|
||||||
const char s[2] = {symbol_c,'\0'};
|
const char s[2] = {symbol_c,'\0'};
|
||||||
@ -3549,7 +3554,7 @@ bool InputFloat(const char* label, float *v, float step, float step_fast, int de
|
|||||||
|
|
||||||
ImGui::PushID(label);
|
ImGui::PushID(label);
|
||||||
const float button_sz = window->FontSize();
|
const float button_sz = window->FontSize();
|
||||||
if (step)
|
if (step > 0.0f)
|
||||||
ImGui::PushItemWidth(ImMax(1.0f, window->DC.ItemWidth.back() - (button_sz+g.Style.FramePadding.x*2.0f+g.Style.ItemInnerSpacing.x)*2));
|
ImGui::PushItemWidth(ImMax(1.0f, window->DC.ItemWidth.back() - (button_sz+g.Style.FramePadding.x*2.0f+g.Style.ItemInnerSpacing.x)*2));
|
||||||
|
|
||||||
char buf[64];
|
char buf[64];
|
||||||
@ -3563,21 +3568,20 @@ bool InputFloat(const char* label, float *v, float step, float step_fast, int de
|
|||||||
ApplyNumericalTextInput(buf, v);
|
ApplyNumericalTextInput(buf, v);
|
||||||
value_changed = true;
|
value_changed = true;
|
||||||
}
|
}
|
||||||
if (step)
|
|
||||||
ImGui::PopItemWidth();
|
|
||||||
|
|
||||||
if (step)
|
if (step > 0.0f)
|
||||||
{
|
{
|
||||||
|
ImGui::PopItemWidth();
|
||||||
ImGui::SameLine(0, 0);
|
ImGui::SameLine(0, 0);
|
||||||
if (ImGui::Button("-", ImVec2(button_sz,button_sz), true))
|
if (ImGui::Button("-", ImVec2(button_sz,button_sz), true))
|
||||||
{
|
{
|
||||||
*v -= g.IO.KeyCtrl && step_fast ? step_fast : step;
|
*v -= g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
|
||||||
value_changed = true;
|
value_changed = true;
|
||||||
}
|
}
|
||||||
ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
|
ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
|
||||||
if (ImGui::Button("+", ImVec2(button_sz,button_sz), true))
|
if (ImGui::Button("+", ImVec2(button_sz,button_sz), true))
|
||||||
{
|
{
|
||||||
*v += g.IO.KeyCtrl && step_fast ? step_fast : step;
|
*v += g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
|
||||||
value_changed = true;
|
value_changed = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3664,7 +3668,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
|
|||||||
bool cancel_edit = false;
|
bool cancel_edit = false;
|
||||||
if (g.ActiveId == id)
|
if (g.ActiveId == id)
|
||||||
{
|
{
|
||||||
edit_state.MaxLength = buf_size < ARRAYSIZE(edit_state.Text) ? buf_size : ARRAYSIZE(edit_state.Text);
|
edit_state.BufSize = buf_size < ARRAYSIZE(edit_state.Text) ? buf_size : ARRAYSIZE(edit_state.Text);
|
||||||
edit_state.Font = window->Font();
|
edit_state.Font = window->Font();
|
||||||
edit_state.FontSize = window->FontSize();
|
edit_state.FontSize = window->FontSize();
|
||||||
|
|
||||||
@ -3729,7 +3733,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
|
|||||||
if (const char* clipboard = g.IO.GetClipboardTextFn())
|
if (const char* clipboard = g.IO.GetClipboardTextFn())
|
||||||
{
|
{
|
||||||
// Remove new-line from pasted buffer
|
// Remove new-line from pasted buffer
|
||||||
int clipboard_len = strlen(clipboard);
|
size_t clipboard_len = strlen(clipboard);
|
||||||
char* clipboard_filtered = (char*)malloc(clipboard_len+1);
|
char* clipboard_filtered = (char*)malloc(clipboard_len+1);
|
||||||
int clipboard_filtered_len = 0;
|
int clipboard_filtered_len = 0;
|
||||||
for (int i = 0; clipboard[i]; i++)
|
for (int i = 0; clipboard[i]; i++)
|
||||||
@ -3832,7 +3836,6 @@ bool InputFloat3(const char* label, float v[3], int decimal_precision)
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const ImVec2 text_size = CalcTextSize(label);
|
|
||||||
|
|
||||||
bool value_changed = false;
|
bool value_changed = false;
|
||||||
|
|
||||||
@ -4083,8 +4086,6 @@ bool ColorEdit4(const char* label, float col[4], bool alpha)
|
|||||||
const float w_full = window->DC.ItemWidth.back();
|
const float w_full = window->DC.ItemWidth.back();
|
||||||
const float square_sz = (window->FontSize() + style.FramePadding.x * 2.0f);
|
const float square_sz = (window->FontSize() + style.FramePadding.x * 2.0f);
|
||||||
|
|
||||||
const ImVec2 text_size = CalcTextSize(label);
|
|
||||||
|
|
||||||
ImGuiColorEditMode edit_mode = window->DC.ColorEditMode;
|
ImGuiColorEditMode edit_mode = window->DC.ColorEditMode;
|
||||||
if (edit_mode == ImGuiColorEditMode_UserSelect)
|
if (edit_mode == ImGuiColorEditMode_UserSelect)
|
||||||
edit_mode = g.ColorEditModeStorage.GetInt(id, 0) % 3;
|
edit_mode = g.ColorEditModeStorage.GetInt(id, 0) % 3;
|
||||||
@ -4206,15 +4207,12 @@ bool ColorEdit4(const char* label, float col[4], bool alpha)
|
|||||||
|
|
||||||
void ColorEditMode(ImGuiColorEditMode mode)
|
void ColorEditMode(ImGuiColorEditMode mode)
|
||||||
{
|
{
|
||||||
ImGuiState& g = GImGui;
|
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
|
|
||||||
window->DC.ColorEditMode = mode;
|
window->DC.ColorEditMode = mode;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Separator()
|
void Separator()
|
||||||
{
|
{
|
||||||
ImGuiState& g = GImGui;
|
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
if (window->Collapsed)
|
if (window->Collapsed)
|
||||||
return;
|
return;
|
||||||
@ -4240,7 +4238,6 @@ void Separator()
|
|||||||
|
|
||||||
void Spacing()
|
void Spacing()
|
||||||
{
|
{
|
||||||
ImGuiState& g = GImGui;
|
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
if (window->Collapsed)
|
if (window->Collapsed)
|
||||||
return;
|
return;
|
||||||
@ -4581,7 +4578,7 @@ void ImDrawList::AddCommand(ImDrawCmdType cmd_type, int vtx_count)
|
|||||||
|
|
||||||
// Merge commands if we can, turning them into less draw calls
|
// Merge commands if we can, turning them into less draw calls
|
||||||
ImDrawCmd* prev = commands.empty() ? NULL : &commands.back();
|
ImDrawCmd* prev = commands.empty() ? NULL : &commands.back();
|
||||||
if (vtx_count > 0 && prev && prev->cmd_type == (ImU32)cmd_type && prev->vtx_count + vtx_count < VTX_COUNT_MAX)
|
if (vtx_count > 0 && prev && prev->cmd_type == cmd_type && prev->vtx_count + vtx_count < VTX_COUNT_MAX)
|
||||||
prev->vtx_count += vtx_count;
|
prev->vtx_count += vtx_count;
|
||||||
else
|
else
|
||||||
commands.push_back(ImDrawCmd(cmd_type, vtx_count));
|
commands.push_back(ImDrawCmd(cmd_type, vtx_count));
|
||||||
@ -4799,14 +4796,14 @@ void ImDrawList::AddText(ImFont font, float font_size, const ImVec2& pos, ImU32
|
|||||||
if (text_end == NULL)
|
if (text_end == NULL)
|
||||||
text_end = text_begin + strlen(text_begin);
|
text_end = text_begin + strlen(text_begin);
|
||||||
|
|
||||||
int char_count = text_end - text_begin;
|
int char_count = (int)(text_end - text_begin);
|
||||||
int vtx_count_max = char_count * 6;
|
int vtx_count_max = char_count * 6;
|
||||||
int vtx_begin = vtx_buffer.size();
|
size_t vtx_begin = vtx_buffer.size();
|
||||||
AddCommand(ImDrawCmdType_DrawTriangleList, vtx_count_max);
|
AddCommand(ImDrawCmdType_DrawTriangleList, vtx_count_max);
|
||||||
|
|
||||||
font->RenderText(font_size, pos, col, clip_rect_stack_.back(), text_begin, text_end, vtx_write_);
|
font->RenderText(font_size, pos, col, clip_rect_stack_.back(), text_begin, text_end, vtx_write_);
|
||||||
vtx_buffer.resize(vtx_write_ - &vtx_buffer.front());
|
vtx_buffer.resize(vtx_write_ - &vtx_buffer.front());
|
||||||
int vtx_count = vtx_buffer.size() - vtx_begin;
|
int vtx_count = (int)(vtx_buffer.size() - vtx_begin);
|
||||||
|
|
||||||
commands.back().vtx_count -= (vtx_count_max - vtx_count);
|
commands.back().vtx_count -= (vtx_count_max - vtx_count);
|
||||||
vtx_write_ -= (vtx_count_max - vtx_count);
|
vtx_write_ -= (vtx_count_max - vtx_count);
|
||||||
@ -4858,7 +4855,7 @@ bool ImBitmapFont::LoadFromFile(const char* filename)
|
|||||||
fclose(f);
|
fclose(f);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (fread(Data, 1, DataSize, f) != DataSize)
|
if ((int)fread(Data, 1, DataSize, f) != DataSize)
|
||||||
{
|
{
|
||||||
fclose(f);
|
fclose(f);
|
||||||
free(Data);
|
free(Data);
|
||||||
@ -4919,7 +4916,7 @@ bool ImBitmapFont::LoadFromMemory(const void* data, int data_size)
|
|||||||
void ImBitmapFont::BuildLookupTable()
|
void ImBitmapFont::BuildLookupTable()
|
||||||
{
|
{
|
||||||
ImU32 max_c = 0;
|
ImU32 max_c = 0;
|
||||||
for (int i = 0; i != GlyphsCount; i++)
|
for (size_t i = 0; i != GlyphsCount; i++)
|
||||||
if (max_c < Glyphs[i].Id)
|
if (max_c < Glyphs[i].Id)
|
||||||
max_c = Glyphs[i].Id;
|
max_c = Glyphs[i].Id;
|
||||||
|
|
||||||
@ -4969,7 +4966,8 @@ ImVec2 ImBitmapFont::CalcTextSize(float size, float max_width, const char* text_
|
|||||||
if (const FntGlyph* glyph = FindGlyph((unsigned short)c))
|
if (const FntGlyph* glyph = FindGlyph((unsigned short)c))
|
||||||
{
|
{
|
||||||
const float char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale;
|
const float char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale;
|
||||||
const float char_extend = (glyph->XOffset + glyph->Width * scale);
|
//const float char_extend = (glyph->XOffset + glyph->Width * scale);
|
||||||
|
|
||||||
if (line_width + char_width >= max_width)
|
if (line_width + char_width >= max_width)
|
||||||
break;
|
break;
|
||||||
line_width += char_width;
|
line_width += char_width;
|
||||||
@ -5011,8 +5009,6 @@ void ImBitmapFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& c
|
|||||||
pos.x = (float)(int)pos.x + 0.5f;
|
pos.x = (float)(int)pos.x + 0.5f;
|
||||||
pos.y = (float)(int)pos.y + 0.5f;
|
pos.y = (float)(int)pos.y + 0.5f;
|
||||||
|
|
||||||
ImVec2 text_size = ImVec2(0,0);
|
|
||||||
float line_width = 0.0f;
|
|
||||||
const ImVec4 clip_rect = clip_rect_ref;
|
const ImVec4 clip_rect = clip_rect_ref;
|
||||||
|
|
||||||
const float uv_offset = GImGui.IO.PixelCenterOffset;
|
const float uv_offset = GImGui.IO.PixelCenterOffset;
|
||||||
@ -5032,7 +5028,7 @@ void ImBitmapFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& c
|
|||||||
if (const FntGlyph* glyph = FindGlyph((unsigned short)c))
|
if (const FntGlyph* glyph = FindGlyph((unsigned short)c))
|
||||||
{
|
{
|
||||||
const float char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale;
|
const float char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale;
|
||||||
const float char_extend = (glyph->XOffset + glyph->Width * scale);
|
//const float char_extend = (glyph->XOffset + glyph->Width * scale);
|
||||||
|
|
||||||
if (c != ' ' && c != '\n')
|
if (c != ' ' && c != '\n')
|
||||||
{
|
{
|
||||||
@ -5150,7 +5146,7 @@ void ShowStyleEditor(ImGuiStyle* ref)
|
|||||||
filter.Draw("Filter colors", 200);
|
filter.Draw("Filter colors", 200);
|
||||||
|
|
||||||
ImGui::ColorEditMode(edit_mode);
|
ImGui::ColorEditMode(edit_mode);
|
||||||
for (size_t i = 0; i < ImGuiCol_COUNT; i++)
|
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||||
{
|
{
|
||||||
const char* name = GetStyleColorName(i);
|
const char* name = GetStyleColorName(i);
|
||||||
if (!filter.PassFilter(name))
|
if (!filter.PassFilter(name))
|
||||||
@ -5476,7 +5472,7 @@ void ShowTestWindow(bool* open)
|
|||||||
static float foo = 1.0f;
|
static float foo = 1.0f;
|
||||||
ImGui::InputFloat("red", &foo, 0.05f, 0, 3); ImGui::NextColumn();
|
ImGui::InputFloat("red", &foo, 0.05f, 0, 3); ImGui::NextColumn();
|
||||||
static float bar = 1.0f;
|
static float bar = 1.0f;
|
||||||
ImGui::InputFloat("blue", &foo, 0.05f, 0, 3); ImGui::NextColumn();
|
ImGui::InputFloat("blue", &bar, 0.05f, 0, 3); ImGui::NextColumn();
|
||||||
ImGui::Columns(1);
|
ImGui::Columns(1);
|
||||||
|
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
@ -5536,7 +5532,7 @@ void ShowTestWindow(bool* open)
|
|||||||
if (ImGui::Button("Add 1000 lines"))
|
if (ImGui::Button("Add 1000 lines"))
|
||||||
{
|
{
|
||||||
for (size_t i = 0; i < 1000; i++)
|
for (size_t i = 0; i < 1000; i++)
|
||||||
log.Append("%i The quick brown fox jumps over the lazy dog\n", lines+i);
|
log.append("%i The quick brown fox jumps over the lazy dog\n", lines+i);
|
||||||
lines += 1000;
|
lines += 1000;
|
||||||
}
|
}
|
||||||
ImGui::BeginChild("Log");
|
ImGui::BeginChild("Log");
|
||||||
|
15
imgui.h
15
imgui.h
@ -29,8 +29,8 @@ typedef ImU32 ImGuiID;
|
|||||||
typedef int ImGuiCol; // enum ImGuiCol_
|
typedef int ImGuiCol; // enum ImGuiCol_
|
||||||
typedef int ImGuiKey; // enum ImGuiKey_
|
typedef int ImGuiKey; // enum ImGuiKey_
|
||||||
typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_
|
typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_
|
||||||
typedef ImU32 ImGuiWindowFlags; // enum ImGuiWindowFlags_
|
typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
|
||||||
typedef ImU32 ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
|
typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
|
||||||
typedef ImBitmapFont* ImFont;
|
typedef ImBitmapFont* ImFont;
|
||||||
|
|
||||||
struct ImVec2
|
struct ImVec2
|
||||||
@ -143,6 +143,7 @@ namespace ImGui
|
|||||||
void SetFontScale(float scale);
|
void SetFontScale(float scale);
|
||||||
void SetScrollPosHere();
|
void SetScrollPosHere();
|
||||||
void SetTreeStateStorage(ImGuiStorage* tree);
|
void SetTreeStateStorage(ImGuiStorage* tree);
|
||||||
|
ImGuiStorage* GetTreeStateStorage();
|
||||||
void PushItemWidth(float item_width);
|
void PushItemWidth(float item_width);
|
||||||
void PopItemWidth();
|
void PopItemWidth();
|
||||||
float GetItemWidth();
|
float GetItemWidth();
|
||||||
@ -221,9 +222,9 @@ namespace ImGui
|
|||||||
|
|
||||||
// Logging
|
// Logging
|
||||||
void LogButtons();
|
void LogButtons();
|
||||||
void LogToTTY(int max_depth);
|
void LogToTTY(int max_depth = -1);
|
||||||
void LogToFile(int max_depth, const char* filename);
|
void LogToFile(int max_depth = -1, const char* filename = NULL);
|
||||||
void LogToClipboard(int max_depth);
|
void LogToClipboard(int max_depth = -1);
|
||||||
|
|
||||||
// Utilities
|
// Utilities
|
||||||
void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). (currently no contention handling, last call win)
|
void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). (currently no contention handling, last call win)
|
||||||
@ -232,6 +233,8 @@ namespace ImGui
|
|||||||
bool IsClipped(ImVec2 item_size); // to perform coarse clipping on user's side (as an optimisation)
|
bool IsClipped(ImVec2 item_size); // to perform coarse clipping on user's side (as an optimisation)
|
||||||
bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
|
bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
|
||||||
bool IsMouseClicked(int button, bool repeat = false);
|
bool IsMouseClicked(int button, bool repeat = false);
|
||||||
|
bool IsMouseDoubleClicked(int button);
|
||||||
|
bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max);
|
||||||
ImVec2 GetMousePos();
|
ImVec2 GetMousePos();
|
||||||
float GetTime();
|
float GetTime();
|
||||||
int GetFrameCount();
|
int GetFrameCount();
|
||||||
@ -469,7 +472,7 @@ struct ImGuiTextBuffer
|
|||||||
size_t size() const { return Buf.size()-1; }
|
size_t size() const { return Buf.size()-1; }
|
||||||
bool empty() { return Buf.empty(); }
|
bool empty() { return Buf.empty(); }
|
||||||
void clear() { Buf.clear(); Buf.push_back(0); }
|
void clear() { Buf.clear(); Buf.push_back(0); }
|
||||||
void Append(const char* fmt, ...);
|
void append(const char* fmt, ...);
|
||||||
};
|
};
|
||||||
|
|
||||||
// Helper: Key->value storage
|
// Helper: Key->value storage
|
||||||
|
Loading…
Reference in New Issue
Block a user