mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-19 06:26:35 +00:00
Merge branch 'viewport' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui_widgets.cpp
This commit is contained in:
commit
2515413080
@ -57,7 +57,7 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.66 (In Progress)
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VERSION 1.66 (Released 2018-11-22)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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||||||
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||||||
Breaking Changes:
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Breaking Changes:
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@ -67,13 +67,15 @@ Breaking Changes:
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|||||||
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||||||
Other Changes:
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Other Changes:
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||||||
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||||||
- Fixed calling DestroyContext() always saving .ini data with the current context instead
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||||||
of the supplied context pointer. (#2066)
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- Fixed calling SetNextWindowSize()/SetWindowSize() with non-integer values leading to
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- Fixed calling SetNextWindowSize()/SetWindowSize() with non-integer values leading to
|
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accidental alteration of window position. We now round the provided size. (#2067)
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accidental alteration of window position. We now round the provided size. (#2067)
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- Fixed calling DestroyContext() always saving .ini data with the current context instead
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of the supplied context pointer. (#2066)
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- Nav, Focus: Fixed ImGuiWindowFlags_NoBringToFrontOnFocus windows not being restoring focus
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- Nav, Focus: Fixed ImGuiWindowFlags_NoBringToFrontOnFocus windows not being restoring focus
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properly after the main menu bar or last focused window is deactivated.
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properly after the main menu bar or last focused window is deactivated.
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||||||
- Nav: Fixed an assert in certain circumstance (mostly when using popups) when mouse positions stop being valid. (#2168)
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- Nav: Fixed an assert in certain circumstance (mostly when using popups) when mouse positions stop being valid. (#2168)
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- Nav: Fixed explicit directional input not re-highlighting current nav item if there is a single item in the window
|
||||||
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and highlight has been previously disabled by the mouse. (#787)
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||||||
- DragFloat: Fixed a situation where dragging with value rounding enabled or with a power curve
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- DragFloat: Fixed a situation where dragging with value rounding enabled or with a power curve
|
||||||
erroneously wrapped the value to one of the min/max edge. (#2024, #708, #320, #2075).
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erroneously wrapped the value to one of the min/max edge. (#2024, #708, #320, #2075).
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||||||
- DragFloat: Disabled using power curve when one edge is FLT_MAX (broken in 1.61). (#2024)
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- DragFloat: Disabled using power curve when one edge is FLT_MAX (broken in 1.61). (#2024)
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@ -110,6 +112,7 @@ Other Changes:
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|||||||
- Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). (#2186)
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- Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). (#2186)
|
||||||
- Examples: OpenGL3+GLFW: Fixed error condition when using the GLAD loader. (#2157) [@blackball]
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- Examples: OpenGL3+GLFW: Fixed error condition when using the GLAD loader. (#2157) [@blackball]
|
||||||
- Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178) [@doug-moen]
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- Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178) [@doug-moen]
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- Examples: SDL2+Vulkan: Fixed application shutdown which could deadlock on Linux + Xorg. (#2181) [@eRabbit0]
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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@ -17,6 +17,8 @@ Dear ImGui is designed to enable fast iterations and to empower programmers to c
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||||||
Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating system features are non-standard.
|
Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating system features are non-standard.
|
||||||
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See [Software using dear imgui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui), [Quotes](https://github.com/ocornut/imgui/wiki/Quotes) and [Gallery](https://github.com/ocornut/imgui/issues/1902) pages to get an idea of its use cases.
|
||||||
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|
||||||
Dear ImGui is self-contained within a few files that you can easily copy and compile into your application/engine:
|
Dear ImGui is self-contained within a few files that you can easily copy and compile into your application/engine:
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||||||
- imgui.cpp
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- imgui.cpp
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- imgui.h
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- imgui.h
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@ -152,10 +154,11 @@ For other bindings: see [Bindings](https://github.com/ocornut/imgui/wiki/Binding
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||||||
Roadmap
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Roadmap
|
||||||
-------
|
-------
|
||||||
Some of the goals for 2018-2019 are:
|
Some of the goals for 2019 are:
|
||||||
- Finish work on docking, tabs. (see [#2109](https://github.com/ocornut/imgui/issues/2109))
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- Finish work on docking, tabs. (see [#2109](https://github.com/ocornut/imgui/issues/2109), public branch looking for feedback)
|
||||||
- Finish work on viewports and multiple OS windows management. (see [#1542](https://github.com/ocornut/imgui/issues/1542))
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- Finish work on multiple viewports / multiple OS windows. (see [#1542](https://github.com/ocornut/imgui/issues/1542), public branch looking for feedback)
|
||||||
- Finish work on gamepad/keyboard controls. (see [#787](https://github.com/ocornut/imgui/issues/787))
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- Finish work on gamepad/keyboard controls. (see [#787](https://github.com/ocornut/imgui/issues/787))
|
||||||
|
- Add an automation and testing system, both to test the library and end-user apps.
|
||||||
- Make Columns better. (they are currently pretty terrible!)
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- Make Columns better. (they are currently pretty terrible!)
|
||||||
- Make the examples look better, improve styles, improve font support, make the examples hi-DPI aware.
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- Make the examples look better, improve styles, improve font support, make the examples hi-DPI aware.
|
||||||
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|
||||||
@ -217,7 +220,7 @@ Support Forums
|
|||||||
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|
||||||
If you have issues with: compiling, linking, adding fonts, running or displaying Dear ImGui, or wiring inputs: please post on the Discourse forum: https://discourse.dearimgui.org.
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If you have issues with: compiling, linking, adding fonts, running or displaying Dear ImGui, or wiring inputs: please post on the Discourse forum: https://discourse.dearimgui.org.
|
||||||
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|
||||||
For any other questions, bug reports, requests, feedback, you may post on https://github.com/ocornut/imgui/issues.
|
For any other questions, bug reports, requests, feedback, you may post on https://github.com/ocornut/imgui/issues. Please read and fill the New Issue template carefully.
|
||||||
|
|
||||||
Frequently Asked Question (FAQ)
|
Frequently Asked Question (FAQ)
|
||||||
-------------------------------
|
-------------------------------
|
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@ -238,7 +241,7 @@ You may also peak at the [Multi-Viewport](https://github.com/ocornut/imgui/issue
|
|||||||
|
|
||||||
**Who uses Dear ImGui?**
|
**Who uses Dear ImGui?**
|
||||||
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|
||||||
See the [Software using dear imgui page](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) for an (incomplete) list of games/software which are publicly known to use dear imgui. Please add yours if you can!
|
See the [Quotes](https://github.com/ocornut/imgui/wiki/Quotes) and [Software using dear imgui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) pages for an (incomplete) list of games/software which are publicly known to use dear imgui. Please add yours if you can!
|
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|
||||||
**Why the odd dual naming, "dear imgui" vs "ImGui"?**
|
**Why the odd dual naming, "dear imgui" vs "ImGui"?**
|
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@ -491,8 +491,9 @@ int main(int, char**)
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ImGui_ImplVulkan_Shutdown();
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ImGui_ImplVulkan_Shutdown();
|
||||||
ImGui_ImplSDL2_Shutdown();
|
ImGui_ImplSDL2_Shutdown();
|
||||||
ImGui::DestroyContext();
|
ImGui::DestroyContext();
|
||||||
SDL_DestroyWindow(window);
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|
||||||
CleanupVulkan();
|
CleanupVulkan();
|
||||||
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|
||||||
|
SDL_DestroyWindow(window);
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
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|
||||||
return 0;
|
return 0;
|
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@ -179,8 +179,9 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
|
|||||||
GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
|
GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
|
||||||
bool clip_origin_lower_left = true;
|
bool clip_origin_lower_left = true;
|
||||||
#ifdef GL_CLIP_ORIGIN
|
#ifdef GL_CLIP_ORIGIN
|
||||||
GLenum last_clip_origin; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)&last_clip_origin); // Support for GL 4.5's glClipControl(GL_UPPER_LEFT)
|
GLenum last_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)&last_clip_origin); // Support for GL 4.5's glClipControl(GL_UPPER_LEFT)
|
||||||
clip_origin_lower_left = (last_clip_origin == GL_LOWER_LEFT);
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if (last_clip_origin == GL_UPPER_LEFT)
|
||||||
|
clip_origin_lower_left = false;
|
||||||
#endif
|
#endif
|
||||||
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|
||||||
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill
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// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill
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42
imgui.cpp
42
imgui.cpp
@ -1,4 +1,4 @@
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|||||||
// dear imgui, v1.66 WIP
|
// dear imgui, v1.66
|
||||||
// (main code and documentation)
|
// (main code and documentation)
|
||||||
|
|
||||||
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
|
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
|
||||||
@ -2332,7 +2332,7 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl
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return;
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return;
|
||||||
if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw))
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if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw))
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return;
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return;
|
||||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
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ImGuiWindow* window = g.CurrentWindow;
|
||||||
if (window->DC.NavHideHighlightOneFrame)
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if (window->DC.NavHideHighlightOneFrame)
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return;
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return;
|
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|
||||||
@ -3902,7 +3902,7 @@ void ImGui::Render()
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IM_ASSERT(g.Initialized);
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IM_ASSERT(g.Initialized);
|
||||||
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|
||||||
if (g.FrameCountEnded != g.FrameCount)
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if (g.FrameCountEnded != g.FrameCount)
|
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ImGui::EndFrame();
|
EndFrame();
|
||||||
g.FrameCountRendered = g.FrameCount;
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g.FrameCountRendered = g.FrameCount;
|
||||||
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|
||||||
// Gather ImDrawList to render (for each active window)
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// Gather ImDrawList to render (for each active window)
|
||||||
@ -4530,9 +4530,8 @@ ImGuiWindow* ImGui::FindWindowByID(ImGuiID id)
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|
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ImGuiWindow* ImGui::FindWindowByName(const char* name)
|
ImGuiWindow* ImGui::FindWindowByName(const char* name)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
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|
||||||
ImGuiID id = ImHash(name, 0);
|
ImGuiID id = ImHash(name, 0);
|
||||||
return (ImGuiWindow*)g.WindowsById.GetVoidPtr(id);
|
return FindWindowByID(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags)
|
static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags)
|
||||||
@ -4811,7 +4810,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
|||||||
if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y);
|
if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y);
|
||||||
bool hovered, held;
|
bool hovered, held;
|
||||||
ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
|
ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
|
||||||
//GetOverlayDrawList()->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
|
//GetOverlayDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
|
||||||
if (hovered || held)
|
if (hovered || held)
|
||||||
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
|
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
|
||||||
|
|
||||||
@ -4836,7 +4835,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
|||||||
bool hovered, held;
|
bool hovered, held;
|
||||||
ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS);
|
ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS);
|
||||||
ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
|
ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
|
||||||
//GetOverlayDrawList()->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
|
//GetOverlayDrawList(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
|
||||||
if ((hovered && g.HoveredIdTimer > RESIZE_WINDOWS_FROM_EDGES_FEEDBACK_TIMER) || held)
|
if ((hovered && g.HoveredIdTimer > RESIZE_WINDOWS_FROM_EDGES_FEEDBACK_TIMER) || held)
|
||||||
{
|
{
|
||||||
g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
|
g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
|
||||||
@ -5581,7 +5580,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
/*
|
/*
|
||||||
if (g.ActiveId == move_id)
|
if (g.ActiveId == move_id)
|
||||||
if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C))
|
if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C))
|
||||||
ImGui::LogToClipboard();
|
LogToClipboard();
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// Inner rectangle
|
// Inner rectangle
|
||||||
@ -5683,13 +5682,13 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_first_use,
|
|||||||
{
|
{
|
||||||
// Old API feature: we could pass the initial window size as a parameter. This was misleading because it only had an effect if the window didn't have data in the .ini file.
|
// Old API feature: we could pass the initial window size as a parameter. This was misleading because it only had an effect if the window didn't have data in the .ini file.
|
||||||
if (size_first_use.x != 0.0f || size_first_use.y != 0.0f)
|
if (size_first_use.x != 0.0f || size_first_use.y != 0.0f)
|
||||||
ImGui::SetNextWindowSize(size_first_use, ImGuiCond_FirstUseEver);
|
SetNextWindowSize(size_first_use, ImGuiCond_FirstUseEver);
|
||||||
|
|
||||||
// Old API feature: override the window background alpha with a parameter.
|
// Old API feature: override the window background alpha with a parameter.
|
||||||
if (bg_alpha_override >= 0.0f)
|
if (bg_alpha_override >= 0.0f)
|
||||||
ImGui::SetNextWindowBgAlpha(bg_alpha_override);
|
SetNextWindowBgAlpha(bg_alpha_override);
|
||||||
|
|
||||||
return ImGui::Begin(name, p_open, flags);
|
return Begin(name, p_open, flags);
|
||||||
}
|
}
|
||||||
#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||||
|
|
||||||
@ -8115,7 +8114,7 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand)
|
|||||||
}
|
}
|
||||||
else if (g.IO.KeyCtrl) // Hold to preview score in matching quadrant. Press C to rotate.
|
else if (g.IO.KeyCtrl) // Hold to preview score in matching quadrant. Press C to rotate.
|
||||||
{
|
{
|
||||||
if (IsKeyPressedMap(ImGuiKey_C)) { g.NavMoveDirLast = (ImGuiDir)((g.NavMoveDirLast + 1) & 3); g.IO.KeysDownDuration[g.IO.KeyMap[ImGuiKey_C]] = 0.01f; }
|
if (ImGui::IsKeyPressedMap(ImGuiKey_C)) { g.NavMoveDirLast = (ImGuiDir)((g.NavMoveDirLast + 1) & 3); g.IO.KeysDownDuration[g.IO.KeyMap[ImGuiKey_C]] = 0.01f; }
|
||||||
if (quadrant == g.NavMoveDir)
|
if (quadrant == g.NavMoveDir)
|
||||||
{
|
{
|
||||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "%.0f/%.0f", dist_box, dist_center);
|
ImFormatString(buf, IM_ARRAYSIZE(buf), "%.0f/%.0f", dist_box, dist_center);
|
||||||
@ -8502,7 +8501,7 @@ static void ImGui::NavUpdate()
|
|||||||
g.NavJustMovedToId = 0;
|
g.NavJustMovedToId = 0;
|
||||||
|
|
||||||
// Process navigation move request
|
// Process navigation move request
|
||||||
if (g.NavMoveRequest && (g.NavMoveResultLocal.ID != 0 || g.NavMoveResultOther.ID != 0))
|
if (g.NavMoveRequest)
|
||||||
NavUpdateMoveResult();
|
NavUpdateMoveResult();
|
||||||
|
|
||||||
// When a forwarded move request failed, we restore the highlight that we disabled during the forward frame
|
// When a forwarded move request failed, we restore the highlight that we disabled during the forward frame
|
||||||
@ -8713,14 +8712,26 @@ static void ImGui::NavUpdate()
|
|||||||
g.NavScoringCount = 0;
|
g.NavScoringCount = 0;
|
||||||
#if IMGUI_DEBUG_NAV_RECTS
|
#if IMGUI_DEBUG_NAV_RECTS
|
||||||
if (g.NavWindow) { for (int layer = 0; layer < 2; layer++) GetOverlayDrawList(g.NavWindow)->AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG]
|
if (g.NavWindow) { for (int layer = 0; layer < 2; layer++) GetOverlayDrawList(g.NavWindow)->AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG]
|
||||||
if (g.NavWindow) { ImU32 col = (g.NavWindow->HiddenFrames == 0) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(NULL); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); GetOverlayDrawList(g.NavWindow)->AddCircleFilled(p, 3.0f, col); GetOverlayDrawList(g.NavWindow)->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); }
|
if (g.NavWindow) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); GetOverlayDrawList(g.NavWindow)->AddCircleFilled(p, 3.0f, col); GetOverlayDrawList(g.NavWindow)->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); }
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Apply result from previous frame navigation directional move request
|
||||||
static void ImGui::NavUpdateMoveResult()
|
static void ImGui::NavUpdateMoveResult()
|
||||||
{
|
{
|
||||||
// Select which result to use
|
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
|
if (g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0)
|
||||||
|
{
|
||||||
|
// In a situation when there is no results but NavId != 0, re-enable the Navigation highlight (because g.NavId is not considered as a possible result)
|
||||||
|
if (g.NavId != 0)
|
||||||
|
{
|
||||||
|
g.NavDisableHighlight = false;
|
||||||
|
g.NavDisableMouseHover = true;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Select which result to use
|
||||||
ImGuiNavMoveResult* result = (g.NavMoveResultLocal.ID != 0) ? &g.NavMoveResultLocal : &g.NavMoveResultOther;
|
ImGuiNavMoveResult* result = (g.NavMoveResultLocal.ID != 0) ? &g.NavMoveResultLocal : &g.NavMoveResultOther;
|
||||||
|
|
||||||
// PageUp/PageDown behavior first jumps to the bottom/top mostly visible item, _otherwise_ use the result from the previous/next page.
|
// PageUp/PageDown behavior first jumps to the bottom/top mostly visible item, _otherwise_ use the result from the previous/next page.
|
||||||
@ -8750,7 +8761,6 @@ static void ImGui::NavUpdateMoveResult()
|
|||||||
NavScrollToBringItemIntoView(result->Window->ParentWindow, ImRect(rect_abs.Min + delta_scroll, rect_abs.Max + delta_scroll));
|
NavScrollToBringItemIntoView(result->Window->ParentWindow, ImRect(rect_abs.Min + delta_scroll, rect_abs.Max + delta_scroll));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply result from previous frame navigation directional move request
|
|
||||||
ClearActiveID();
|
ClearActiveID();
|
||||||
g.NavWindow = result->Window;
|
g.NavWindow = result->Window;
|
||||||
SetNavIDWithRectRel(result->ID, g.NavLayer, result->RectRel);
|
SetNavIDWithRectRel(result->ID, g.NavLayer, result->RectRel);
|
||||||
|
6
imgui.h
6
imgui.h
@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.66 WIP
|
// dear imgui, v1.66
|
||||||
// (headers)
|
// (headers)
|
||||||
|
|
||||||
// See imgui.cpp file for documentation.
|
// See imgui.cpp file for documentation.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
|
|
||||||
// Version
|
// Version
|
||||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
|
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
|
||||||
#define IMGUI_VERSION "1.66 WIP"
|
#define IMGUI_VERSION "1.66"
|
||||||
#define IMGUI_VERSION_NUM 16600
|
#define IMGUI_VERSION_NUM 16601
|
||||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
|
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
|
||||||
#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
|
#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
|
||||||
#define IMGUI_HAS_DOCK 1 // Docking WIP branch
|
#define IMGUI_HAS_DOCK 1 // Docking WIP branch
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.66 WIP
|
// dear imgui, v1.66
|
||||||
// (demo code)
|
// (demo code)
|
||||||
|
|
||||||
// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
|
// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.66 WIP
|
// dear imgui, v1.66
|
||||||
// (drawing and font code)
|
// (drawing and font code)
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.66 WIP
|
// dear imgui, v1.66
|
||||||
// (internal structures/api)
|
// (internal structures/api)
|
||||||
|
|
||||||
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
|
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
// dear imgui, v1.65
|
// dear imgui, v1.66
|
||||||
// (widgets code)
|
// (widgets code)
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
|
|
||||||
misc/cpp/
|
misc/cpp/
|
||||||
InputText() wrappers for C++ standard library (STL) types (std::string, etc.).
|
InputText() wrappers for C++ standard library (STL) type: std::string.
|
||||||
This is also an example of how you may wrap your own similar types.
|
This is also an example of how you may wrap your own similar types.
|
||||||
|
|
||||||
misc/fonts/
|
misc/fonts/
|
||||||
|
10
misc/cpp/README.txt
Normal file
10
misc/cpp/README.txt
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
|
||||||
|
imgui_stdlib.h + imgui_stdlib.cpp
|
||||||
|
InputText() wrappers for C++ standard library (STL) type: std::string.
|
||||||
|
This is also an example of how you may wrap your own similar types.
|
||||||
|
|
||||||
|
imgui_scoped.h
|
||||||
|
[Experimental, not currently in main repository]
|
||||||
|
Additional header file with some RAII-style wrappers for common ImGui functions.
|
||||||
|
Try by merging: https://github.com/ocornut/imgui/pull/2197
|
||||||
|
Discuss at: https://github.com/ocornut/imgui/issues/2096
|
Loading…
Reference in New Issue
Block a user