diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 7837f721..0d2cbf98 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -91,7 +91,13 @@ Other Changes: - Context: Removed allocator parameters from CreateContext(), they are now setup with SetAllocatorFunctions() and shared by all contexts. (#1565, #586, #992, #1007, #1558) - Context: You may pass a ImFontAtlas to CreateContext() to specify a font atlas to share. Shared font atlas are not owned by the context and not destroyed along with it. - Context: Added IMGUI_DISABLE_DEFAULT_ALLOCATORS to disable linking with malloc/free. (#1565, #586, #992, #1007, #1558) -- IO: Added io.ConfigFlags for user application to store settings for imgui and for the back-end (currently: _NavEnableKeyboard, _NavEnableGamepad, _NavEnableSetMousePos, _NoMouseCursorChange). +- IO: Added io.ConfigFlags for user application to store settings for imgui and for the back-end: + - ImGuiConfigFlags_NavEnableKeyboard: Enable keyboard navigation. + - ImGuiConfigFlags_NavEnableGamepad: Enable gamepad navigation (provided ImGuiBackendFlags_HasGamepad is also set by back-end). + - ImGuiConfigFlags_NavEnableSetMousePos: Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. + - ImGuiConfigFlags_NoMouseCursorChange: Instruct back-end to not alter mouse cursor shape and visibility (by default the example back-end use mouse cursor API of the platform when available) + - ImGuiConfigFlags_NoMouse: Instruct imgui to clear mouse position/buttons in NewFrame(). This allows ignoring the mouse information passed by the back-end. + - ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen: Flags for general application use. - IO: Added io.BackendFlags for back-end to store its capabilities (currently: _HasGamepad, _HasMouseCursors, _HasSetMousePos). This will be used more in the next version. - IO: Added ImGuiKey_Insert, ImGuiKey_Space keys. Setup in all example bindings. (#1541) - IO: Added Horizontal Mouse Wheel support for horizontal scrolling. (#1463) [@tseeker] diff --git a/imgui.cpp b/imgui.cpp index 66c8fce9..c2bc0365 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3373,6 +3373,11 @@ void ImGui::NewFrame() // Update mouse input state // If mouse just appeared or disappeared (usually denoted by -FLT_MAX component, but in reality we test for -256000.0f) we cancel out movement in MouseDelta + if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse) + { + g.IO.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); + memset(g.IO.MouseDown, 0, sizeof(g.IO.MouseDown)); + } if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MousePosPrev)) g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev; else diff --git a/imgui.h b/imgui.h index 7e4b8718..57ce6f44 100644 --- a/imgui.h +++ b/imgui.h @@ -779,7 +779,8 @@ enum ImGuiConfigFlags_ ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. This is mostly to instruct your imgui back-end to fill io.NavInputs[]. Back-end also needs to set ImGuiBackendFlags_HasGamepad. ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, // Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your binding, otherwise ImGui will react as if the mouse is jumping around back and forth. ImGuiConfigFlags_NavNoCaptureKeyboard = 1 << 3, // Instruct navigation to not set the io.WantCaptureKeyboard flag with io.NavActive is set. - ImGuiConfigFlags_NoMouseCursorChange = 1 << 4, // Instruct back-end to not alter mouse cursor shape and visibility. + ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct imgui to clear mouse position/buttons in NewFrame(). This allows ignoring the mouse information back-end + ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, // Instruct back-end to not alter mouse cursor shape and visibility. // User storage (to allow your back-end/engine to communicate to code that may be shared between multiple projects. Those flags are not used by core ImGui) ImGuiConfigFlags_IsSRGB = 1 << 20, // Application is SRGB-aware.