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	Disabled: items more consistently release active id if the active item got disabled. (#211) (amend 2952525)
				
					
				
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		| @@ -3234,6 +3234,9 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id) | ||||
|     // When disabled we'll return false but still set HoveredId | ||||
|     if (g.CurrentItemFlags & ImGuiItemFlags_Disabled) | ||||
|     { | ||||
|         // Release active id if turning disabled | ||||
|         if (g.ActiveId == id) | ||||
|             ClearActiveID(); | ||||
|         g.HoveredIdDisabled = true; | ||||
|         return false; | ||||
|     } | ||||
|   | ||||
| @@ -611,10 +611,6 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Release active id if turning disabled | ||||
|     if (g.ActiveId == id && (g.CurrentItemFlags & ImGuiItemFlags_Disabled)) | ||||
|         ClearActiveID(); | ||||
|  | ||||
|     // Process while held | ||||
|     bool held = false; | ||||
|     if (g.ActiveId == id) | ||||
|   | ||||
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