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	Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_dx10.cpp # examples/imgui_impl_dx10.h # examples/imgui_impl_dx11.cpp # examples/imgui_impl_glfw.cpp # examples/imgui_impl_glfw.h # examples/imgui_impl_opengl2.cpp # examples/imgui_impl_opengl2.h # examples/imgui_impl_opengl3.cpp # examples/imgui_impl_sdl.cpp # examples/imgui_impl_sdl.h # examples/imgui_impl_vulkan.h # examples/imgui_impl_win32.cpp
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		| @@ -3,8 +3,8 @@ | ||||
| // (Note: We are using GL3W as a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc..) | ||||
|  | ||||
| // Implemented features: | ||||
| //  [X] User texture binding. Use 'GLUint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. | ||||
| //  [X] Multi-viewport rendering (when ImGuiConfigFlags_ViewportsEnable is enabled). | ||||
| //  [X] Renderer: User texture binding. Use 'GLUint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. | ||||
| //  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. | ||||
|  | ||||
| // CHANGELOG  | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| @@ -29,7 +29,8 @@ | ||||
|  | ||||
| #include "imgui.h" | ||||
| #include "imgui_impl_opengl3.h" | ||||
| #include <GL/gl3w.h>  // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you. | ||||
| #include <GL/gl3w.h>    // This example is using gl3w to access OpenGL functions. You may freely use any other OpenGL loader such as: glew, glad, glLoadGen, etc. | ||||
| //#include <glew.h> | ||||
|  | ||||
| // OpenGL Data | ||||
| static char         g_GlslVersion[32] = "#version 150"; | ||||
|   | ||||
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