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imgui_freetype: add support for colored glyphs with ImGuiFreeTypeBuilderFlags_LoadColor (#3369)
(squashed 4 commits)
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@ -2457,6 +2457,16 @@ void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y,
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out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
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}
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void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
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{
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IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
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IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
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unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
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for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
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for (int off_x = 0; off_x < w; off_x++)
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out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
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}
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static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
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{
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ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
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@ -2469,15 +2479,30 @@ static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
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IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
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const int x_for_white = r->X;
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const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
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ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
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ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
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if (atlas->TexPixelsAlpha8 != NULL)
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{
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ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
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ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
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}
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else
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{
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ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
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ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
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}
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}
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else
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{
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// Render 4 white pixels
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IM_ASSERT(r->Width == 2 && r->Height == 2);
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const int offset = (int)r->X + (int)r->Y * w;
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atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
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if (atlas->TexPixelsAlpha8 != NULL)
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{
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atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
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}
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else
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{
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atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
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}
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}
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atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
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}
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@ -2500,10 +2525,30 @@ static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
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// Write each slice
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IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
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unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
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memset(write_ptr, 0x00, pad_left);
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memset(write_ptr + pad_left, 0xFF, line_width);
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memset(write_ptr + pad_left + line_width, 0x00, pad_right);
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if (atlas->TexPixelsAlpha8 != NULL)
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{
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unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
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for (unsigned int i = 0; i < pad_left; i++)
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*(write_ptr + i) = 0x00;
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for (unsigned int i = 0; i < line_width; i++)
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*(write_ptr + pad_left + i) = 0xFF;
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for (unsigned int i = 0; i < pad_right; i++)
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*(write_ptr + pad_left + line_width + i) = 0x00;
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}
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else
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{
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unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
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for (unsigned int i = 0; i < pad_left; i++)
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*(write_ptr + i) = IM_COL32_BLACK_TRANS;
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for (unsigned int i = 0; i < line_width; i++)
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*(write_ptr + pad_left + i) = IM_COL32_WHITE;
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for (unsigned int i = 0; i < pad_right; i++)
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*(write_ptr + pad_left + line_width + i) = IM_COL32_BLACK_TRANS;
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}
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// Calculate UVs for this line
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ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
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@ -2538,7 +2583,7 @@ void ImFontAtlasBuildInit(ImFontAtlas* atlas)
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void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
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{
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// Render into our custom data blocks
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IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
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IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
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ImFontAtlasBuildRenderDefaultTexData(atlas);
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ImFontAtlasBuildRenderLinesTexData(atlas);
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