mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 05:27:01 +00:00
(nb: GLEW sets the define we previously used)
This commit is contained in:
parent
645a6e0342
commit
2460f2abe3
@ -263,7 +263,9 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
|
|||||||
glUseProgram(g_ShaderHandle);
|
glUseProgram(g_ShaderHandle);
|
||||||
glUniform1i(g_AttribLocationTex, 0);
|
glUniform1i(g_AttribLocationTex, 0);
|
||||||
glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
|
glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
|
||||||
#ifdef GL_SAMPLER_BINDING
|
|
||||||
|
#if (!defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3))
|
||||||
|
if(g_GlVersion > 320)
|
||||||
glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 may set that otherwise.
|
glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 may set that otherwise.
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@ -299,8 +301,10 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
|
|||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
GLuint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program);
|
GLuint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program);
|
||||||
GLuint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture);
|
GLuint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture);
|
||||||
#ifdef GL_SAMPLER_BINDING
|
#if (!defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3))
|
||||||
GLuint last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler);
|
GLuint last_sampler;
|
||||||
|
if(g_GlVersion > 320)
|
||||||
|
glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler);
|
||||||
#endif
|
#endif
|
||||||
GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer);
|
GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer);
|
||||||
#ifndef IMGUI_IMPL_OPENGL_ES2
|
#ifndef IMGUI_IMPL_OPENGL_ES2
|
||||||
@ -391,7 +395,8 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
|
|||||||
// Restore modified GL state
|
// Restore modified GL state
|
||||||
glUseProgram(last_program);
|
glUseProgram(last_program);
|
||||||
glBindTexture(GL_TEXTURE_2D, last_texture);
|
glBindTexture(GL_TEXTURE_2D, last_texture);
|
||||||
#ifdef GL_SAMPLER_BINDING
|
#if (!defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3))
|
||||||
|
if(g_GlVersion > 320)
|
||||||
glBindSampler(0, last_sampler);
|
glBindSampler(0, last_sampler);
|
||||||
#endif
|
#endif
|
||||||
glActiveTexture(last_active_texture);
|
glActiveTexture(last_active_texture);
|
||||||
|
Loading…
Reference in New Issue
Block a user