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https://github.com/Drezil/imgui.git
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Demo: Improved "Constrained-resizing window" example, more clearly showcase aspect-ratio. (#5627, #5618)
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@ -88,6 +88,8 @@ Other Changes:
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- Debug Tools: Debug Log: Added 'IO' and 'Clipper' events logging.
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- Debug Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift, making it easier
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to use the Item Picker in e.g. menus. (#2673)
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- Demo: Improved "Constrained-resizing window" example, more clearly showcase aspect-ratio. (#5627)
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- Demo: Added more explicit "Center window" mode to "Overlay example". (#5618)
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- Backends: Metal: Use __bridge for ARC based systems. (#5403) [@stack]
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- Backends: Metal: Add dispatch synchronization. (#5447) [@luigifcruz]
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- Backends: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount'. (#5603) [@dcvz]
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4
imgui.h
4
imgui.h
@ -1718,7 +1718,7 @@ enum ImGuiMouseCursor_
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enum ImGuiCond_
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{
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ImGuiCond_None = 0, // No condition (always set the variable), same as _Always
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ImGuiCond_Always = 1 << 0, // No condition (always set the variable)
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ImGuiCond_Always = 1 << 0, // No condition (always set the variable), same as _None
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ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call will succeed)
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ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the object/window has no persistently saved data (no entry in .ini file)
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ImGuiCond_Appearing = 1 << 3, // Set the variable if the object/window is appearing after being hidden/inactive (or the first time)
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@ -2097,7 +2097,7 @@ struct ImGuiInputTextCallbackData
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// NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough.
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struct ImGuiSizeCallbackData
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{
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void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints()
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void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints(). Generally store an integer or float in here (need reinterpret_cast<>).
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ImVec2 Pos; // Read-only. Window position, for reference.
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ImVec2 CurrentSize; // Read-only. Current window size.
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ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing.
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112
imgui_demo.cpp
112
imgui_demo.cpp
@ -7289,51 +7289,82 @@ static void ShowExampleAppAutoResize(bool* p_open)
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//-----------------------------------------------------------------------------
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// Demonstrate creating a window with custom resize constraints.
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// Note that size constraints currently don't work on a docked window (when in 'docking' branch)
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static void ShowExampleAppConstrainedResize(bool* p_open)
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{
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struct CustomConstraints
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{
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// Helper functions to demonstrate programmatic constraints
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static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize.x = data->DesiredSize.y = IM_MAX(data->DesiredSize.x, data->DesiredSize.y); }
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static void Step(ImGuiSizeCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); }
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// FIXME: This doesn't take account of decoration size (e.g. title bar), library should make this easier.
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static void AspectRatio(ImGuiSizeCallbackData* data) { float aspect_ratio = *(float*)data->UserData; data->DesiredSize.x = IM_MAX(data->CurrentSize.x, data->CurrentSize.y); data->DesiredSize.y = (float)(int)(data->DesiredSize.x / aspect_ratio); }
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static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize.x = data->DesiredSize.y = IM_MAX(data->CurrentSize.x, data->CurrentSize.y); }
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static void Step(ImGuiSizeCallbackData* data) { float step = *(float*)data->UserData; data->DesiredSize = ImVec2((int)(data->CurrentSize.x / step + 0.5f) * step, (int)(data->CurrentSize.y / step + 0.5f) * step); }
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};
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const char* test_desc[] =
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{
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"Between 100x100 and 500x500",
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"At least 100x100",
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"Resize vertical only",
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"Resize horizontal only",
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"Width > 100, Height > 100",
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"Width 400-500",
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"Height 400-500",
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"Width Between 400 and 500",
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"Custom: Aspect Ratio 16:9",
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"Custom: Always Square",
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"Custom: Fixed Steps (100)",
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};
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// Options
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static bool auto_resize = false;
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static int type = 0;
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static bool window_padding = true;
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static int type = 5; // Aspect Ratio
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static int display_lines = 10;
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if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)); // Vertical only
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if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)); // Horizontal only
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if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100
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if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1)); // Width 400-500
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if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400), ImVec2(-1, 500)); // Height 400-500
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if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square
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if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)(intptr_t)100); // Fixed Step
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ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0;
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if (ImGui::Begin("Example: Constrained Resize", p_open, flags))
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// Submit constraint
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float aspect_ratio = 16.0f / 9.0f;
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float fixed_step = 100.0f;
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if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(500, 500)); // Between 100x100 and 500x500
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if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100
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if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)); // Vertical only
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if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)); // Horizontal only
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if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1)); // Width Between and 400 and 500
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if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::AspectRatio, (void*)&aspect_ratio); // Aspect ratio
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if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square
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if (type == 7) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)&fixed_step); // Fixed Step
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// Submit window
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if (!window_padding)
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
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const ImGuiWindowFlags window_flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0;
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const bool window_open = ImGui::Begin("Example: Constrained Resize", p_open, window_flags);
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if (!window_padding)
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ImGui::PopStyleVar();
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if (window_open)
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{
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IMGUI_DEMO_MARKER("Examples/Constrained Resizing window");
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if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine();
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if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine();
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if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); }
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ImGui::SetNextItemWidth(200);
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ImGui::Combo("Constraint", &type, test_desc, IM_ARRAYSIZE(test_desc));
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ImGui::SetNextItemWidth(200);
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ImGui::DragInt("Lines", &display_lines, 0.2f, 1, 100);
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ImGui::Checkbox("Auto-resize", &auto_resize);
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for (int i = 0; i < display_lines; i++)
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ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, "");
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if (ImGui::GetIO().KeyShift)
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{
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// Display a dummy viewport (in your real app you would likely use ImageButton() to display a texture.
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ImVec2 avail_size = ImGui::GetContentRegionAvail();
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ImVec2 pos = ImGui::GetCursorScreenPos();
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ImGui::ColorButton("viewport", ImVec4(0.5f, 0.2f, 0.5f, 1.0f), ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoDragDrop, avail_size);
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ImGui::SetCursorScreenPos(ImVec2(pos.x + 10, pos.y + 10));
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ImGui::Text("%.2f x %.2f", avail_size.x, avail_size.y);
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}
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else
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{
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ImGui::Text("(Hold SHIFT to display a dummy viewport)");
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if (ImGui::Button("Set 200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine();
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if (ImGui::Button("Set 500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine();
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if (ImGui::Button("Set 800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); }
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 20);
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ImGui::Combo("Constraint", &type, test_desc, IM_ARRAYSIZE(test_desc));
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 20);
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ImGui::DragInt("Lines", &display_lines, 0.2f, 1, 100);
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ImGui::Checkbox("Auto-resize", &auto_resize);
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ImGui::Checkbox("Window padding", &window_padding);
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for (int i = 0; i < display_lines; i++)
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ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, "");
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}
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}
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ImGui::End();
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}
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@ -7346,28 +7377,34 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
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// + a context-menu to choose which corner of the screen to use.
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static void ShowExampleAppSimpleOverlay(bool* p_open)
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{
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static int corner = 0;
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static int location = 0;
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ImGuiIO& io = ImGui::GetIO();
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
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if (corner != -1)
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if (location >= 0)
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{
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const float PAD = 10.0f;
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImVec2 work_pos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any!
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ImVec2 work_size = viewport->WorkSize;
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ImVec2 window_pos, window_pos_pivot;
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window_pos.x = (corner & 1) ? (work_pos.x + work_size.x - PAD) : (work_pos.x + PAD);
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window_pos.y = (corner & 2) ? (work_pos.y + work_size.y - PAD) : (work_pos.y + PAD);
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window_pos_pivot.x = (corner & 1) ? 1.0f : 0.0f;
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window_pos_pivot.y = (corner & 2) ? 1.0f : 0.0f;
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window_pos.x = (location & 1) ? (work_pos.x + work_size.x - PAD) : (work_pos.x + PAD);
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window_pos.y = (location & 2) ? (work_pos.y + work_size.y - PAD) : (work_pos.y + PAD);
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window_pos_pivot.x = (location & 1) ? 1.0f : 0.0f;
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window_pos_pivot.y = (location & 2) ? 1.0f : 0.0f;
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ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
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window_flags |= ImGuiWindowFlags_NoMove;
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}
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else if (location == -2)
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{
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// Center window
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ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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window_flags |= ImGuiWindowFlags_NoMove;
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}
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ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
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if (ImGui::Begin("Example: Simple overlay", p_open, window_flags))
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{
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IMGUI_DEMO_MARKER("Examples/Simple Overlay");
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ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)");
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ImGui::Text("Simple overlay\n" "(right-click to change position)");
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ImGui::Separator();
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if (ImGui::IsMousePosValid())
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ImGui::Text("Mouse Position: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y);
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@ -7375,11 +7412,12 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
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ImGui::Text("Mouse Position: <invalid>");
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if (ImGui::BeginPopupContextWindow())
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{
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if (ImGui::MenuItem("Custom", NULL, corner == -1)) corner = -1;
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if (ImGui::MenuItem("Top-left", NULL, corner == 0)) corner = 0;
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if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1;
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if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2;
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if (ImGui::MenuItem("Bottom-right", NULL, corner == 3)) corner = 3;
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if (ImGui::MenuItem("Custom", NULL, location == -1)) location = -1;
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if (ImGui::MenuItem("Center", NULL, location == -2)) location = -2;
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if (ImGui::MenuItem("Top-left", NULL, location == 0)) location = 0;
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if (ImGui::MenuItem("Top-right", NULL, location == 1)) location = 1;
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if (ImGui::MenuItem("Bottom-left", NULL, location == 2)) location = 2;
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if (ImGui::MenuItem("Bottom-right", NULL, location == 3)) location = 3;
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if (p_open && ImGui::MenuItem("Close")) *p_open = false;
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ImGui::EndPopup();
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}
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