mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 03:47:00 +00:00
Added build/ to gitignore (#3027), Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988, #3884] + added batch file for SDL+Vulkan.
This commit is contained in:
parent
3c7177c6a7
commit
2403ed92a3
3
.gitignore
vendored
3
.gitignore
vendored
@ -26,6 +26,9 @@ ipch
|
|||||||
*.VC.db
|
*.VC.db
|
||||||
*.VC.VC.opendb
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
## Commonly used CMake directories
|
||||||
|
/build*/
|
||||||
|
|
||||||
## Xcode artifacts
|
## Xcode artifacts
|
||||||
project.xcworkspace
|
project.xcworkspace
|
||||||
xcuserdata
|
xcuserdata
|
||||||
|
@ -59,6 +59,7 @@ Other Changes:
|
|||||||
VkPhysicalDeviceLimits::nonCoherentAtomSize. (#3957) [@AgentX1994]
|
VkPhysicalDeviceLimits::nonCoherentAtomSize. (#3957) [@AgentX1994]
|
||||||
- Examples: Add OpenGL ES 2.0 support to modern GL examples. (#2837, #3951) [@lethal-guitar, @hinxx]
|
- Examples: Add OpenGL ES 2.0 support to modern GL examples. (#2837, #3951) [@lethal-guitar, @hinxx]
|
||||||
- Examples: Vulkan: Rebuild swapchain on VK_SUBOPTIMAL_KHR. (#3881)
|
- Examples: Vulkan: Rebuild swapchain on VK_SUBOPTIMAL_KHR. (#3881)
|
||||||
|
- Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988]
|
||||||
- Docs: Improvements to minor mistakes in documentation comments (#3923) [@ANF-Studios]
|
- Docs: Improvements to minor mistakes in documentation comments (#3923) [@ANF-Studios]
|
||||||
|
|
||||||
|
|
||||||
|
@ -3,6 +3,6 @@
|
|||||||
@set OUT_EXE=example_sdl_directx11
|
@set OUT_EXE=example_sdl_directx11
|
||||||
@set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include"
|
@set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include"
|
||||||
@set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_dx11.cpp ..\..\imgui*.cpp
|
@set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_dx11.cpp ..\..\imgui*.cpp
|
||||||
@set LIBS=/LIBPATH:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib
|
@set LIBS=/LIBPATH:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib shell32.lib
|
||||||
mkdir %OUT_DIR%
|
mkdir %OUT_DIR%
|
||||||
cl /nologo /Zi /MD %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% /subsystem:console
|
cl /nologo /Zi /MD %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% /subsystem:console
|
||||||
|
@ -3,6 +3,6 @@
|
|||||||
@set OUT_EXE=example_sdl_opengl2
|
@set OUT_EXE=example_sdl_opengl2
|
||||||
@set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include
|
@set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include
|
||||||
@set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_opengl2.cpp ..\..\imgui*.cpp
|
@set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_opengl2.cpp ..\..\imgui*.cpp
|
||||||
@set LIBS=/LIBPATH:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib
|
@set LIBS=/LIBPATH:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib shell32.lib
|
||||||
mkdir %OUT_DIR%
|
mkdir %OUT_DIR%
|
||||||
cl /nologo /Zi /MD %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% /subsystem:console
|
cl /nologo /Zi /MD %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% /subsystem:console
|
||||||
|
@ -3,6 +3,6 @@
|
|||||||
@set OUT_EXE=example_sdl_opengl3
|
@set OUT_EXE=example_sdl_opengl3
|
||||||
@set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include /I..\libs\gl3w
|
@set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include /I..\libs\gl3w
|
||||||
@set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c
|
@set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c
|
||||||
@set LIBS=/LIBPATH:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib
|
@set LIBS=/LIBPATH:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib shell32.lib
|
||||||
mkdir %OUT_DIR%
|
mkdir %OUT_DIR%
|
||||||
cl /nologo /Zi /MD %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% /subsystem:console
|
cl /nologo /Zi /MD %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% /subsystem:console
|
||||||
|
10
examples/example_sdl_vulkan/build_win32.bat
Normal file
10
examples/example_sdl_vulkan/build_win32.bat
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
|
|
||||||
|
@set OUT_EXE=example_sdl_vulkan
|
||||||
|
@set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include /I %VULKAN_SDK%\include
|
||||||
|
@set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_vulkan.cpp ..\..\imgui*.cpp
|
||||||
|
@set LIBS=/LIBPATH:%SDL2_DIR%\lib\x86 /libpath:%VULKAN_SDK%\lib32 SDL2.lib SDL2main.lib shell32.lib vulkan-1.lib
|
||||||
|
|
||||||
|
@set OUT_DIR=Debug
|
||||||
|
mkdir %OUT_DIR%
|
||||||
|
cl /nologo /Zi /MD %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% /subsystem:console
|
Loading…
Reference in New Issue
Block a user