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Disabled: items more consistently release active id if the active item got disabled. (#211) (amend 2952525
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@ -3234,6 +3234,9 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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// When disabled we'll return false but still set HoveredId
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// When disabled we'll return false but still set HoveredId
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if (g.CurrentItemFlags & ImGuiItemFlags_Disabled)
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if (g.CurrentItemFlags & ImGuiItemFlags_Disabled)
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{
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{
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// Release active id if turning disabled
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if (g.ActiveId == id)
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ClearActiveID();
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g.HoveredIdDisabled = true;
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g.HoveredIdDisabled = true;
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return false;
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return false;
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}
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}
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@ -611,10 +611,6 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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}
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}
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}
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}
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// Release active id if turning disabled
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if (g.ActiveId == id && (g.CurrentItemFlags & ImGuiItemFlags_Disabled))
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ClearActiveID();
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// Process while held
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// Process while held
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bool held = false;
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bool held = false;
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if (g.ActiveId == id)
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if (g.ActiveId == id)
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