mirror of
https://github.com/Drezil/imgui.git
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Reworked modal/ctrl+tab dimming system to be entirely processed at end of the frame (backported 1dc3af3
from docking)
This commit is contained in:
parent
da3a36eefd
commit
23ef6c149e
105
imgui.cpp
105
imgui.cpp
@ -946,7 +946,8 @@ static bool UpdateWindowManualResize(ImGuiWindow* window, const ImVe
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static void RenderWindowOuterBorders(ImGuiWindow* window);
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static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size);
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static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open);
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static void EndFrameDrawDimmedBackgrounds();
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static void RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 col);
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static void RenderDimmedBackgrounds();
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// Viewports
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static void UpdateViewportsNewFrame();
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@ -4442,9 +4443,58 @@ void ImGui::PopClipRect()
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window->ClipRect = window->DrawList->_ClipRectStack.back();
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}
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static void ImGui::EndFrameDrawDimmedBackgrounds()
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static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 col)
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{
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// (This is currently empty, left here to facilitate sync/merge with docking branch)
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if ((col & IM_COL32_A_MASK) == 0)
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return;
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ImGuiViewportP* viewport = (ImGuiViewportP*)GetMainViewport();
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ImRect viewport_rect = viewport->GetMainRect();
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// Draw behind window by moving the draw command at the FRONT of the draw list
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{
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ImDrawList* draw_list = window->RootWindow->DrawList;
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draw_list->AddDrawCmd();
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draw_list->PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false); // Ensure ImDrawCmd are not merged
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draw_list->AddRectFilled(viewport_rect.Min, viewport_rect.Max, col);
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ImDrawCmd cmd = draw_list->CmdBuffer.back();
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IM_ASSERT(cmd.ElemCount == 6);
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draw_list->CmdBuffer.pop_back();
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draw_list->CmdBuffer.push_front(cmd);
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}
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}
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static void ImGui::RenderDimmedBackgrounds()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* modal_window = GetTopMostAndVisiblePopupModal();
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const bool dim_bg_for_modal = (modal_window != NULL);
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const bool dim_bg_for_window_list = (g.NavWindowingTargetAnim != NULL && g.NavWindowingTargetAnim->Active);
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if (!dim_bg_for_modal && !dim_bg_for_window_list)
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return;
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if (dim_bg_for_modal)
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{
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// Draw dimming behind modal
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RenderDimmedBackgroundBehindWindow(modal_window, GetColorU32(ImGuiCol_ModalWindowDimBg, g.DimBgRatio));
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}
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else if (dim_bg_for_window_list)
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{
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// Draw dimming behind CTRL+Tab target window
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RenderDimmedBackgroundBehindWindow(g.NavWindowingTargetAnim, GetColorU32(ImGuiCol_NavWindowingDimBg, g.DimBgRatio));
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// Draw border around CTRL+Tab target window
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ImGuiWindow* window = g.NavWindowingTargetAnim;
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ImGuiViewport* viewport = GetMainViewport();
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float distance = g.FontSize;
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ImRect bb = window->Rect();
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bb.Expand(distance);
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if (bb.GetWidth() >= viewport->Size.x && bb.GetHeight() >= viewport->Size.y)
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bb.Expand(-distance - 1.0f); // If a window fits the entire viewport, adjust its highlight inward
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window->DrawList->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size);
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), window->WindowRounding, 0, 3.0f);
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window->DrawList->PopClipRect();
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}
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}
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// This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal.
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@ -4502,9 +4552,6 @@ void ImGui::EndFrame()
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// Initiate moving window + handle left-click and right-click focus
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UpdateMouseMovingWindowEndFrame();
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// Draw modal/window whitening backgrounds
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EndFrameDrawDimmedBackgrounds();
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// Sort the window list so that all child windows are after their parent
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// We cannot do that on FocusWindow() because children may not exist yet
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g.WindowsTempSortBuffer.resize(0);
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@ -4574,6 +4621,10 @@ void ImGui::Render()
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if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window
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AddRootWindowToDrawData(windows_to_render_top_most[n]);
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// Draw modal/window whitening backgrounds
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if (first_render_of_frame)
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RenderDimmedBackgrounds();
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// Setup ImDrawData structures for end-user
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g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = 0;
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for (int n = 0; n < g.Viewports.Size; n++)
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@ -6248,24 +6299,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
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PushClipRect(host_rect.Min, host_rect.Max, false);
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// Draw modal window background (darkens what is behind them, all viewports)
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const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetTopMostPopupModal() && window->HiddenFramesCannotSkipItems <= 0;
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const bool dim_bg_for_window_list = g.NavWindowingTargetAnim && (window == g.NavWindowingTargetAnim->RootWindow);
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if (dim_bg_for_modal || dim_bg_for_window_list)
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{
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const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio);
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window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col);
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}
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// Draw navigation selection/windowing rectangle background
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if (dim_bg_for_window_list && window == g.NavWindowingTargetAnim)
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{
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ImRect bb = window->Rect();
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bb.Expand(g.FontSize);
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if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway
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window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding);
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}
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// Child windows can render their decoration (bg color, border, scrollbars, etc.) within their parent to save a draw call (since 1.71)
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// When using overlapping child windows, this will break the assumption that child z-order is mapped to submission order.
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// FIXME: User code may rely on explicit sorting of overlapping child window and would need to disable this somehow. Please get in contact if you are affected (github #4493)
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@ -6293,20 +6326,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DrawList = &window->DrawListInst;
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}
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// Draw navigation selection/windowing rectangle border
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if (g.NavWindowingTargetAnim == window)
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{
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float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding);
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ImRect bb = window->Rect();
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bb.Expand(g.FontSize);
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if (bb.Contains(viewport_rect)) // If a window fits the entire viewport, adjust its highlight inward
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{
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bb.Expand(-g.FontSize - 1.0f);
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rounding = window->WindowRounding;
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}
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, 0, 3.0f);
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}
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// UPDATE RECTANGLES (2- THOSE AFFECTED BY SCROLLING)
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// Work rectangle.
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@ -8363,6 +8382,16 @@ ImGuiWindow* ImGui::GetTopMostPopupModal()
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return NULL;
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}
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ImGuiWindow* ImGui::GetTopMostAndVisiblePopupModal()
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{
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ImGuiContext& g = *GImGui;
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for (int n = g.OpenPopupStack.Size - 1; n >= 0; n--)
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if (ImGuiWindow* popup = g.OpenPopupStack.Data[n].Window)
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if ((popup->Flags & ImGuiWindowFlags_Modal) && IsWindowActiveAndVisible(popup))
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return popup;
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return NULL;
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}
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void ImGui::OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags)
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{
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ImGuiContext& g = *GImGui;
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2
imgui.h
2
imgui.h
@ -64,7 +64,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.86 WIP"
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#define IMGUI_VERSION_NUM 18513
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#define IMGUI_VERSION_NUM 18514
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -2539,6 +2539,7 @@ namespace ImGui
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IMGUI_API void BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags extra_window_flags);
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IMGUI_API ImRect GetPopupAllowedExtentRect(ImGuiWindow* window);
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IMGUI_API ImGuiWindow* GetTopMostPopupModal();
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IMGUI_API ImGuiWindow* GetTopMostAndVisiblePopupModal();
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IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window);
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IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy);
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