Merge branch 'master' into docking

# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
This commit is contained in:
ocornut
2021-03-15 20:38:34 +01:00
14 changed files with 151 additions and 91 deletions

View File

@ -1,4 +1,4 @@
// dear imgui, v1.82 WIP
// dear imgui, v1.82
// (main code and documentation)
// Help:
@ -3303,18 +3303,18 @@ bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id)
// Process TAB/Shift-TAB to tab *OUT* of the currently focused item.
// (Note that we can always TAB out of a widget that doesn't allow tabbing in)
if (g.ActiveId == id && g.FocusTabPressed && !IsActiveIdUsingKey(ImGuiKey_Tab) && g.FocusRequestNextWindow == NULL)
if (g.ActiveId == id && g.TabFocusPressed && !IsActiveIdUsingKey(ImGuiKey_Tab) && g.TabFocusRequestNextWindow == NULL)
{
g.FocusRequestNextWindow = window;
g.FocusRequestNextCounterTabStop = window->DC.FocusCounterTabStop + (g.IO.KeyShift ? (is_tab_stop ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items.
g.TabFocusRequestNextWindow = window;
g.TabFocusRequestNextCounterTabStop = window->DC.FocusCounterTabStop + (g.IO.KeyShift ? (is_tab_stop ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items.
}
// Handle focus requests
if (g.FocusRequestCurrWindow == window)
if (g.TabFocusRequestCurrWindow == window)
{
if (window->DC.FocusCounterRegular == g.FocusRequestCurrCounterRegular)
if (window->DC.FocusCounterRegular == g.TabFocusRequestCurrCounterRegular)
return true;
if (is_tab_stop && window->DC.FocusCounterTabStop == g.FocusRequestCurrCounterTabStop)
if (is_tab_stop && window->DC.FocusCounterTabStop == g.TabFocusRequestCurrCounterTabStop)
{
g.NavJustTabbedId = id;
return true;
@ -3895,32 +3895,32 @@ void ImGui::UpdateTabFocus()
ImGuiContext& g = *GImGui;
// Pressing TAB activate widget focus
g.FocusTabPressed = (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab));
if (g.ActiveId == 0 && g.FocusTabPressed)
g.TabFocusPressed = (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab));
if (g.ActiveId == 0 && g.TabFocusPressed)
{
// Note that SetKeyboardFocusHere() sets the Next fields mid-frame. To be consistent we also
// manipulate the Next fields even, even though they will be turned into Curr fields by the code below.
g.FocusRequestNextWindow = g.NavWindow;
g.FocusRequestNextCounterRegular = INT_MAX;
g.TabFocusRequestNextWindow = g.NavWindow;
g.TabFocusRequestNextCounterRegular = INT_MAX;
if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX)
g.FocusRequestNextCounterTabStop = g.NavIdTabCounter + 1 + (g.IO.KeyShift ? -1 : 1);
g.TabFocusRequestNextCounterTabStop = g.NavIdTabCounter + 1 + (g.IO.KeyShift ? -1 : 1);
else
g.FocusRequestNextCounterTabStop = g.IO.KeyShift ? -1 : 0;
g.TabFocusRequestNextCounterTabStop = g.IO.KeyShift ? -1 : 0;
}
// Turn queued focus request into current one
g.FocusRequestCurrWindow = NULL;
g.FocusRequestCurrCounterRegular = g.FocusRequestCurrCounterTabStop = INT_MAX;
if (g.FocusRequestNextWindow != NULL)
g.TabFocusRequestCurrWindow = NULL;
g.TabFocusRequestCurrCounterRegular = g.TabFocusRequestCurrCounterTabStop = INT_MAX;
if (g.TabFocusRequestNextWindow != NULL)
{
ImGuiWindow* window = g.FocusRequestNextWindow;
g.FocusRequestCurrWindow = window;
if (g.FocusRequestNextCounterRegular != INT_MAX && window->DC.FocusCounterRegular != -1)
g.FocusRequestCurrCounterRegular = ImModPositive(g.FocusRequestNextCounterRegular, window->DC.FocusCounterRegular + 1);
if (g.FocusRequestNextCounterTabStop != INT_MAX && window->DC.FocusCounterTabStop != -1)
g.FocusRequestCurrCounterTabStop = ImModPositive(g.FocusRequestNextCounterTabStop, window->DC.FocusCounterTabStop + 1);
g.FocusRequestNextWindow = NULL;
g.FocusRequestNextCounterRegular = g.FocusRequestNextCounterTabStop = INT_MAX;
ImGuiWindow* window = g.TabFocusRequestNextWindow;
g.TabFocusRequestCurrWindow = window;
if (g.TabFocusRequestNextCounterRegular != INT_MAX && window->DC.FocusCounterRegular != -1)
g.TabFocusRequestCurrCounterRegular = ImModPositive(g.TabFocusRequestNextCounterRegular, window->DC.FocusCounterRegular + 1);
if (g.TabFocusRequestNextCounterTabStop != INT_MAX && window->DC.FocusCounterTabStop != -1)
g.TabFocusRequestCurrCounterTabStop = ImModPositive(g.TabFocusRequestNextCounterTabStop, window->DC.FocusCounterTabStop + 1);
g.TabFocusRequestNextWindow = NULL;
g.TabFocusRequestNextCounterRegular = g.TabFocusRequestNextCounterTabStop = INT_MAX;
}
g.NavIdTabCounter = INT_MAX;
@ -6270,7 +6270,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
{
window->Collapsed = !window->Collapsed;
MarkIniSettingsDirty(window);
FocusWindow(window);
}
}
else
@ -6738,7 +6737,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
if (want_focus)
{
FocusWindow(window);
NavInitWindow(window, false);
NavInitWindow(window, false); // <-- this is in the way for us to be able to defer and sort reappearing FocusWindow() calls
}
// Close requested by platform window
@ -7560,9 +7559,9 @@ void ImGui::SetKeyboardFocusHere(int offset)
IM_ASSERT(offset >= -1); // -1 is allowed but not below
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
g.FocusRequestNextWindow = window;
g.FocusRequestNextCounterRegular = window->DC.FocusCounterRegular + 1 + offset;
g.FocusRequestNextCounterTabStop = INT_MAX;
g.TabFocusRequestNextWindow = window;
g.TabFocusRequestNextCounterRegular = window->DC.FocusCounterRegular + 1 + offset;
g.TabFocusRequestNextCounterTabStop = INT_MAX;
}
void ImGui::SetItemDefaultFocus()