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Examples: Documentation
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2
imgui.h
2
imgui.h
@ -1935,7 +1935,7 @@ struct ImGuiPlatformMonitor
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ImGuiPlatformMonitor() { MainPos = MainSize = WorkPos = WorkSize = ImVec2(0,0); DpiScale = 1.0f; }
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};
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// (Optional) Setup required only if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) is enabled
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// (Optional) Setup required only if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) is enabled. Access via ImGui::GetPlatformIO().
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// This is designed so we can mix and match two imgui_impl_xxxx files, one for the Platform (~window handling), one for Renderer.
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// Custom engine back-ends will often provide both Platform and Renderer interfaces and thus may not need to use all functions.
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// Platform functions are typically called before their Renderer counterpart, apart from Destroy which are called the other way.
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