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Examples: DX11 + Win32: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
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@ -11,6 +11,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiRendererInterface
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// 2018-XX-XX: DirectX11: Offset projection matrix and clipping rectangle by io.DisplayPos (which will be non-zero for multi-viewport applications).
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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@ -26,6 +27,7 @@
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// DirectX data
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static ID3D11Device* g_pd3dDevice = NULL;
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static ID3D11DeviceContext* g_pd3dDeviceContext = NULL;
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static IDXGIFactory1* g_pFactory = NULL;
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static ID3D11Buffer* g_pVB = NULL;
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static ID3D11Buffer* g_pIB = NULL;
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static ID3D10Blob * g_pVertexShaderBlob = NULL;
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@ -46,6 +48,10 @@ struct VERTEX_CONSTANT_BUFFER
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float mvp[4][4];
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};
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// Forward Declarations
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static void ImGui_ImplDX11_InitPlatformInterface();
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static void ImGui_ImplDX11_ShutdownPlatformInterface();
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// Render function
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// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
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void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
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@ -466,13 +472,29 @@ void ImGui_ImplDX11_InvalidateDeviceObjects()
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bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context)
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{
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// Get factory from device
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IDXGIDevice* pDXGIDevice = NULL;
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IDXGIAdapter* pDXGIAdapter = NULL;
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IDXGIFactory1* pFactory = NULL;
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if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) != S_OK)
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return false;
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if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) != S_OK)
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return false;
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if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) != S_OK)
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return false;
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ImGuiIO& io = ImGui::GetIO();
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g_pd3dDevice = device;
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g_pd3dDeviceContext = device_context;
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g_pFactory = pFactory;
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if (io.ConfigFlags & ImGuiConfigFlags_MultiViewports)
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ImGui_ImplDX11_InitPlatformInterface();
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return true;
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}
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void ImGui_ImplDX11_Shutdown()
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{
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ImGui_ImplDX11_ShutdownPlatformInterface();
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ImGui_ImplDX11_InvalidateDeviceObjects();
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g_pd3dDevice = NULL;
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g_pd3dDeviceContext = NULL;
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@ -483,3 +505,121 @@ void ImGui_ImplDX11_NewFrame()
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if (!g_pFontSampler)
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ImGui_ImplDX11_CreateDeviceObjects();
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}
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// --------------------------------------------------------------------------------------------------------
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// Platform Windows
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// --------------------------------------------------------------------------------------------------------
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#include "imgui_internal.h" // ImGuiViewport
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struct ImGuiPlatformDataDx11
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{
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IDXGISwapChain* SwapChain;
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ID3D11RenderTargetView* RTView;
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ImGuiPlatformDataDx11() { SwapChain = NULL; RTView = NULL; }
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~ImGuiPlatformDataDx11() { IM_ASSERT(SwapChain == NULL && RTView == NULL); }
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};
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static void ImGui_ImplDX11_CreateViewport(ImGuiViewport* viewport)
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{
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ImGuiPlatformDataDx11* data = IM_NEW(ImGuiPlatformDataDx11)();
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viewport->RendererUserData = data;
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// FIXME-PLATFORM
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HWND hwnd = (HWND)viewport->PlatformHandle;
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IM_ASSERT(hwnd != 0);
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// Create swap chain
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DXGI_SWAP_CHAIN_DESC sd;
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ZeroMemory(&sd, sizeof(sd));
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sd.BufferDesc.Width = (UINT)viewport->Size.x;
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sd.BufferDesc.Height = (UINT)viewport->Size.y;
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sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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sd.SampleDesc.Count = 1;
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sd.SampleDesc.Quality = 0;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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sd.BufferCount = 1;
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sd.OutputWindow = hwnd;
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sd.Windowed = TRUE;
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sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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sd.Flags = 0;
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IM_ASSERT(data->SwapChain == NULL && data->RTView == NULL);
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g_pFactory->CreateSwapChain(g_pd3dDevice, &sd, &data->SwapChain);
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// Create the render target
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if (data->SwapChain)
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{
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ID3D11Texture2D* pBackBuffer;
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data->SwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
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g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &data->RTView);
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pBackBuffer->Release();
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}
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}
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static void ImGui_ImplDX11_DestroyViewport(ImGuiViewport* viewport)
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{
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if (ImGuiPlatformDataDx11* data = (ImGuiPlatformDataDx11*)viewport->RendererUserData)
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{
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if (data->SwapChain)
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data->SwapChain->Release();
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data->SwapChain = NULL;
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if (data->RTView)
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data->RTView->Release();
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data->RTView = NULL;
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IM_DELETE(data);
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}
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viewport->RendererUserData = NULL;
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}
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static void ImGui_ImplDX11_ResizeViewport(ImGuiViewport* viewport, int w, int h)
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{
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ImGuiPlatformDataDx11* data = (ImGuiPlatformDataDx11*)viewport->RendererUserData;
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if (data->RTView)
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{
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data->RTView->Release();
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data->RTView = NULL;
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}
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if (data->SwapChain)
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{
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ID3D11Texture2D* pBackBuffer = NULL;
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data->SwapChain->ResizeBuffers(0, w, h, DXGI_FORMAT_UNKNOWN, 0);
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data->SwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
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g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &data->RTView);
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pBackBuffer->Release();
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}
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}
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static void ImGui_ImplDX11_RenderViewport(ImGuiViewport* viewport)
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{
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ImGuiPlatformDataDx11* data = (ImGuiPlatformDataDx11*)viewport->RendererUserData;
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ImVec4 clear_color = ImGui::GetStyle().Colors[ImGuiCol_WindowBg]; // FIXME-PLATFORM
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clear_color.w = 1.0f;
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g_pd3dDeviceContext->OMSetRenderTargets(1, &data->RTView, NULL);
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g_pd3dDeviceContext->ClearRenderTargetView(data->RTView, (float*)&clear_color);
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ImGui_ImplDX11_RenderDrawData(&viewport->DrawData);
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}
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static void ImGui_ImplDX11_SwapBuffers(ImGuiViewport* viewport)
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{
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ImGuiPlatformDataDx11* data = (ImGuiPlatformDataDx11*)viewport->RendererUserData;
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data->SwapChain->Present(0, 0); // Present without vsync
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}
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void ImGui_ImplDX11_InitPlatformInterface()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.RendererInterface.CreateViewport = ImGui_ImplDX11_CreateViewport;
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io.RendererInterface.DestroyViewport = ImGui_ImplDX11_DestroyViewport;
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io.RendererInterface.ResizeViewport = ImGui_ImplDX11_ResizeViewport;
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io.RendererInterface.RenderViewport = ImGui_ImplDX11_RenderViewport;
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io.RendererInterface.SwapBuffers = ImGui_ImplDX11_SwapBuffers;
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}
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void ImGui_ImplDX11_ShutdownPlatformInterface()
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{
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ImGuiIO& io = ImGui::GetIO();
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memset(&io.RendererInterface, 0, sizeof(io.RendererInterface));
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}
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