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Internals: renaming inside ScrollToRectEx() + fixed misplaced changelog entry.
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@ -43,6 +43,9 @@ Other changes:
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zero triangles, which would makes the render loop of some backends assert (e.g. Metal with
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debugging, Allegro). (#4857, #5937)
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- Tables, Columns: Fixed cases where empty columns may lead to empty ImDrawCmd. (#4857, #5937)
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- Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of
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compile-time, being consistent with our support for io.ConfigMacOSXBehaviors and making it
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easier for bindings generators to process that value. (#5923, #456)
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- Inputs, Scrolling: better selection of scrolling window when hovering nested windows
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and when backend/OS is emitting dual-axis wheeling inputs (typically touch pads on macOS).
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We now select a primary axis based on recent events, and select a target window based on it.
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@ -71,9 +74,6 @@ Other changes:
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frame (and associated lower-level functions e.g. ScrollToRectEx()) from not centering item. (#5902)
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- Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code
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from accessing keys. (#5888, #4921, #456)
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- Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of
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compile-time, being consistent with our support for io.ConfigMacOSXBehaviors and making it
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easier for bindings generators to process that value. (#5923, #456)
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- Inputs: fixed moving a window or drag and dropping from capturing mods. (#5888, #4921, #456)
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- Layout: fixed End()/EndChild() incorrectly asserting if users manipulates cursor position
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inside a collapsed/culled window and IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. (#5548, #5911)
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